He brings balance to the code.
I think he nailed it in Deadfire.He codes, but only in emulating human behaviors through design tables and charts.
Unfortunately, like any autist (or sociopath), they can only observe, quantify, and attempt to understand and emulate human emotion in a realistic manner... but since they never truly understand human emotion, the end result is flawed.
Why are these musings fucking postworthy?
To bump the page numbers up, thereby creating the illusion that people are discussing this guy and his ideas, which will justify further attention being afforded to this cavern of banality.
Tgspy312
As a note, we recently also learned that the billboards used on the strip are actually a major cause of performance hits. They're extremely poorly optimised with dozens of materials and therefore draw calls per mesh. Whilst I can't speak for the obsidian guys, I have a slight suspicion that this was never caught before release, which is why the strip still performs poorly to this day.
EDIT: On top of this, there lies an option in the rendering code that causes increased ram usage overall. Textures are mirrored into system ram rather than lying entirely on the GPU VRAM. This was rectified on some user mods like new vegas tick fix or more crudly, ENBoost.
So they actually had no idea what they were doing and never hired anyone who knew in depth coding? Despite knowing it was a problem?
Fallout 2 was developed in 9 months. Checkmate!They made the game in a year and a half (an astonishing feat). You don't really need to know any more than that.
Fallout 2 was developed in 9 months. Checkmate!