PunchYouInTheFace
Educated

My brother. These are not "great", they're fundamentals.Chess.
Tetris.
It's like what Color is to Painting. We're talking about good painting, not color.
My brother. These are not "great", they're fundamentals.Chess.
Tetris.
Liked the video. He was up front and shared his thoughts. Also I was not aware Avowed was Fergus' idea and came around at the end of Deadfire. Of which Sawyer was just too burned out and so was not involved in Avowed. And in general he doesn't care for (modern) rpg's and the way they approach romance.![]()
I think it's a great topic that evoke real emotion, the fact that you're still coping after more than half a decade since its release saying that 'muh colonization' must have been a good topic to explore. It stays in people's mind a lot longer.'muh colonization'
And they did a pretty good job with it, especially when it comes to the various factions. Enough depth as for them to be neither monoliths nor caricatures.'muh colonization' must have been a good topic to explore.
There are a multitude of good and great CRPGs where the amount of writing is scanty, if not entirely nonexistent, including such exemplars as Dungeon Master.Even if we're talking about RPGs there are plenty of examples of good games without "good" writing such as Battle Brothers, where you can describe the prose as functional at best.
few.multitude
Deadfire's romance was clearly not made with a lot of heart behind it. While BG3 actually tries and I honestly , it isn't all that good or have much content but somehow people went crazy over.I like how he talks about BG 3's romance and says it's not something he would do and what he would do probably won't be enjoyable for the main stream auidences.
Though what he did with deadfire's romance isn't really that great.(Though still miles better than BG3).
And these aren't "great", as in, "generally perceived as great", but "I think it's good/great".
Deadfire and BG3 romances are very different. BG3 is the typical wish fulfillment power fantasy for horny incels. Deadfire tries to present relationships in a more realistic, toned-down fashion - something that is very evident from the way Deadfire handles romance endings where romanced companions end up balancing their duties with their romantic involvements and in many cases this does not end well.Deadfire's romance was clearly not made with a lot of heart behind it. While BG3 actually tries
Only masochist lunatics want real life style romance in their fantasy games. They want the fantasy just like with every other aspect of the game needs to be fantasy.Deadfire and BG3 romances are very different. BG3 is the typical wish fulfillment power fantasy for horny incels. Deadfire tries to present relationships in a more realistic, toned-down fashion - something that is very evident from the way Deadfire handles romance endings where romanced companions end up balancing their duties with their romantic involvements and in many cases this does not end well.Deadfire's romance was clearly not made with a lot of heart behind it. While BG3 actually tries
Luv Rauatai, luv RDC, luv Maia. Simple as.Deadfire and BG3 romances are very different. BG3 is the typical wish fulfillment power fantasy for horny incels. Deadfire tries to present relationships in a more realistic, toned-down fashion - something that is very evident from the way Deadfire handles romance endings where romanced companions end up balancing their duties with their romantic involvements and in many cases this does not end well.Deadfire's romance was clearly not made with a lot of heart behind it. While BG3 actually tries
The ending where Maia betrays her people by sticking with you, yet ends up being heartbroken for it was probably the most memorable one for me.Luv Rauatai, luv RDC, luv Maia. Simple as.Deadfire and BG3 romances are very different. BG3 is the typical wish fulfillment power fantasy for horny incels. Deadfire tries to present relationships in a more realistic, toned-down fashion - something that is very evident from the way Deadfire handles romance endings where romanced companions end up balancing their duties with their romantic involvements and in many cases this does not end well.Deadfire's romance was clearly not made with a lot of heart behind it. While BG3 actually tries![]()
I don't know, I think the writing in Battle Brothers is pretty good. There's not really a story, but then again it's not an RPG. Which begs the question, can an RPG be "good" without at least competent writing? KOTC comes to mind, and the ToEE mod of Keep on the Borderlands. Nobody plays either for the writing, let alone the story, and I guess compared to BG3 nobody plays them at all.There is no such thing as "a great game" without a good writing, good writing is one of the requirement of a game to be great.
Chess.
Tetris.
Even if we're talking about RPGs there are plenty of examples of good games without "good" writing such as Battle Brothers, where you can describe the prose as functional at best.
https://www.youtube.com/watch?v=Qc7HmhrgTuQ'muh colonization'
https://www.rockpapershotgun.com/wh...bsidian-vet-and-pentiment-creator-josh-sawyer
What did you last read?
Stasiland: Stories From Behind The Berlin Wall by Anna Funder.Funder lived in Berlin after the fall of the wall and she conducted interviews with people who either suffered under the East German Stasi (Ministerium für Staatssicherheit – Ministry for State Security) or worked within it – sometimes both. I started reading it shortly after watching the 2006 film The Lives Of Others / Das Leben Der Anderen) and found it fascinating.
The DT armor system was a huge improvement over Fallout 3. It added challenge to encounters without simply bloating numbers. You needed to actually think about what weapon and ammo type you were using against what.tl;dw Fallout 3 was easy, so New Vegas had to be similarly easy so as not to buttfuck Bethesda players. Increasing enemy health/damage is only scratching the surface of how to tune difficulty. People will invariably outskill your game over time, but it's nice to provide options like Magran's Fires for them.
I live in an old house with a weak power network and the landlord isn't interested in updating a) the electrical system b) the insulation. I do have AC in a few rooms but this one poses some difficulties the others don't.
$250k/year salary and he suffers in the summer heat. I can't believe I live more comfortably than Josh.
Sawyer confirmed that Obsidian talked about Pillars 3 after BG3, but the price of competing with it scared them off.
He's open to directing another Fallout project of course.
I don't know. Ask your mom.pointless poster
Make it the new balanced button.
Josh saying he's out of touch with all this shit doesn't even matter, its a cop out; its not like Swen designs & writes romances in Larian games; he leaves it to narrative people and tell them do what bioware did and get creative. What worries Josh the most is the tech and making fun gameplay/combat gameplay & creating a yuge game with quality assets first & foremost, that is what really scares any developer looking at BG3, the romance stuff etc is the last thing they'd be worrying about if they were to attempt at a BG3 style & caliber game.Deadfire's romance was clearly not made with a lot of heart behind it. While BG3 actually tries and I honestly , it isn't all that good or have much content but somehow people went crazy over.I like how he talks about BG 3's romance and says it's not something he would do and what he would do probably won't be enjoyable for the main stream auidences.
Though what he did with deadfire's romance isn't really that great.(Though still miles better than BG3).
The cinematic and voice acting do the heavy lifting for them. I just hope other devs don't feel like turning their games into a date sim , like Bioware, is really necessary.
He was right about literally everything