Might clearly isn't just physical.And wizards have to be super-muscular to have high damage spells cause, uh...Sorcerers have to be super-charismatic to learn the best arcane spells cause, uh....
Might clearly isn't just physical.And wizards have to be super-muscular to have high damage spells cause, uh...Sorcerers have to be super-charismatic to learn the best arcane spells cause, uh....
Also I don't care at all about near-accurate simulations and support anything that results in the best balance.
Has nothing to do with his Might stat.You can put a wizard in armor and send him into the breach. He won't be as good there as a fighter, but he won't be useless.
Might determines how hard he hits things with a sword.Has nothing to do with his Might stat.You can put a wizard in armor and send him into the breach. He won't be as good there as a fighter, but he won't be useless.
that reason being that gamers actually are against change or stepping even a bit out of their comfort zones, just like those shitty game journalists claim. strength is in itself especially stupid as an attribute, considering how damn easy it is to change in both directions in real life.Still here after 40 years for a reason
Of course, so what? But it never encourages him to pick the sword over another mode of attack, since those are aided by it in equal measure.Might determines how hard he hits things with a sword.Has nothing to do with his Might stat.You can put a wizard in armor and send him into the breach. He won't be as good there as a fighter, but he won't be useless.
Is that a problem? Are melee wizards not supported because they're not incentivized? Are those two concepts identical now?Of course, so what? But it never encourages him to pick the sword over another mode of attack, since those are aided by it in equal measure.Might determines how hard he hits things with a sword.Has nothing to do with his Might stat.You can put a wizard in armor and send him into the breach. He won't be as good there as a fighter, but he won't be useless.
If someone specifically wants to make a muscle-wizard, it would make sense that it's a different specialization than a wizard with high-damage spells. You know, that concept of character concepts Sawyer keeps talking about.Is that a problem? Are melee wizards not supported because they're not incentivized? Are those two concepts identical now?Of course, so what? But it never encourages him to pick the sword over another mode of attack, since those are aided by it in equal measure.Might determines how hard he hits things with a sword.Has nothing to do with his Might stat.You can put a wizard in armor and send him into the breach. He won't be as good there as a fighter, but he won't be useless.
And wizards have to be super-muscular to have high damage spells cause, uh...Sorcerers have to be super-charismatic to learn the best arcane spells cause, uh....
and it's not like we tend to call people who endure through all kinds of shit "strong" because of their muscles...And wizards have to be super-muscular to have high damage spells cause, uh...Sorcerers have to be super-charismatic to learn the best arcane spells cause, uh....
I'd imagine even a wizard needs to be physically fit to be able to tolerate the strain of spellcasting on their bodies. Casting powerful illusions or fireballs Id' imaging would strain their bodies.
Course I'm talking more about stamina, but still.
The ol' proof-in-the-puddingFun thread. But i just rather directly attack sawyers half assed mechanics and systems over his philosophies, its easier as they are visibly shit.
Is there some way to make a wizard with high might but without the benefits of being physically strong?Might clearly isn't just physical.And wizards have to be super-muscular to have high damage spells cause, uh...Sorcerers have to be super-charismatic to learn the best arcane spells cause, uh....
Also I don't care at all about near-accurate simulations and support anything that results in the best balance.
In the attribute description it's made clear that might is both physical and soul might.All classes seems to derive their powers from 'soul magic'. What makes the fire you cast burn hotter also make your muscle fibres twitch stronger. All classes are somewhat magical, that's why a fighter can take an axe to the face. Sawyer took the step d&d designers didn't dare because their bullied fanbase wants martial characters to be inferior and intellectually challenged compared to arcane ones, as some kind of revenge of the nerds. If fighter = Goku, then no problem with might increasing spell damage. Change might to soul might if you must.
In the attribute description it's made clear that might is both physical and soul might.
bros surely there must be a way we can hate dungeons and dragons without stooping to grade school kickball field argumentationSawyer took the step d&d designers didn't dare because their bullied fanbase wants martial characters to be inferior and intellectually challenged compared to arcane ones, as some kind of revenge of the nerds.