Trashos
Arcane
- Joined
- Dec 28, 2015
- Messages
- 3,413
I do not even understand how traveling does not impact exploration. There is no exploration in Kingmaker without traveling.
Look, I fully expect to be showered with "Retadred" ratings for what I am about to say, but here it comes anyway. You are all doing the ol' bureaucracy dance, creating dozens of new issues in order to solve a single issue, leaving everyone worse off at the end.
And to achieve what? Let's take a look at the premise: You want to give the player a spell, and then you do not want him to use it! What is the point in all this, why are you giving him a spell if you do not want him to be using it?
Here are the actual solutions to the problem:
1) Do not give him the spell. If it is not to be used casually, it should not be in his spellbook, it should be a simple consumable. If for some mind blowing reason you want to create a spell of very limited usage, then it should be a rod or a one-use spell that cannot be inscribed, not something in anyone's spellbook.
2) The actual solution is above. But here is another milder way to deal with the issue "I want to give the player game breaking spells, and then restrain their usage". Just keep track of in-game time, that's all. Let the people who don't sleep much be able to prove it and boast about it, let the people who sleep after every fight look at the in-game date and cry in shame.
Look, I fully expect to be showered with "Retadred" ratings for what I am about to say, but here it comes anyway. You are all doing the ol' bureaucracy dance, creating dozens of new issues in order to solve a single issue, leaving everyone worse off at the end.
And to achieve what? Let's take a look at the premise: You want to give the player a spell, and then you do not want him to use it! What is the point in all this, why are you giving him a spell if you do not want him to be using it?
Here are the actual solutions to the problem:
1) Do not give him the spell. If it is not to be used casually, it should not be in his spellbook, it should be a simple consumable. If for some mind blowing reason you want to create a spell of very limited usage, then it should be a rod or a one-use spell that cannot be inscribed, not something in anyone's spellbook.
2) The actual solution is above. But here is another milder way to deal with the issue "I want to give the player game breaking spells, and then restrain their usage". Just keep track of in-game time, that's all. Let the people who don't sleep much be able to prove it and boast about it, let the people who sleep after every fight look at the in-game date and cry in shame.