$5,000,000.
Five million dollars.
Given to you before you even start.
Who gives a crap if it sells. You've got the 'profits' already, just make the freakin game, job done. It could have zero sales, you've still made 5... million... dollars. You've still earned a very substantial living for 4 years. Even if T:ToN took up the last penny on the last day and sold zero copies, you yourself have not lost money, just gained. It would be nice if we could see the actual balance sheet for where all the money went, exactly and in full detail. Just saying "blah blah blah graphics" doesn't really cut it IMO, it's still nothing more than the cost of employing some geek to sit in front of a computer for 8-12 hours a day, 5-7 days a week. Even if you paid 10 graphics experts $75,000 per year that's still only $3,000,000 of your budget, and I seriously doubt T:ToN had 10 graphics experts working full time on it. If it did, what were they doing all day every day?
Can someone who actually knows how balance sheets work provide a 'realistic' summary of how a short, relatively inane combat-wise, story-wise, game like T:ToN ends up costing $5,000,000. I'm genuinely curious how this stuff happens.