Zorba the Hutt
Arcane
- Joined
- Dec 14, 2012
- Messages
- 1,865,725
Not sure why every character has to be good at combat, in any party-based game really but particularly in a game with non-combat options for every quest? I thought that was one of the reasons behind the change from combat xp and the increased emphasis on stealth and conversation systems. And Josh implied that characters weaker in some ways would be "rewarded" within the "conversations and the fiction of the world":
If someone wants to make a brilliant, weakling fighter, that is a build that is viable in our game, and it’s rewarded within the conversations and the fiction of the world. That’s not something that’s really true of playing Dungeons & Dragons.