I can't really see any of those characters lacking in intelligence or wisdom in the case of D&D divine casters. The Sorcerer would be a better example than the cleric.Star Wars: magic, know as the force, is just an intrinsic quality of the individual
Lord of the Rings: magic is an intrinsic quality of either the individual or item
Harry Potter: magic is an intrinsic quality of the individual
Dungeons and Dragons: Divine magic is a power bestowed by the gods and you don't need to be smart to use or learn it
Luke Skywalker, Harry Potter, and Sauramon are all dumb as rocks.I can't really see any of those characters lacking in intelligence or wisdom in the case of D&D divine casters. The Sorcerer would be a better example than the cleric.
I'm still kinda
Because their power stems from an outside benefactor i.e. they have to either a.) convince the benefactor that they deserve the power b.) convince themselves that they are worthy of their heritage blood (so to speak). Both require a strong belief in oneself.Sorcerers have to be super-charismatic to learn the best arcane spells cause, uh....
Isn't wisdom supposed to determine your strength of character? From a simulationist standpoint, charisma affecting the success of summoning spells would make more sense.Because Charisma represents force of personality and sorcery is all about manipulating the weave through in-born talent, as opposed to study.
Is there any world in which 1 and 3 are a bad thing?1) Do whatever you want at character creation - your character will not be bad, every build works.
with the way the narrative depicted magic, as being spontaneous and stemming from belief.
Are you sure those games can't score high on your rpg meter, like Skyrim?If you all think playing none-restricted, everything is possible, multi-profession, no need to specialize, everything works, auto-balanced, no failure characters is the way to go in future then Good Night for the CRPG genre. Why bothering with attributes and skills at all? Just make an Adventure with c&c, a good story and you are happy.
I don't think we can reach a consensus here.
Are you sure those games can't score high on your rpg meter, like Skyrim?If you all think playing none-restricted, everything is possible, multi-profession, no need to specialize, everything works, auto-balanced, no failure characters is the way to go in future then Good Night for the CRPG genre. Why bothering with attributes and skills at all? Just make an Adventure with c&c, a good story and you are happy.
I don't think we can reach a consensus here.
:D
Fixed for you.I like how all my playthroughs will be exactly the same, just with different dialog checks
That's not JES's goal. The build of your individual character plus the the make-up of your party should result in different playstyles and experiences.Fixed for you.I like how all my playthroughs will be exactly the same, just with different dialog checks
Basically there are more classes than party slots so... 2 different playthroughs?That's not JES's goal. The build of your individual character plus the the make-up of your party should result in different playstyles and experiences.Fixed for you.I like how all my playthroughs will be exactly the same, just with different dialog checks
The point of attributes and skills to modify which aspects of the game your character is good not. Not to determine whether or not the character is good at anything.If you all think playing none-restricted, everything is possible, multi-profession, no need to specialize, everything works, auto-balanced, no failure characters is the way to go in future then Good Night for the CRPG genre. Why bothering with attributes and skills at all? Just make an Adventure with c&c, a good story and you are happy.
I don't think we can reach a consensus here.
Not to determine whether or not the character is good at anything.
A low INT wizard is good at nothing in D&D.Not to determine whether or not the character is good at anything.
Who said that?
An attribute and skill system is the numerical representation of an in-game character.
A mathematical model with which an in-game action could be checked for success or failure with some randomness thrown in.
Low INT wizards are sent to fighter school at age 7.A low INT wizard is good at nothing in D&D.Not to determine whether or not the character is good at anything.
Who said that?
An attribute and skill system is the numerical representation of an in-game character.
A mathematical model with which an in-game action could be checked for success or failure with some randomness thrown in.
No, the character has the strengths and weaknesses, you as a player are the one who makes the build viable by playing the character in a way that takes advantage of it's strengths while minimizing it's weakness. The weaknesses still exist, but how much they negatively affect you depends on how you play, because this is a video game.- Or strengths and weaknesses come from your own strengths and weaknesses as a player instead of those of the character?
In party-based fantasy games? They appear a lot in post-apocalyptic or modern-age games, but I the last classless fantasy game was what, Ishar?Since when is a classless RPG 'bringing something new and fresh to the table'? It's not exactly a novel concept.