Minion Rework
•
Blood Phantasm
Phantasmal Assault and all its upgrades were reworked
Then:
Deals 75% physical and stress damage two times.
Now:
Deals 75% physical damage twice and recovers 10 Vigore for each successful hit.
•
Ghoul
Butcher and all its upgrades were reworked:
All upgrades now increase the attack of the Ghoul by 2 until the end of combat after using the ability
Lunch Break and all its upgrades were reworked:
Then:
Ghoul instantly kills an ally and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until end of combat
Now:
Ghoul instantly kills an enemy with less than 20% Vigor and gains a bonus to Vigor, Attack, Dread, Luck and Evasion until the end of combat.
•
Shade
Pain Mirror and all its upgrades were reworked:
Then:
All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Ignores Ward
Now:
All successful attacks against your minions cause the attacker to take stress damage equal to 100% of the damage dealt. Minions receive 10% less damage while the Shade is in this stance.
•
Skeleton
Embrace Mediocrity and all its upgrades were reworked:
Then:
Skeleton loses 30% Vigor and the target loses 30% of current Sanity
Now:
The target gains +4 Armor and +4 Resistance until the end of combat. Stacks up to 3 times.
Balance Changes
Global Changes
- Enemies on the third floor are made slightly stronger on ‘More Pain!’ difficulty.
- Graveyard
- Excavation: Slightly increased the rarity of received parts
- Dead Lake: The chance of uncovering artifacts for each minion increased from 15% to 20%"
- Iraturs Talents
- Alchemy Doctorate: Bonus to Vigor recovery while not in battle increased from 100% to 300%
- Whip: Now grants a bonus to Accuracy to all minions, not only Bride of Iratus
- Finger of Death: selected target loses 50% of its max Vigor and Sanity and removes all Block, Ward, and Buffs
Banshee
- Scream, Desolate Scream, Paralyzing Scream: No longer moves the Banshee one position forward
- Desolate Scream: Upgrade bonus +1 Attack and +1 Dread increased to +2 Attack and +2 Dread
- Nooo!!!: Upgrade bonus +10 Vigor increased to +15 Vigor
- Absorb Fear: Restored mana increased from 20% to 25%
- Absorb Terror: Restored mana increased from 25% to 30%
- Absorb Wrath: Restored wrath increased from 25% to 30%
- Wail: Dread gained for the next action changed from 6 to 8
- Chilling Wail: Dread gained for the next action changed from 8 to 10
- Deafening Wail: Dread and Attack gained for the next action changed from 4 to 5
- Chilling Wail: Upgrade bonus +2 Dread increased to +3 Dread
- Deafening Wail: Upgrade bonus +2 Attack increased to +3 Attack
- Crescendo: Upgrade bonus +2 Initiative changed to +4 Luck
- Howl, Shattering Howl, Morbid Howl: Wrath cost decreased from 40 to 35
Bone Golem
- Rupture: Damage increased from 125% to 130%
- Rupture: Upgrade bonus +6 Accuracy increased to +8 Accuracy
- Nefarious Engine: Upgrade bonus +1 Resistance increased to +2 Resistance
- Fitted Armor: Upgrade bonus +1 Armor increased to +2 Armor
- Self-Destruct, I'll Be Back: Damage increased from 50% to 85% of the Golem's missing Vigor
- Annihilation System: Damage increased from 75% to 127.5% of the Golem's missing Vigor
Blood Phantasm
- Wrath Eternal: Upgrade bonus +6 Accuracy increased to +10 Accuracy
- Transfusion, Rage Injection: Restored Vigor increased from 40% to 50%
- Grand Transfusion: Restored Vigor increased from 50% to 65%
- Aura of Retribution: Upgrade bonus +4 Attack decreased to +2 Attack
- Moaning Chains: Upgrade bonus +4 Dread changed to +2 Attack
Bride of Iratus
- Lungpiercer: Upgrade bonus +2 Luck increased to +3 Luck
- Overwatch, Careful Watch, Deadly Watch: Damage increased from 50% to 65%
- Flames of Passionate Love: Damage increased from 70/35% to 75/35%
Dark Knight
- Hollow Stare, Stare into the Void: Damage increased from 80% to 100%
- Face the Faceless: Damage increased from 140% to 150%
- Futile Hopes: Damage increased from 60% to 70%
- Dashed Hopes: Damage increased from 80% to 90%
- No Tomorrow: Damage increased from 60% to 90%
Fallen Dhampir
- Baseline Luck increased from 25 to 30
- Infuriating Taunts: Counterattack damage increased from 60% to 80%
Ghoul
- Savage Cunning: Upgrade bonus +3 Attack decreased to +2 Attack
- Shared Satiation: Upgrade bonus +3 Attack decreased to +2 Attack
Head Hunter
- Dual Cruelty: Upgrade bonus +5 Accuracy increased to +8 Accuracy
- Jagged Hook: Upgrade bonus +2 Luck increased to +4 Luck
- Sense ‘Em, Mark ‘Em: Damage increased from 150% to 175%
- Mark ‘Em: Upgrade bonus +1 Armor increased to +2 Armor
- Blind Stare: Damage increased from 85% to 100%
- Blind Stare: Upgrade bonus +4 Dread decreased to +3 Dread
- Seething Wrath, Sundering Wrath, Intimidating Rage: Damage increased from 100% to 150%
- Abyssal Bounty: Cost increased from 80 to 100 Wrath
Lich
- Command Undead, Ineffable Command: Attack and Dread increased from 12 to 14
- Dominate Undead: Attack and Dread increased from 15 to 18
- Command Undead, Dominate Undead: Moves the target two positions forward and no longer moves the lich one position back.
- Rain of Fire, Armageddon, Bedlam: Cost decreased from 30 to 20 Wrath
Lost Soul
- Benevolent Spirit: Vigor restored and damage decreased from 100/100% to 80/80%
- Price of Glory: Vigor restored and damage decreased from 150/150% to 100/100%
- Peace Eternal: Vigor restored and damage decreased from 100/75% to 80/60%
- Dubious Boon, Enraging Boon: Wards gained increased from 1 to 2
- Lucrative Boon: Decrease damage debuff from 30% to 20%
Mummy
- Cursed Feast: Upgrade bonus +10 Vigor increased to +15 Vigor
Shade
- Pain Amplification: Damage increased from 125% to 135%
- Grand Deception: Evasion bonus increased from 25 to 30
- Grand Deception: Upgrade bonus +2 Evasion increased to +3 Evasion
- Black Light: Increase Accuracy debuff from 20 to 30
- Black Radiance: Increase Accuracy debuff from 20 to 40
- Glimpse the Dark World: Increase Accuracy and Luck debuff from 15 to 20
Skeleton
- Sudden Strike: Upgrade bonus +1 Resistance increased to +2 Resistance
- Bony Bully: Upgrade bonus +1 Attack and Dread increased to +2 Attack and Dread
- Unnerving Fortitude: Upgrade bonus +4 Dread decreased to +3 Dread
- Smite the Show-Offs: Upgrade bonus +1 Armor increased to +2 Armor
- Dismissive Banger: Upgrade bonus +1 Armor and Resistance increased to +2 Armor and Resistance
- Astounding Fortitude, Unnerving Fortitude: Armor and Resistance bonus increased from 6 to 8
- Mystic Fortitude: Armor and Resistance bonus increased from 8 to 10
Vampire
- Baseline Vigor increased from 85 to 95
- Blood Strike, Returning Strike, Blood Salvo: Can now be used from 4th position
Zombie
- Smoke Bomb: Upgrade bonus +4 Dread decreased to +3 Dread
- Hexball: Upgrade bonus +8 Dread decreased to +6 Dread
- Abyssal Bombardment: Upgrade bonus +2 Initiative changed to +6 Accuracy