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Jeff Vogel Soapbox Thread

Discussion in 'General RPG Discussion' started by Humanity has risen!, Nov 6, 2013.

  1. gaussgunner Arcane

    gaussgunner
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    In the context of software... if you have to ask whether it's a game, the answer is no.
     
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  2. Infinitron I post news Patron

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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Latest Vogelblabber: http://jeff-vogel.blogspot.com/2018/01/cuphead-cruelty-and-selling-unfairness.html

     
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  3. CryptRat Prestigious Gentleman Arcane Developer

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  4. Siveon Bot

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    Shadorwun: Hong Kong
    Well, no ponies at least.
     
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  5. Mustawd Arcane

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    Was unsure which thread to post this in. I guess technically this is the general Jeff Vogel thread.

    Anyway, he did an AMA today on leddit. Some tidbits from it:



    https://www.reddit.com/r/Games/comments/7vyv09/im_jeff_vogel_founder_of_spiderweb_software_since/

    EDIT: Can someone comment on his planned changes to Geneforge? Not sure i like the idea that's he changing so much form the system.
     
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  6. Mustawd Arcane

    Mustawd
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    :roll:

    EDIT: That's basically the items about the new game. The only other thing I can think of is that he still hasn't decided on the engine to use. He's a C++ programmer so one that uses it and one that he can keep the source code is what he's looking for. Someone mentioned GoDot (which I think recently got C++ support IIRC), and he said he'd look into it.

    The rest of the answers are kinda historical tidbit son his careers and his past games (like he wont make another historical rpg again. And Avernum 4-6 might get remastered but not for a while).
     
    Last edited by a moderator: Feb 8, 2018
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  7. Lhynn Arcane

    Lhynn
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    Have the cuck rerelease exile trilogy + blades for newer systems for fucks sake.

    And he should make that new kikestarter game on exiles engine, all ones used in his later games are complete and utter shit.
     
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  8. Mustawd Arcane

    Mustawd
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    Someone with leddit access should ask him why he went form a 6 man party in the Exile games to a 4 man party for avernum.
     
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  9. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Well Geneforge 1 had basically no incentive to keep around creations. They scaled straight linearly up off level and levelups were 1/2 as powerful as base levels (IIRC), so every time you got a new creation level or slightly better creation equipment you'd resummon your whole lot. This was changed drastically in later Geneforges so that leveling up creations over time was stronger and less expensive in creature maintenance mana than summoning newer, highly level stuff. So it sounds like he wants to go back to more of the Geneforge 1 style. I'm OK with this since I really dislike the idea of such a huge incentive to protect creations since it's effectively just forced reloading as the enemy AI is pretty much random in what it targets, hits for 2/3rds of most creations health, and randomly stuns or paralyzes stuff so it can't escape. On the other hand I'd like some incentive not to ditch creations constantly or just throw them in a meatgrinder to kill one thing per wave in a difficult level before retreating to resummon and do it again. If a balance can be reached it will improve the game.

    More significant customization, I don't know what could be added that fits. Some kind of perk system for creations? But there are already 3 separate lines of creation (magic/fire/battle), having too much customization could easily destroy the uniqueness that each line is supposed to bring.
     
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  10. gaussgunner Arcane

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    Icon art... I don't like the sound of that. Not that there's anything wrong with mobile visual novels.

    People are telling him to look at Godot.. he could do shitty 3D no problem.. but he wants to integrate his existing C++ code with it. Might be easier said than done; graphics programming has changed a lot in 20 years, and being an engine, will it expect him to do things its way. But he's not throwing everything away so that's good news.
     
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  11. gaussgunner Arcane

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    Yeah... like the drama stars in Frayed Knights.. separately for each creation? So if you've got a winning creation you want to keep it going at least until it can unleash that massive attack.
     
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  12. fantadomat Arcane Edgy Vatnik Wumao

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    Lets hope that the new game will be weird like geneforge. Just finished the new remake and intend to replay geneforge 2 or 3. Just have to make every item weightless. Really like the junk bag addition and how you don't get weighted down from your inventory and only form equipped items. Also increasing the money cap will be good. Anyway,the games are masterpieces in my book.
     
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  13. ilitarist Learned Illiterate Village Idiot

    ilitarist
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    I asked him about older games having more stuff.

    Q: What would you say to people who reminiscent about older games abundance of spells and skills etc?

    A: Most of the bajillion skills in the old game were dumb. Also, I can barely manage the balancing of 62 skills. I just couldn't handle 162.
    :littlemissfun:

    I agree though. All those skills do not add much to older games.
     
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  14. V_K Arcane

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    So he's making a blobber?
     
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  15. Pope Amole II Prestigious Gentleman Nerd Commando Game Studios Developer

    Pope Amole II
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    From the description of that, it sounds more like return to the Exile graphics - at least, I dunno what else could "icon based" mean. Which is kinda ridiculous, but what you can do, greed is a mortal sin and it shows.
     
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  16. Terra Cipher

    Terra
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    I'm dubious of Vogel getting the funding he wants if he's sticking steadfastly to his "I don't like music" excuse. Not sure that'll fly with KS backers in the wider world beyond his niche. I think it's more likely that he doesn't want to pony up the cash for new tunes with each game really.

    Sent from my SM-J510FN using Tapatalk
     
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  17. fantadomat Arcane Edgy Vatnik Wumao

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    What music do you play while playing his games? I go for something more folk/ethno like medievalbabes or some roman/byzantian music,german and celtic is ok to.
     
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  18. V_K Arcane

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    I always turn music off in games - it's rarely good and always distracting. I'm pretty sure I'm not alone in this.
     
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  19. Mustawd Arcane

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  20. Mustawd Arcane

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    You're not alone. :love:
     
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  21. supervoid Arcane

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    For some reason they are calling small graphics "icons". From their note for artists (it's years old):
     
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  22. ilitarist Learned Illiterate Village Idiot

    ilitarist
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    I'm fine with his games having no music.

    This is one of the things you either do well or do not do at all. He doesn't have any genius composer lying around and no orchestra.

    I'm fine with games having atmospheric music necessary to properly *feel* those games. Many big games are partly defined by their music. Whether you like those games or not but all the Baldur's Gates, Fallouts, Arcanums, Mass Effects, Final Fantasy, Elder Scrolls and so on are unthinkable without their music. But many games have no real identity in that regard. Like Dragon Age, Witcher and many other might have as well have no music even if it's good. They're not defined by music, their atmosphere is fine even without it. Vogel's games are fine without the music.

    I usually listen to whatever I'd listen to if I'd just have a walk. Metal. Still as it's fantasy I am drawn to Power Metal like Blind Guardian who made some awesome music for some crappy games.
     
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  23. ilitarist Learned Illiterate Village Idiot

    ilitarist
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    Sad! They force me to switch resolution to something like 1600x900 on my 4K screen to be able to reliably click stuff and read fonts. For fonts they have a special option, for graphics - not so much.
     
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  24. fantadomat Arcane Edgy Vatnik Wumao

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    There are a lot of capable and cheep composers in East Europa mate,the most big names in the entertainment industry are shit. Here is a good example:
     
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  25. ilitarist Learned Illiterate Village Idiot

    ilitarist
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    That track sounds good, yes, but it's not an ambient track you'd want your players to listen to for several hours during their playthrough. Cheap indie games usually get synthesised music and it doesn't sound good.

    I like Paradox grand strategy games, historical ones. They have a very talented composer but I turn their music off quickly. Because most of it is very noticeably not live. Understandable but hard to listen to. They also have sci-fi games like Stellaris and there you expect music to be computer made, so it works much better. Like compare Gothic 3 (live) and Gothic 2 music, one you can listen to today and other you can't even though it's the same composer.
     
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