Destroid said:Kraszu, you should start a thread in general gaming detailing what you believe immersion to be, this thread is for discussing Mr. Jeff Vogel.
DakaSha said:I think you already nailed it with:
If you're asking for specific examples in specific games, I think you're just being an obstinate douche. While the definition of immersion may be subjective, there's a certain j'ne sais quoi that most people understand. At least those who aren't trying to be argumentative contrarians
Data4 said:Destroid said:Kraszu, you should start a thread in general gaming detailing what you believe immersion to be, this thread is for discussing Mr. Jeff Vogel.
He's not discussing immersion. He's creating a strawman and trying to prove it wrong. It's amusing.
Kraszu said:Data4 said:Destroid said:Kraszu, you should start a thread in general gaming detailing what you believe immersion to be, this thread is for discussing Mr. Jeff Vogel.
He's not discussing immersion. He's creating a strawman and trying to prove it wrong. It's amusing.
That straw man being the definition of immersion that you like.
It sounds extremely unhealthy.Data4 said:No, actually Clockwork Knight boiled it down nice and elegantly. It's when you lose yourself playing. You're so focused on what's going to happen next that your perception of time is lost. It's when a game seriously grabs you by the balls until you pass out at the keyboard. It's when your mode of thinking changes from what key to press next to what in-game action you're going to do to solve an in-game problem, because at that moment, your mouse, keyboard-- hell, your entire computer ceases to exist. It's just you in the game.
Support what? Support abandoning making games like Exile and Geneforge series and making Bioware-style games?Michael Ellis said:In my early 40s and a gamer since PONG. Been through the phases of "Am I outgrowing gaming?" and "If only games were like the good old days" etc.
I bought the Geneforge series collection CD when it came out and enjoyed playing them back to back.
We all know there are a lot of immature punks and pirates on this site. They post a lot and drown out others as well as possibly an overall decline of adult discourse taking place here over time. Decline threads date back to 2004.
Cut Jeff some slack and support the indie.
What would be the point of such a discussion, though?Monocause said:Perhaps VD should approach him with a design discussion proposition? Now that Avadon's out and some drama entailed the two of them coud have an interesting exchange about some of the mechanics and their understanding of the gaming market (I'm especially curious about that one since Jeff's posts about the market seem really... off?). That could be actually, you know, constructive - unlike alienating every non-aspie on the internet and yelling about decline.
DakaSha said:Kraszu said:DakaSha said:Kraszu said:DakaSha said:Kraszu said:This definition is to vague to be useful. That would be like using the word fun to argue that the game good.
:/
How it isn't the case? You can get immersed by any game by this definition, there is no required aspect of the game to feat to this definition.
Don't complain about be requiring good graphics to be immersed because you need good gameplay to be immersed.
wtf
That is what your communication skills are limited to?
Pretentious nonsensical faggot.
Better?
Sorry but I really didn't understand wtf you were talking about. Fun is a pretty good way to describe a good game in my book. And I don't see where graphics ever came into the discussion. CK explained what immersion is pretty well
Monocause said:Guys. Jeff offered to listen and take part in a CIVIL discussion. C-I-V-I-L. As in, not calling him a whining hands-over-the-head-lalala something. And whoever that fucking moron with the witty "needing a tutorial to register" comment should cut his own balls off. For science.
He is not a codexer and thus has no obligation to adhere to Codexian rules of conduct. He will do what every sane person does when assaulted by some internet toughguys - tell you to go fuck yourself and stop listening.
Perhaps VD should approach him with a design discussion proposition? Now that Avadon's out and some drama entailed the two of them coud have an interesting exchange about some of the mechanics and their understanding of the gaming market (I'm especially curious about that one since Jeff's posts about the market seem really... off?). That could be actually, you know, constructive - unlike alienating every non-aspie on the internet and yelling about decline.
Radisshu said:DakaSha said:Kraszu said:DakaSha said:Kraszu said:DakaSha said:Kraszu said:This definition is to vague to be useful. That would be like using the word fun to argue that the game good.
:/
How it isn't the case? You can get immersed by any game by this definition, there is no required aspect of the game to feat to this definition.
Don't complain about be requiring good graphics to be immersed because you need good gameplay to be immersed.
wtf
That is what your communication skills are limited to?
Pretentious nonsensical faggot.
Better?
Sorry but I really didn't understand wtf you were talking about. Fun is a pretty good way to describe a good game in my book. And I don't see where graphics ever came into the discussion. CK explained what immersion is pretty well
So you're just a huge fucking idiot hiding behind codex memes, I take it?
I agree with Krazsu, using "immersion" (or "fun") to describe an RPG is much too vague, you could just replace the word with "good". Immersion means jack squat since, obviously, different people are immersed by different things (some people apparently need soil erosion to feel that the gameworld has some subtance, others need a coherent setting).
Somebody should interview him and ask him who the hell he is because I have no fucking idea.Blackadder said:VD or somebody else of quality should interview him and find out what his exact plans for the future are, and how he hopes to accomplish them, etc and so on.
Kraszu said:DakaSha the word fun is not enough to describe the game because different people find different things to be fun. It can be useful if you tell it to somebody with similar taste but that is it. As for gfx Data4 was talking about gfx, and how bad one kills the immersion for him.
CK definition could feat to Civilization, and to Oblivion so how is it useful when talking about games?
sgc_meltdown said:I don't know why this guy bothers reading and responding to the codex if he thinks the opinions here are as unsubstantial and indicative of a very vocal minority. It's like posting in GD if you don't agree with the inevitability of a white power planet
Blackadder said:sgc_meltdown said:I don't know why this guy bothers reading and responding to the codex if he thinks the opinions here are as unsubstantial and indicative of a very vocal minority. It's like posting in GD if you don't agree with the inevitability of a white power planet
If he really thought that, he wouldn't have gone off the deep end to begin with.
Davaris said:I spoke to a developer by email a few weeks back, who was enquiring about my old game and the subject of the Codex came up and he was shocked and repulsed by the comments he read here.
Crooked Bee said:Gosh, developers sure are tender plants.
made said:Why support a man who goes on and on about how much he hates what he does (and I don't blame him; rehashing the same game year after year must get frustrating), and how he would love to make games like Bioware's if only he had the means?
Apparently, the only way he'll keep making the kind of games you want to play is if he stays poor, so buying his games is actually counterproductive if you ever want to see a Geneforge 39.
There is a real fear in the industry that complex gamemechanics are too much to handle or to tiresome to learn for a gamer nowadays. I disagree here. It's just a matter of how you do it right. Space Rangers 2 is a great example for this.
Morkar said:There is a real fear in the industry that complex gamemechanics are too much to handle or to tiresome to learn for a gamer nowadays. I disagree here. It's just a matter of how you do it right. Space Rangers 2 is a great example for this.