The quintessential deadfire naval combat experience. The game would be better off without this nonsense. And another thing that's pretty bad about it is that the stuff done during the minigame has no influence on boarding - you can't first murder half the crew to have an easier time in melee, because even if you reduce the crew to 1 the fight will be exactly the same. This makes all the whatever options the minigame presents you completely redundant, because the two optimal ones are either - full speed ahead, prepare to board; or jibe 'n fire till they're gone.
Everybody agrees that the ship combat was shit, but I'm skeptical that it had a big impact on sales / critical reception. Like, if they spent even more time and resources on it and actually made it passable, I think that would have been an even bigger waste of $. They should have learnt from their lesson in POE1, where they spent a lot of time on the stronghold and ended up with a dogshit browser game. Kingmaker would also have been a better game without the kingdom management, which was better than POE1's, but ultimately was still a timesink browser game with 500 loading screens for kicks. I'm going to pay full price for the sequel, but not at all because of the strategy layer or whatever.
One of the really intriguing questions is, if someone played POE1 and then didn't buy Deadfire, how much of it is driven by their experience of POE1, and how much of it is driven by their impression of Deadfire previews/etc? Like, is it that 80% is people going "eh I remember POE1 it was OK but kind of dull"? Or is it a lot of people going "Oh yeah POE1 it was OK I guess I could buy this next one.... oh pirates and ships and... yeah I'm not feeling it"?