luj1
You're all shills
wow
Said degree is gotten in the infested woke indoctrination system that has brainwashed these people into producing mediocrity and the destruction of the things made by their betters.
Yep. This is why Central and Eastern Europe, where the Frankfurt school has less influence, are producing better RPG's. No way that a game like Kingdom come could have been made in Commiefornia. Even in AAA sphere, Cyberbug 2077 is not great, but compared to western AAA games like Faggout 76, Anthem, ME:Andromeda, DA:I(...), Cyberbug 2077 seems amazing(not because is great, but because the others AAA are bad). Other huge problem of the development industry is the "diversity hiring" and pressure from activist investors.
Mega gross.
There was a time when society was willing to accept only the best of Jeff Vogel's MS Paint creations - but then society art standards had lowered to the point where people enjoy unremarkable art of Raid : Shadow LegendsThere was a time when video games were made by self-proclaimed toymakers (basically a bunch of Jeff Vogels). People who gravitated to the medium for its potential in creating something fun, or beautiful, or insightful.
(...)
Commodification of media across the board appears to be lowering our standards for art as a society.
(...)
The best example would probably be Raid: Shadow Legends, a turn-based gacha "RPG" that made more than $569 million in its lifetime. And they did this by spending millions in saturating the internet with their horrible, cringy ads.
And finally - if there is unfulfilled market demand for hardcore RPGs - it also means that there is market opportunity to make some serious $$$ by making one. Distribution barriers that were there in 90's - basically disappeared.
Or - maybe the number of people complaining is much larger than number of people actually willing to buy RPGs made according to 90's standards on typical 90's RPG budget.
Battle Brothers seems like it should be an indie success story, it has tons of fans making content about it, got more attention than a normal game in that genre, good reviews, only took 3 guys to make it, looks kind of inexpensive to make in terms of graphics.
But there were some indications that it might have only been moderately financially successful, (at least before the DLCs) because it took those guys 5 years to make it and they had to invest tons of hours into it, giving up other opportunities and in the end they may have only made enough to keep things going for one more game. If that next game fails, they might still be out of business.
It's entirely possible that a worse game could have sold better and cost less to make, just by marketing to a broader audience and copying what is popular at the moment.
Technology is lagging and people making games are more incompetent then ever. They need almost a decade to spew out some generic shit that doesn't even look good and is completely broken even after all that time.
I don't care if its "a true" rpg or not, If it would be at least fun to play as an action game and looked great I'm in. But most of games are just boring shit and don't look anything better then in "normal" times when 5y for a game development meant it would never come out. Now its like impossible short cycle. WTF are these people doing for so long?
Maybe it's because I'm getting old, but looking out at the sea of new shows, movies, and yes even my beloved RPG genre, I can't but feel that our standards are slipping.
Yeah. The worst part is that you couldn't even fuck her.
Twitter, YouTube, and Facebook. Also office politicking.WTF are these people doing for so long?
If it took them 5 years to make 2D game like Battle Brothers - chasing latest trends and broader audience is out of the question.But there were some indications that it might have only been moderately financially successful, (at least before the DLCs) because it took those guys 5 years to make it and they had to invest tons of hours into it, giving up other opportunities and in the end they may have only made enough to keep things going for one more game. If that next game fails, they might still be out of business.
It's entirely possible that a worse game could have sold better and cost less to make, just by marketing to a broader audience and copying what is popular at the moment.
I don't think commodification is the primary issue here, it the monetarisation models that fucks up corporate incentives.
Majority of those millions who say they enjoy RPGs actually enjoy open-world cinematic action-adventures, which they think are called RPGs. RDR, Assassin's Creed, for example.
With larger firms, the probability that most or even any of the hires are going to work as hard as actually needed to meet the expectations of the consumer is nearly nil.
Many really great games are really great solely because internal motivation of the tight team selection basically subsidized the product.
I agree that out of 1000 people credited on Assassins Creed less than half were doing something useful.Old essay on this topic (circa 1994?) by the founder of Autodesk.
In that company, apparently, out of over 200 people doing something, around like 15 actually contributed at all to anything that shipped. To the product.
This is the prime reason why startups can compete with large companies at all. If most people in a large company actually worked, no small firm could ever compete.
In a startup, if there are 20 people there, 19 at least are doing work.