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Josh Sawyer Q&A Thread

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,118
Michelangelo loved what he did. Most people working in big corporations don't, and a lot of them actively hate the fanbase. Besides, the way people did their work pre-industrial revolution is completely different from what is the norm today. So the comparison is shady.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Modern workers be like "wow I bet Michaelangelo created his masterpieces working 40 hours a week"
Don't tell me you believe everyone can become a genius if you put enough hours into your subject of interest.
40 hours a week is the bare minimum for being dogshit at something. Some people insist on believing otherwise because they're afraid of reality.
 

KVVRR

Learned
Joined
Apr 28, 2020
Messages
652
I don't think anybody prefers non-diegetic interfaces if given the option. It's why the very few games that do do them get praised for (alongside it's other qualities) that feature.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
diegetic interfaces for non-sci fi games are also much harder to design

if you made a list of games with them, the list of ones that aren't sci-fi would probably be way shorter
 
Joined
May 7, 2021
Messages
206
biggest problem with VO is that there's never a way to speed it up
I regularly listen to podcasts and various YT videos at 1.25x speed

I do the same. The only thing worse than slow ass youtubers and slow VO is metal gear solid 3 where not only are the cutscenes extremely long, but that the second you press skip, you have to commit to skipping the entire cutscene rather than a few phrases forward because the VO disappears entirely until gameplay starts.
 

rojay

Augur
Joined
Oct 23, 2015
Messages
494
ofc working from home reduces productivity, you can't yell and berate people who aren't physically next to you for not doing/being shit at their job
next people will tell you that shorter work weeks akshually increase productivity
Not everybody has a job that allows them to shitpost 24/7, Rusty. You're just lucky that way, I guess?
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,118
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
What's worse, being an alcoholic or spending $1000 for half-full bottles of liquors to look like a trendy hipster alcoholic?

He's from Wisconsin. That's something you'll see in most every Wisconsin home. Most of that liquor is for hosting guests. Booze is cheap here and it's a common gift.
 

OSK

Arcane
Patron
Joined
Jan 24, 2007
Messages
8,118
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
He's from Wisconsin. That's something you'll see in most every Wisconsin home. Most of that liquor is for hosting guests. Booze is cheap here and it's a common gift.

Sawyer was a teetotaler until a series of failed relationships and Deadfire turned him into an alcoholic. He drinks alone and he drinks to excess.

Sadly, that's also common here. Though those types usually don't have quite that much variety.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
Pillows of shiternity is a product of a 40 hour work week, PST is a product of sleeping in your office. But at least they didn't work so hard!

Like other Renaissance CRPGs, PST is a product of passion and vision. These people were literally malnourished and worked with faulty engines and old tech, but they were educated, talented and loved what they do.

Pillows of shiternity is what happens when you put a good designer into a position not suited for him. And the team was full of untalented hipsters.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,741
These people were literally malnourished and worked with faulty engines and old tech, but they were educated, talented and loved what they do.
The Infinity Engine was cutting-edge when the Torment team got it. Interplay's RPG division was terrible when it came to tech (Fallout's engine was good for one slam dunk before it was terribly outdated and deemed not worth using for any future game, the VB/BH engine was a bust, mistakes were made with Descent and Lithtech). They also messed up Torment's engine (it's the only IE game that requires you to download a mod to keep spells from crashing the game).
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,170
Location
Eastern block
Doesn't matter. It's about the people, the devs, not the tech.

Today you have collosal teams with billions and the best technology and they make trash because the developer declined. There is no creativity, no originality and no passion and no balls.
 
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