And then
Fallout: A Post Nuclear Interactive Movie
I'm actually on record thinking Witcher 3 is extremely overrated for that reason. Cyberpunk looks... better though? Hard to say until we play it. Anyway, I was mainly thinking about writing.
And then
Fallout: A Post Nuclear Interactive Movie
Fallout 2 was as bad as New Vegas when it came out and arguably worse
Is there a list of those still there?
The big clue of burn out without any passion was Sawyer not caring enough to be part of Avowed, it felt like a big "fuck you even I don't like the shit world I made" but that was him cutting his own throat with his own design
Sorry, hated Pillars 1 and hated Pillars 2 for different reasons and do not care if the tabletop rules he is never going to finish ever see the light of day - the new game he is working on might be interesting but I doubt it
Can't you blame him, i think when they failing metacritic bonus for FNV that leads to layoff really not just affecting him but their company as whole.
Imagine putting their maximum effort on it but only to meet a failure and putting their company at risk. So i can understand from their perspective to never bring themselves to put an overambitious and overachiever game design ever again if only that it even more failures and putting their company at risk of bankruptcy.
And that's why i don't think Sawyer or Obsidian as whole will ever change again for better because of that experience that leads them to decline of their quality post FNV.
Arguably, it was their own fault for missing the bonus by 1%, find it hard to blame Bethesda when FNV could have definitely done with less content and more bug-fixing.
It's still Obsidian's fault in this scenario.Arguably, it was their own fault for missing the bonus by 1%, find it hard to blame Bethesda when FNV could have definitely done with less content and more bug-fixing.
The alleged bad-blood between the two companies stems primarily from the implication alluded to by various devs that it was Bethesda, not Obsidian, who was contractually responsible for QA. Some people have taken this as evidence that Bethesda intentionally skimped on QA in order to not have to pay Obsidian their bonus, although that has always struck me as a bit tinfoil-hat.
It's still Obsidian's fault in this scenario.Arguably, it was their own fault for missing the bonus by 1%, find it hard to blame Bethesda when FNV could have definitely done with less content and more bug-fixing.
The alleged bad-blood between the two companies stems primarily from the implication alluded to by various devs that it was Bethesda, not Obsidian, who was contractually responsible for QA. Some people have taken this as evidence that Bethesda intentionally skimped on QA in order to not have to pay Obsidian their bonus, although that has always struck me as a bit tinfoil-hat.
lmao at relying on bethesda for QA
It's still Obsidian's fault in this scenario.
lmao at relying on bethesda for QA
Todd: - let's talk about development length and deadlines.It's still Obsidian's fault in this scenario.
lmao at relying on bethesda for QA
You're acting like Obsidian had a choice. 18 month dev cycle.
Feargus: - YES
Some people have taken this as evidence that Bethesda intentionally skimped on QA in order to not have to pay Obsidian their bonus, although that has always struck me as a bit tinfoil-hat.
Avellone wants to take full responsibility
You're acting like Obsidian had a choice. 18 month dev cycle.
New Vegas is honestly a fucking miracle
Obsidian always had a choice, including to refuse a contract with questionable clause that will bite them in the ass down to line if that didn't fulfilled.
Yes clearly they should have taken the moral high-road and just let the 40-50 people go they couldn't afford without signing a contract.
Yes, and Avellone personally blames Sawyer for the bugs because he insisted on forcing the programmers to get his pet features working (ammo crafting, looping reload animations) over dropping them immediately as soon as they proved non-trivial to implement and focus on improving game stability.Wasn't Sawyer the Director of New Vegas?
Considering that Bethesda's business model for Fallout and The Elder Scrolls is pretty much "more content, less bug-fixing", I wouldn't dismiss their influence on that count.Arguably, it was their own fault for missing the bonus by 1%, find it hard to blame Bethesda when FNV could have definitely done with less content and more bug-fixing.
Yes, and Avellone personally blames Sawyer for the bugs because he insisted on forcing the programmers to get his pet features working (ammo crafting, looping reload animations) over dropping them immediately as soon as they proved non-trivial to implement and focus on improving game stability.Wasn't Sawyer the Director of New Vegas?
Yes, and Avellone personally blames Sawyer for the bugs because he insisted on forcing the programmers to get his pet features working (ammo crafting, looping reload animations) over dropping them immediately as soon as they proved non-trivial to implement and focus on improving game stability.
Someone said autistic which might be unfair
WotC probably cared. They've got this funny trait of trying to sell the current edition instead of old editions.I believe IWD2 programmers were also worked to death to update the D&D ruleset which no one cared about except Sawyer