Being a gamer for more than 30 years my thoughts nowadays:
- Not many games to be excited about, most of the time you've already seen all that, you're jaded
- You value your time more the older you get to tolerate slop (most of the games hugely overstay their welcome)
- Discussing games is usually more thought-provoking than playing them because you see other people's perspectives
- I see several people here who either do not play new games or do not play games anymore at all, though still post
I might've been afraid to admit this several years ago, but now I understand discussing games is at least as fun as playing them, maybe even more fun.
Many "games" we don't primarily engage with as "games". The "game" element in a "video game" being the contrived challenge, of whatever kind. I still play games. But generally games are pretty well refined now to the point if you want a "game" experience, something really lean, mean, and purpose oriented exists for what you desire. I've been playing 'Tactical Nexus' lately. Can get dozens of hours out of that game alone. My point. Playing "games" is its own class of activity distinct from a lot of other things we can enjoy about video games. What I would call the more primary
human elements.
To me video games, pop culture, and art in general are all about people. People expressing themselves, making things, other people making what they do of that. The world is a hall of mirrors.
Point 3 is largely correct I think, the perspectives of others are great and interesting. Just what's missing is that by playing a game you're also doing that, if you're appreciating with it, engaging intelligently, able to build a mental picture of the minds at work who made the thing, what
they were looking at, and so on.
I don't play too many new games because there's a definite bad shift in popular culture and mass media production right now towards massive, impersonal projects optimised to have as little personal touch to them as possible. The consistently burned Starbucks coffee effect, or something like that. I try to pin everything to an analogy for you people. I understand keeping up is hard.
Avowed was made on like four different continents by hundreds of people with no element that could be called central or justifying for the entire work. I don't think any of you really got the point of my zuckerberg joke post about that. There is
no human interest in Avowed. If I am interested in people and their works I will find nothing to appreciate there. The only reason one could play that game is a general interest in stock video game activities rendered in an unambitious and unoriginal way. You might as well be looking at AI generated drawings of your favourite video game character. I would call that a more human and justified activity than playing Avowed. Wanting to walk forward in first person and throw fireballs at goblins, you might as well be mowing a lawn.
If I'm giving my time to a video game in 2025, it's either a real deviously optimised bastard of a game that can engage the mind really well (like Tactical Nexus), or it's got some kind of rich human character and presence to it which I can enjoy on its own, within the game, and with others.
This game was considered bad when it came out. More than 20 years later I celebrate it with my artfag friends. It has outlived its contemporaries which had more sound execution of less interesting parts with less personal purpose and intention behind them. What's the lasting interest in a stock premise executed well? How do you convince someone to play Avowed 22 years from now? I get fancy people with lots of free time and taste interested in Evergrace 2 by showing them Kota Hoshino's music. And the beautiful key visual art on all of the secondary materials. The bizarre fever dream high sentimentality writing. Beautiful stuff. People put their
souls into making this game. I played From's pre-Miyazaki catalog just to listen to Kota Hoshino's music in context and discuss him with people.
I am enjoying another person's perspective. Hoshino's. What does he think video games should sound like? Fantasy? Science fiction? "Indigenous" aesthetics? I've read interviews with the man. One of my friends found all of the samples he used to build his work.
If you develop a sincere appreciation for people and their works the world can become endlessly interesting. It's the hall of mirrors effect. You watch people watching people watching people... And some people are now even interested in me, as a people watcher of note. One
worth watching.
Discussing games is awesome. Playing games is fun as games. It's also great as a form of discussion. Let the creators talk through the work to you.
Discussing games is usually more thought-provoking than playing them because you see other people's perspectives
Good luck finding a post with an actual perspective. Most of the time it's "I loved X, while Y wasn't to my taste". No value, meaningless posts, written by wastes of human skin. I like elaborate opinions, but they're rare.
You ought to read my posts.