dutchwench
Novice
- Joined
- May 21, 2024
- Messages
- 84
It's not stalking, it's just [Tracking] - a skill Sawyer featured prominently in several interactions in Icewind Dale, mind you.
Commendable if true, but how and why do you know this?
It always works out for him in terms of his games being good.Yet somehow it never works out for him in practice.
The game that has 95% positive rating on Steam with 6k reviews. Was that supposed to be an insult?that's why his only project in 6 years was a Java game about history.
Then its design philosophy is perfectly in line with one of the 'dex's top 3 RPGs - Planet Escape: Tournament.just not much gameplay to speak of
"I feel like I'm kind of out of touch with that audience."
Avowed doesn't have player romances, because much like everything else, they were deemed too ambitious to do. Which is probably one of the rare times where their 'do less, and then warn everyone to further lower expectations' approach has actually worked on our behalf.All mainstream devs are super out of touch with what current audiences want. That's why you see these abominations in the industry today.
Ah yes, Avowed is totally betting the farm on romances with a fish man and an ugly ferretwoman who tells you how sexy and pansexual she is on first click.
.... oh fuck that's exactly what they're doing isn't it? What the fuck is wrong with this dev generation?
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World with dangerous areas > world that has flat difficulty with level-scaling.
Pretty elementary stuff in RPG world at this point.
But without it, we won't get to see Todd walk out onto a stage and give us his classic "be who you want, do what you want" sales pitch.As per usual, Josh is right. The "I should be able to go anywhere I choose and do anything I want" attitude is how you get to a game like Skyrim
Bethesda fans don't like friction in their games.
World with dangerous areas > world that has flat difficulty with level-scaling.
Very in character.
Technically this is also true for Morrowind. Although in Morrowind it is possible for enemies to be stronger than you so that can keep you in check for a bit. You should also mention Oblivion as it introduced "enemies scale with you" mechanic, which helped the "I should be able to go anywhere I choose and do anything I want". Skyrim, for all its faults, is a bit better in this aspect than Oblivion was.As per usual, Josh is right. The "I should be able to go anywhere I choose and do anything I want" attitude is how you get to a game like Skyrim