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Jagged Alliance Jagged Alliance 2, Temple of Elemental Evil & Silent Storm Retrospectives

Discussion in 'General RPG Discussion' started by Lilura, Apr 12, 2017.

?

Which game has the best tactics?

  1. Jagged Alliance 2

  2. Silent Storm

  3. Temple of Elemental Evil

Results are only viewable after voting.
  1. Maggot Magister Patron

    Maggot
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    Codex 2016 - The Age of Grimoire
    Spending individual AP for a more accurate shot should be in every TBT game but now everything is just two actions with magic abilities :negative:
     
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  2. HeroicBloodshed Learned

    HeroicBloodshed
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    You should consider copy and pasting these into the let's play subforum.

    Great LP of a great game so far!
     
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  3. Lilura RPG Codex Dragon Lady

    Lilura
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    Nah, this is too monocled for the Codex. I started this thread just to be :smug: and unlikeable. Plus, I want complete control over presentation and comments. Also, I lack the thuggish tone necessary to make this popular on the 'Dex.

    Show Spoiler

    :troll:


    Thanks!
     
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  4. laclongquan Arcane

    laclongquan
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    The legitimate successor to Jagged Alliance 2 is Fallout Tactics: Brotherhood of Steel.

    After FTBoS we got Silent Storm, Silent Storm Sentinels, and Hammer &Sickle. And then nothing.

    The subgenre of turnbased squadbased troop management gunporn style lite RPG.
     
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  5. Jimmious Arcane Patron

    Jimmious
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    Our hopes lie with End State
     
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  6. SmartCheetah Arbiter

    SmartCheetah
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    That's kinda weird and sad that such small number of people try to ressurect the true spirit of those games. I'm sure a lot of people would pay those 30$ to see PROPER Jagged Alliance successor (turnbased with action points and destructible enviroment)

    Man, If I only was into programming. :/
     
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  7. Lilura RPG Codex Dragon Lady

    Lilura
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    I don't think devs are willing or even able to make games like this anymore. I mean, they can't even follow the simple formula of Baldur's Gate...
     
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  8. SmartCheetah Arbiter

    SmartCheetah
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    I know right? There is something wrong with the mindset "Hey, lets make a new Jagged Alliance game!" "-Sure, I've got a brilliant idea! It's an OLD game right? Lets change how the best things about it worked!" "Genius!" ;_;
    It would be amazing to see simple Jagged Alliance2 with good 3d graphics and better destructible enviroment/bullet physics. And then, just build on that.
     
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  9. HansDampf Prophet

    HansDampf
    Joined:
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    There seems to be a strange aversion to action points among devs. BiA didn't even have TB combat to begin with. NuXCOM devs say TUs aren't fun because they make combat too slow-paced. And even Gollop decided not to use them in Phoenix Point.
    I don't understand. Worked well enough for me in old X-COM and JA2.
     
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  10. The legitimate successor to Jagged Alliance 2 is Silent Storm. FOT was a big step backward.

    What's weird is that there are about a half dozen good "total conversion mods" for JA2. But, they were already released prior to the 1.13 mod. None have been made since.

    [edit]

    I just checked, and there is a new mod called Vengeance: Reloaded!

    Or, more correctly, it is an old mod that was resurrected recently.
     
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  11. thesheeep Arcane Patron

    thesheeep
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    But the thing about mods is, no matter how good, they will always be "just" a mod.
    Not a game on their own, which could attract some more people.
     
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  12. Alienman Arcane Patron

    Alienman
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    Why can't someone just make a new game with the JA2 engine? Is it lost forever thanks to the company now gone?
     
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  13. Spectacle Arcane Patron

    Spectacle
    Joined:
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    The tools and know-how on how to work with it are almost certainly lost. It would probably be faster to make a brand new engine than get new developers up to speed on the JA2 engine, even if you could find the source code somewhere.
     
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  14. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    Because it is not an engine but a complex beast with hand coded features. Much easier to start from scratch than to spend the next 10 years figuring out this mess.

    The sourcecode for JA2 has been available for over 10 years.
     
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  15. laclongquan Arcane

    laclongquan
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    And when some people get the urge to make a new JA2, Codexers will whine but Uniteeeeeeee~
     
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  16. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    You know, if you gonna shit talk me, might at least have the courtesy to tag me.

    I do appreciate criticism of the book, but all you did was point out grammar mistakes and say that Shanga - the guy who's been adm of the biggest JA2 fansite out there for 17 years - doesn't know JA2.

    Good criticism would've have pointed out that the article focus too much on the experience, without explaining the underneath mechanics like stances, aiming, action points, mercenary creation, etc. Which BTW, you're also partially guilty of: you tell readers to reserve their AP, but nowhere did you explain how AP, stances and aiming your shots work.

    It's too easy to assume readers know what you're talking about, especially when you're extremely familiar with a game. The JA2 was one of the first reviews I got, back in 2014 - I've learned a lot in the past years and now I take care that every review should explain the basic gameplay to those who never heard of it before. Still need to update a few older ones like this one, but I'll get there. Grammar is the smallest of issues here, I'm kinda disappointed you wasted all your time on them.
     
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  17. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    For my part, I pointed out far bigger issues than you mentioned in my article and said I will update it. You, on the other hand, just entirely dismissed what I wrote about yours with boastful arrogance.

    Easy to see who's the one unable to take criticism here. :roll:
     
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  18. Lilura RPG Codex Dragon Lady

    Lilura
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    Pls, there is criticism of more than just grammar in there. Do I need to quote my criticism back to you?

    I wrote enough about APs, stances and aiming. More than your article did. There is no need to describe everything in great detail; it's a companion to playing the game and the intricacies become evident as one plays. Also, it's a gradual reveal. I don't explain - f.e climbing - until there is a reason to (first SAM site). I've already covered more than any other retrospective and I'm only 4-parts done. And it's well-written. You have no right to criticize me.
     
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  19. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I'll leave you to your bipolarity, bye.
     
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  20. Vorark Arbiter

    Vorark
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    Oh, you two.

    [​IMG]
     
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  21. ShadowSpectre Savant

    ShadowSpectre
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    Personally, I appreciate Lilura's write-up on JA2 so far. I had the gold pack cd-rom version laying around and never ended up playing it until now. Surprisingly, it works better than any other solution on Windows 7 and doesn't need the disc in. That aside, the tips and functions noted in the guide are great because there are all these little features I'd never even think existed within the game (read: somehow JA2 has more going on than any other tactics strategy/management game to this day), but there they are. I play around with the features until I'm satisfied with what I'm doing anyways, but it's been a solid starting point.
     
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  22. BrotherJayne Novice

    BrotherJayne
    Joined:
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    Spending AP to aim and all is awesome, but the feature that I want most to see in another game is supression. Pinning down a bunch of dudes in an L ambush then crawling up for nadespam when they're pinned down is just amazing, and I've yet to find another game after 1.13 that does that (except close combat, graviteam etc)
     
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  23. Lilura RPG Codex Dragon Lady

    Lilura
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    Thanks for not being a butthurt Codexer. I'd like to think it's the best starting point you could have found online, and no one has cited a better example, so I'm gonna stick with that until someone does. I think the same holds true for my BG, IWD and BG2 write-ups, btw (they're not complete but, as intros, they are 2nd to none, imnsho).
     
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  24. Cholo Arcane

    Cholo
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    Check out the combat mission demos if you like that kind of thing
     
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  25. rezaf Arbiter

    rezaf
    Joined:
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    Unfortunately, I don't think it'd be quite that easy, since people would find all kinds of reasons not to shell out $30 and pirate or wait for a 75% off sale on steam instead. Even if it was a feature-complete remake.
    Personally, I feel the best course of action is the OpenXCom approach, where a 1:1 remake is created first, even using the original graphics. However, that usually rules out commercial projects.
     
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