Fallout 2 was developed in 9 months. Checkmate!
Same cases of both reusing assets and impending deadlines.
Fallout 2 was developed in 9 months. Checkmate!
Release ver. FO2 corrupted my original save around San Francisco.
I still sometimes have nightmares about the highwayman trunk blocking my way in the Enclave trap room.Release ver. FO2 corrupted my original save around San Francisco. Not to mention those 3-4 min load times a pentium II
I hate first person cameras, if a game offers both first person and third person I'll always take the third person option.
First person view does a really poor job at simulating a human's field of view range.
I hate first person cameras, if a game offers both first person and third person I'll always take the third person option.
First person view does a really poor job at simulating a human's field of view range.
They made a broken ass game with someone else's engine and 90% of their assets.They made the game in a year and a half (an astonishing feat). You don't really need to know any more than that.
New Vegas is great on many levels, but on a technical level it's a glorified mod of Fallout 3.
New Vegas is great on many levels, but on a technical level it's a glorified mod of Fallout 3.
Fallout 2 is a glorified mod of Fallout 1
the talent that makes FNV is great around him is left
With how TOW turned out, I think it's safe to say many talents that have left after FNV is going to be decline too.
Most of them is already burn out without any passion and creativity left anymore.
I played unpatched Fallout 2, had zero problems at all.That's brutal. I never had anything that bad. Just a few broken sidequests and technical wonkiness.
I played unpatched Fallout 2, had zero problems at all.That's brutal. I never had anything that bad. Just a few broken sidequests and technical wonkiness.
With how TOW turned out, I think it's safe to say many talents that have left after FNV is going to be decline too.
Most of them is already burn out without any passion and creativity left anymore.
If you were to ask me who I'd want making a Fallout 6, the only existing AAA developer I might prefer is CDPR.
Now that I think about it I don't want Sawya directing another fallout or Obs making it for that matter. Obs' decline in last decade/post-NV is all due to Sawyer; that he deemed how all the great complex quests in RPGs are too to hard to make therefore unworthy of the effort put in and Obs as a studio embraced it going forward. Even newfag writers can make quests complex and fun given the freedom to make so as we see in BG3 but the writers at Obs have no chance long as they follow the studio design director's directives Even watching Sawyer on twitch he always makes comments about how hard it is to make that thing and this thing ffs.
It wasIf you were to ask me who I'd want making a Fallout 6, the only existing AAA developer I might prefer is CDPR.