Perhaps he has immense issues with pathfinding so that engagement in PoE completely filters him?I find it difficult to believe that a person could sleepwallk through BG 1 and 2 and find the PoEs on normal difficulty incredibly daunting.
I find it difficult to believe that a person could sleepwallk through BG 1 and 2 and find the PoEs on normal difficulty incredibly daunting.
It was brought up, and his preference is for save points and shutdown saves, but being able to save anywhere has been an expected feature by most PC gamers since the 90s.Let me guess. The Kickstarter backers forced him to include manual saves in Pillars.
I think in an RPG there's a lot of monotonous crap you potentially have to redo if you're forced to rely on autosaving/savepoints.
Not going to happen in games with dialogue trees, inventory, and character management.I think in an RPG there's a lot of monotonous crap you potentially have to redo if you're forced to rely on autosaving/savepoints.
I dunno, how about making games that don't have a lot of monotonous crap? Just a thought?
It's only monotonous when you have to do it multiple times because you keep losing a fight. I mean, that's the idea, anyway. If it's monotonous the first time you experience it, the game sucks.I think in an RPG there's a lot of monotonous crap you potentially have to redo if you're forced to rely on autosaving/savepoints.
I dunno, how about making games that don't have a lot of monotonous crap? Just a thought?
Unfathomably based
Unfathomably based
Based only in roguelikes with permadeath like, duh, Rogue or Tome, ADOM, Diablo hardcore, etc.
Sounds like it makes "I want to test out all these options and see which ones I want to go with" a pain.Why would interactive picture book need manual saves?