In a P&P you have other players that agree with the direction that the party is taking. You are not role-playing and controlling four players simultaneously. When you say “We travel to the forest” you go.
That makes no sense. So if the different players who control characters A, B, C, and D all say their characters agree on something, it's okay and good roleplaying; but if it's one player who controls A, B, C, and D, and he says the characters all agree on something, it's bad and not roleplaying? Why?
When you move your party in W2, you have to walk along huge empty maps with your four automatons, have a bunch of filler combat, etc.
I'm very confused. So what? Yes, in a game, you sometimes have to walk across game fields instead of simply hitting the fast travel button. What does that have to do with anything? Not trying to be a dick here, I really don't see your point at all. Having to walk home means you have no agency?
Also, in P&P, players don't all yell at the DM at once. People take turns talking there too. Whether it's four players with one character each, or one person with four characters, the structure is exactly the same. All roleplayers go "one at a time" ... unless they are literally LARPing, i.e. running around in costumes doing stuff simultaneously.
There is a difference in the structure, if you consider that your overall immersion is compromised by the four automatons that you control. In P&P is different because each player invest in his own character. If the game forces you to role-play four characters, the game sucks. If you still attempt to role-play four characters, you’re in larping territory.
No ... there's a difference in structure if I
agree that immersion is compromised by the existence of multiple PCs. I absolutely do not agree, and you're not making any arguments to support this assertion; you just continue to assert it. Which is what started this whole conversation by the way, and there's still no answer.
Why is it role-playing when I have just one character, but LARPing if I have more than one, if in both situations I treat and play my PCs exactly the same?
But that is the point. Since the whole game is barren and lifeless in his role-playing aspects, I only cared about combat; but since the combat system also sucks and the game is plagued by trash mobs, there was nothing left to enjoy. Heavy C&C game with exploration + poorly made combat system with trash mobs and bloated enemies + bad writing = bad cRPG.
Hey, it's OK with me if you didn't like Wasteland 2 ... just sad that you didn't get as much out of it as you could have.
Immersing yourself in the game as the character is not larping, because that is what you were supposed to do in the first place. That this an implicit assumption in any cRPG is showed by the fact that you can name your character, choose his appearance, make choices that will affect his survival, etc.
But cosmetic choices don't have any effect on the game. They don't get you xp, so they are LARPing, right?
If it is not LARPing to name your character, write his bio and choose his beard color,
then it is not LARPing to select which character is speaking when choosing a conversation keyword, as these actions are both supported by game controls, and have equal impact - zero - on "number stack vs number stack" gameplay. Can't have it both ways.