Excidium II
Self-Ejected
???http://jeff-vogel.blogspot.com/2017/03/writing-indie-games-is-like-being.html
"It's like Harvest Moon, but 16-bit."
???http://jeff-vogel.blogspot.com/2017/03/writing-indie-games-is-like-being.html
"It's like Harvest Moon, but 16-bit."
What's worse, his graphics are utter crap - they're both simplistic and ugly. His assets were never done by a talented artist. And there is a limit to how long you can tolerate that.
Besides - I'm repeating myself a bit here, but, well, repetion abounds around Vogel, that's his second nature - it's not like making a prettier game is that difficult.
What's worse, his graphics are utter crap - they're both simplistic and ugly. His assets were never done by a talented artist. And there is a limit to how long you can tolerate that.
Besides - I'm repeating myself a bit here, but, well, repetion abounds around Vogel, that's his second nature - it's not like making a prettier game is that difficult.
I don't have that high demands from such games, but Vogel's graphics lack atmosphere.
Imo, what he needs most is not so much better sprites and tiles (although in some cases it might help), but rather a proper lighting system and some simple effects like fog, weather, etc.
Even if he kept everything else the same, that would improve the looks of his games a lot (which would probably easily net him some sales from people who are not directly repelled by the graphics).
Sure, you don't play his games for the graphics (I didn't either, although I didn't play many of them anyway).
What I'm trying to say is, if he wants to sell more games, than aside from stopping to just remake his old stuff every couple of years, he should try to make them aesthetically more pleasing.
This should help a lot with attracting some more buyers (rather then them never touching his stuff because of how it looks). Superficial? Maybe, but the first impression is important, and for that some aesthetic goes a long way.
Or he just keeps it the way it is, hoping for the few people (which seem to get less every year) that don't care to get him into retirement.
I think the question here is whether the aesthetic changes Jeff could *realistically* make to his graphics would make much of a difference.
Wait, what? Cosmetic rubbish like that isn't what made Vogel's early games so enjoyable.
It's not about matching the average RPG, it's about going from unacceptable to acceptable.
I think the question here is whether the aesthetic changes Jeff could *realistically* make to his graphics would make much of a difference.
Yes.
It's not about matching the average RPG, it's about going from unacceptable to acceptable.
His old sprites were 3D rendered, so he was already paying the price up front.
His old sprites were 3D rendered, so he was already paying the price up front.
Not necessarily. The same model used for sprites can't always be used for a 3D engine... or vice-versa.
He is an (relatively) old guy, completely burnt out afaik. At this stage of one's life and creative career you can still make somewhat good sequels or remakes or whatever but a new title with new ideas ? I will believe it when i see it.
is old sprites were 3D rendered,
The sprites are too detailed for what it is. His maps always look oversized and barren.
is old sprites were 3D rendered,
Then why would moving to 3D help in any way?
And all of you are crazy. This looks fine to me:
It's creativity and innovation that his games lack. And that's completely necessary to get noticed as an indie nowadays.
For some reason I highly doubt this.Most importantly he could do all this cheaper & easier in 3D.
is old sprites were 3D rendered,
Then why would moving to 3D help in any way?
And all of you are crazy. This looks fine to me:
It's creativity and innovation that his games lack. And that's completely necessary to get noticed as an indie nowadays.
For some reason I highly doubt this.Most importantly he could do all this cheaper & easier in 3D.