I haven't known Josh to be one to dodge accountability or deflect blame. I've known him to own his mistakes and to learn from them. I would be surprised to see him make excuses, either publicly or to himself. (If it does appear that some statement he makes sounds like an excuse, consider there may be other perspectives to what he was actually saying and that he might have meant it in that context, not as an excuse.)
I don't doubt you, but we know different "Sawyers". You know the person, I know the games and quotes that I come across. I was referring specifically to this quote from
Gamebanshee:
Some of the most fun in RPG's I've had lately have been from Spiderweb Software. They scratch that old-school itch for me, and they do it while constrained by an outdated, ugly graphic engine, because they are extremely tightly designed. They feel a lot like IE games, even though they're completely turn-based. And their mechanics don't look a damn thing like DnD and are better for it.
That's genuinely cool, but we didn't Kickstart a game called Fuck You: Suck My Dick: Josh Sawyer's Personal Dream RPG Experience where I do whatever I personally think is sound and neat and good. For better or worse, this was pitched as an IE-like game. It's great that you view the experiences as more abstract than the nuts and bolts, but no, people clearly do not trust me/us to make a good game that is significantly mechanically different. And I know from experience that sort of attitude can poison a player's entire reception of the game.
I have had the pleasure to work on a project where I just got to do whatever I wanted and that was pretty cool. I don't know how many people would have played that weird-ass game, but the publisher wasn't really concerned, so I went wild. Very few projects are like that. This project is not like that and I feel like we have never pitched it as though it were.
I think this is a cop out. As HiddenX quoted above, he's against core aspects of D&D - the game is very far from being D&D already - so saying "I'm doing what the fans want, not what I want" is silly. Just think of how many aspects of IE games were removed already: the entire D&D ruleset, multi-classing, utility spells (knock, invisibility), pre-buffing, stealing from shops, hard counters, equipment requirements, etc...
It comes out as disingenuous to change things so much and then say you're simply doing an IE-like game, not a "significantly mechanically different game". PoE looks similar, but IS very different mechanically, I think that's pretty clear to anyone who played it.