LizardWizard
Prophet
- Joined
- Feb 14, 2014
- Messages
- 1,012
Wouldn't be surprised if DLC's had negative profits too
If POE 2 was in the negative, they wouldn't be developing console ports. Also something Fig investbackers won't see a dime from.
Wouldn't be surprised if DLC's had negative profits too
If that was the case Underworld Ascendant wouldn't be getting console ports either. It's a matter of contracts, not profits. Pillars 2's console ports were announced before it was released on PC.If POE 2 was in the negative, they wouldn't be developing console ports.
Pillars 2's console ports were announced before it was released on PC.
FTFY.Since BG1 is about a thousand times better than BG2, it is perfectly reasonable to take inspiration from it.
I don't. Context matters. Also, fuck you.So you understand my point then.
You don't announce a fucking Switch port if you're bleeding money.
FTFY.Since BG1 is about a thousand times better than BG2, it is perfectly reasonable to take inspiration from it.
Sawyer and his SJW buds are trying to (1) pander to an audience they hold in (2) undue (3) contempt.
I'm doing the opposite on all three counts.
His (and their) livelihood depends on their welcome. Mine doesn't.
WoW was cartoony because Warcraft was cartoony and Warcraft was cartoony because Total Annihilation took itself too seriously and everybody got the joke.
Sawyer and his SJW buds are trying to (1) pander to an audience they hold in (2) undue (3) contempt.
I'm doing the opposite on all three counts.
His (and their) livelihood depends on their welcome. Mine doesn't.
Where did I lose you KVK? I'm responding to this tweet:
"a lot of players like:
* characters that are more exaggerated/over-the-top/campy/silly.
* weapon/armor/character design that is more exaggerated/fantastic.
* plots that pit good against evil (in one form or another).
* progression systems that are fundamentally easy to break."
- Sawyer frustrated that the RNG hates him.
He's (intentionally?) missing the point about why Deadfire struggled with people exactly like us. It struggled because the decisions you make ultimately don't matter enough and that was a direct consequence of not understanding his player base in the exact way he continues to misunderstand them in this tweet. And that grows out of the exact same contempt that causes devs to expurgate classic male archetypes and replace them with over-the-top poz and/or Hamlet without the happy ending shit like Eder's quest line.
Meanwhile Baldur's Gate 2 was also a direct sequel that continued the first game's story, but it starts like this:
- some weird creepy dude performs torturous experiments on you
- he tells you that he's doing this because you're the son/daughter of a god
- you have to escape from captivity
It's cool. It tells you the most important plot points (you're a Bhaalspawn, that makes you special and powerful, but also motivates some people to work against you). Short and concise, you know what's going on, the details that don't matter aren't mentioned until they matter. You are introduced to the main antagonist within the first minutes of the game. Nobody throws exposition at you, everything is experienced by your character directly. The only thing you're told is "You're a Bhaalspawn". The torture you are subjected to is shown in a cutscene. You explore Irenicus' lab and pick up notes and books along the way. You exit the lab, there's a fight with cowled wizards who take Imoen in for using magic. Your goal is to get her back and get revenge on Irenicus.
Zero exposition. Only directly experienced plot that gives you an incentive to go forwards.
You... you think hundreds of thousands of non-hardcore RPG customers said "Hey let me look at this new game, cool! Let's wait and do some research about exactly how much choice & consequences there is in this game! ... *several weeks later* ... wow, player testimonies after multiple playthroughs reveal that there isn't enough C&C, fuck I won't be buying this game then!'
I wish.
You... you think hundreds of thousands of non-hardcore RPG customers said "Hey let me look at this new game, cool! Let's wait and do some research about exactly how much choice & consequences there is in this game! ... *several weeks later* ... wow, player testimonies after multiple playthroughs reveal that there isn't enough C&C, fuck I won't be buying this game then!'
I wish.
Yes, this is why BioWare's and Bethesda's games have always flopped.No, but as others have said, lack of C&C is a pretty legit reason of why a casual whatsoever, even new to the genre, player, may have found the game boring. When story grips you by the balls and makes you care about what you do because, consequences, it is of little importance whether you are casual or hardcore.
Obsidian was aiming for the D:OS big bucks. Feargus must have had dollar signs in his eyes and beautiful dreams of opening several new studios just like Larian is currently doing... but in the end they just got assimilated by the Borg. Such a shame.Deadfire was commercial disaster I dont think enough of people actually realise this but Deadfire was such epic fail that they sold themselves to Microsoft
Lost Vikings and Warcraft 1/2 were both cartoony. You can blame Metzen and Co.
Yes, this is why BioWare's and Bethesda's games have always flopped.No, but as others have said, lack of C&C is a pretty legit reason of why a casual whatsoever, even new to the genre, player, may have found the game boring. When story grips you by the balls and makes you care about what you do because, consequences, it is of little importance whether you are casual or hardcore.
Yes, this is why BioWare's and Bethesda's games have always flopped.No, but as others have said, lack of C&C is a pretty legit reason of why a casual whatsoever, even new to the genre, player, may have found the game boring. When story grips you by the balls and makes you care about what you do because, consequences, it is of little importance whether you are casual or hardcore.
Not only that, but it's routinely criticized* for being one of the worst intros to an RPG even here. It strips you of equipment, forces a canon party, removes any tomes you might have used on the companions and sets off the extremely irrelevant story of SoA.You're praising a beginning that many people criticize for being too long and even necessitated the creation of a mod just so you could skip it.
Sounds like it's an intro that's pretty good in its narrative aspect, but not so much in the gameplay.Not only that, but it's routinely criticized for being one of the worst intros to an RPG even here. It strips you of equipment, forces a canon party, removes any tomes you might have used on the companions and sets off the extremely irrelevant story of SoA.You're praising a beginning that many people criticize for being too long and even necessitated the creation of a mod just so you could skip it.