I disagree with Roqua, but I think his opinion there is entirely reasonable, and stated reasonably.
I don't think players' savescumming should really count against a game. It's their fault for playing like a retard.
I really don't understand this argument. If a game allows you to save and reload, you save and reload. I play ironman on games when it is offered. But otherwise I use the mechanics and system I have to win.
Do you accept it when you lose a check and the chest won't open, or if you get caught stealing and attacked by the guards? Did you get caught by the owner in the begging of Hero-U and say, "Well, good game! Very short though!"
In FO, you can kill the army that kidnapped that girl in the beginning and get tons of shit and xp - the whole fucking goal of everything. If I can do it I am doing it. If I have a 1% change to pick someone's pocket and that person has something I want - I am getting it.
Save/reloading isn't cheating. There is a reason every other game doesn't allow it. Why? It ruins combat. The mechanics of the game, which include saving and reloading, trivialize it. In FO 1/2 my character kills almost everyone with an eye crit. Why? Because the game does nothing to stop it. Most games stop you from killing a whole army that can kill you in a couple of shots by not having save scuming.