So apparently there are ordinary swords which are able to parry lightsabers because special metal. If that kind of sword was one of a kind and they gave it to a unique character, let's say a mercenary it would be cool seeing ordinary guy beating jedis with it. But EVERY random guy and shop having them sounds like a contrived way to make the non-jedis be able to stand up to jedis. So despite there being cannons, hand grenades and pew pew blasters melee combat is now in fashion?
Eh, you didn't slice anyone in half in a single swing, so you could easily argue the armors of the game were already using the tech to be lightsaber resistant.Not only that but why is there no lightsaber proofed armor or droids? According to the game, the technology exists to make lightsabers almost obsolete.
I'm a sucker for good twists too. The problem with the KOTOR one is that there is NOTHING subtle about it. The game hits you on the head with its "hints" so early on that I guessed it in that cutscene you get on leaving Taris.I liked the twist. I am a sucker for those "we dropped subtle hints throughout the story but you won't notice them until it's too late" twists Usual Suspects style.
Wasn't there a funny moment where Calo Nord would instakill your entire party if you kept harassing him in the Taris bar?Calo Nord is so awesome, i wanted to be like him when i grow up. He should not have died.
Even though technically it's no different then that Asian super soldier guy always escaping in ME3Wasn't there a funny moment where Calo Nord would instakill your entire party if you kept harassing him in the Taris bar?Calo Nord is so awesome, i wanted to be like him when i grow up. He should not have died.
Imagine the Biodrones crying foul if BioWare would dare something like that now.
Wasn't there a funny moment where Calo Nord would instakill your entire party if you kept harassing him in the Taris bar?Calo Nord is so awesome, i wanted to be like him when i grow up. He should not have died.
Imagine the Biodrones crying foul if BioWare would dare something like that now.
I can't remember major RPG that avoids "finishing line" dungeon. Planescape has Fortress of Regrets with Shadows, Fallout 1 mutant base/cathedral (playing first time it's doubtful player will give up to Larry), Arcanum has Void, VtM is just insane with that. Divine Divinity oooh that was just terrible. First person crawlers, well they are dungeon crawlers so they get a pass.The main thing I had to necro the thread for was the bitch about the FUCKING ENDLESS TRASH MOBS throughout the FUCKING ENDLESS FINAL DUNGEON
The two dungeons are mandatory unless you choose one of two bad-endings by allying yourself with someone who clearly doesn't have your best interests in mind.Not to mention VtBM with optionally two end game dungeons.
Nope. I plan to now. One of the big reasons I finally finished this asshole was so I could play 2.
I need to play something between them though to wash that engine out of my mind.
Honestly KOTOR2's balance is screwed regardless. Also there's plenty of loot. Like the mandalorian moon with the warehouse where you can end up finding 2 of Malak's armor thanks to KOTOR2's hilarious randomized loot.KOTOR 2 has a worse end game area I think. I think with KOTOR there was at least some good loot, I don't remember any with KOTOR 2. I also thought Malak was a better end game boss fight since there was a level cap. But when I played a long time ago, I created a Scoundrel/Counselor (Dark Side). My force powers were always resisted against him, and my BAB was so low that I could never hit him. So I had to do a lot of running and healing while I whittled him down.
Don't know about KOTOR, but with KOTOR 2 you can atleast use force storm as a light side character. Only takes 3 or 4 storms to kill the room of bad guys at the end. They have a lot of HP. I just spammed that throughout the game because the combat is just so bad. It's easy but kind of tedious and boring. Might as well make it an action game if you're not going to make a good turnbased combat system with options, challenge, and fun.
I meant loot in the end game area. I think KOTOR had at least some robes you could get at the end. KOTOR 2 not so much, but can't remember for sure. But yeah the loot was pretty random in KOTOR 2.Honestly KOTOR2's balance is screwed regardless. Also there's plenty of loot. Like the mandalorian moon with the warehouse where you can end up finding 2 of Malak's armor thanks to KOTOR2's hilarious randomized loot.KOTOR 2 has a worse end game area I think. I think with KOTOR there was at least some good loot, I don't remember any with KOTOR 2. I also thought Malak was a better end game boss fight since there was a level cap. But when I played a long time ago, I created a Scoundrel/Counselor (Dark Side). My force powers were always resisted against him, and my BAB was so low that I could never hit him. So I had to do a lot of running and healing while I whittled him down.
Don't know about KOTOR, but with KOTOR 2 you can atleast use force storm as a light side character. Only takes 3 or 4 storms to kill the room of bad guys at the end. They have a lot of HP. I just spammed that throughout the game because the combat is just so bad. It's easy but kind of tedious and boring. Might as well make it an action game if you're not going to make a good turnbased combat system with options, challenge, and fun.
kotor2's endgame was better than Nar Shaddaa because there were fewer mobs and you were in control of your main character most of the time except for a couple of quick, trivial spots.KOTOR 2 has a worse end game area I think.
Honestly KOTOR2's balance is screwed regardless. Also there's plenty of loot. Like the mandalorian moon with the warehouse where you can end up finding 2 of Malak's armor thanks to KOTOR2's hilarious randomized loot.KOTOR 2 has a worse end game area I think. I think with KOTOR there was at least some good loot, I don't remember any with KOTOR 2. I also thought Malak was a better end game boss fight since there was a level cap. But when I played a long time ago, I created a Scoundrel/Counselor (Dark Side). My force powers were always resisted against him, and my BAB was so low that I could never hit him. So I had to do a lot of running and healing while I whittled him down.
Don't know about KOTOR, but with KOTOR 2 you can atleast use force storm as a light side character. Only takes 3 or 4 storms to kill the room of bad guys at the end. They have a lot of HP. I just spammed that throughout the game because the combat is just so bad. It's easy but kind of tedious and boring. Might as well make it an action game if you're not going to make a good turnbased combat system with options, challenge, and fun.