Blaine
Cis-Het Oppressor
It makes conceptual and logical sense to tie magic to an intelligence-like attribute when the magical force is harnessed through extensive research, memorization, deciphering, problem-solving, experimentation, scribing, and so on.
It makes conceptual and logical sense to tie magic to a charisma-like attribute when the magical force is harnessed through pacts with demons or spirits, sheer force of will, strong emotion, performance, song, voice, whatever.
It makes conceptual and logical sense to tie magic to a wisdom-like attribute when the magical force is harnessed through communing with the universe, pacts with or devotion to deities, and such like.
What's more, in the case of all three, it also makes sense that a character who's gifted in the attribute and ancillary disciplines tied to harnessing that magical force would also be good at related tasks, such as high-intelligence characters conducting mundane research or investigations, high-charisma characters arguing or seducing, and high-wisdom characters being good at philosophy or... something.
"Psionics" are a bit of a toss-up. You can conceptually base them on any attribute, or nothing at all.
Strength magic doesn't make any fucking sense whatsoever to me personally, unless you're a runesmith or something. There's no conceptual tie there. Perhaps extremely heavy staves and wands or something?
No system is perfect, and all Sawyer has really done to break with tradition is to take conventional Wisdom, chop it in half, glue one half (i.e. the "spiritual offense" portion of Wisdom) to the conventional Strength stat which is instead called Might, glue the other half (i.e. the "spiritual defense" portion of Wisdom) to the conventional Charisma stat which is instead called Resolve, turn conventional Intelligence into an AoE/duration determinator, and finally roll its conventional magical offense/defense function into Might and Resolve as well.
It's a slightly more abstracted system in which all strongmen are also highly spiritual (Muscle Jesus, anyone? Anyone...?), masked by the fact that classes and such will determine and control how Might is actually brought to bear in a meaningful way. Resolve seems to make good conceptual sense as-is.
It's not a bad system, really, as long as you don't mind the quirk of Might. Saint Schwarzenegger, perhaps? Anybody?
It makes conceptual and logical sense to tie magic to a charisma-like attribute when the magical force is harnessed through pacts with demons or spirits, sheer force of will, strong emotion, performance, song, voice, whatever.
It makes conceptual and logical sense to tie magic to a wisdom-like attribute when the magical force is harnessed through communing with the universe, pacts with or devotion to deities, and such like.
What's more, in the case of all three, it also makes sense that a character who's gifted in the attribute and ancillary disciplines tied to harnessing that magical force would also be good at related tasks, such as high-intelligence characters conducting mundane research or investigations, high-charisma characters arguing or seducing, and high-wisdom characters being good at philosophy or... something.
"Psionics" are a bit of a toss-up. You can conceptually base them on any attribute, or nothing at all.
Strength magic doesn't make any fucking sense whatsoever to me personally, unless you're a runesmith or something. There's no conceptual tie there. Perhaps extremely heavy staves and wands or something?
No system is perfect, and all Sawyer has really done to break with tradition is to take conventional Wisdom, chop it in half, glue one half (i.e. the "spiritual offense" portion of Wisdom) to the conventional Strength stat which is instead called Might, glue the other half (i.e. the "spiritual defense" portion of Wisdom) to the conventional Charisma stat which is instead called Resolve, turn conventional Intelligence into an AoE/duration determinator, and finally roll its conventional magical offense/defense function into Might and Resolve as well.
It's a slightly more abstracted system in which all strongmen are also highly spiritual (Muscle Jesus, anyone? Anyone...?), masked by the fact that classes and such will determine and control how Might is actually brought to bear in a meaningful way. Resolve seems to make good conceptual sense as-is.
It's not a bad system, really, as long as you don't mind the quirk of Might. Saint Schwarzenegger, perhaps? Anybody?