rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
- Messages
- 50,754
it costs $1(it shouldn't have AAA price tag then).
it costs $1(it shouldn't have AAA price tag then).
Doesn't really change anything as most people still expect Avowed to be amazing and excuse TOW with low budget and being AA (it shouldn't have AAA price tag then).
Well, it had lesbian sex. That has to count for something.
They probably didn't want to tie themselves legally to brand owners by having to develop something based on already established setting, so they decided to have a cake and eat it by creating their own not-DnD fantasy setting. Creative Assembly (the makers of Total War series) did something similar by creating Total War: Three Kingdoms, despite Total War: Warhammer being their best series. It's all because by making their own project they don't have to share the money with Games Workshop. At the same time Obsidian couldn't go with something totally fresh, because the whole Kickstarter project was evoking the nostalgia of games like Baldur's Gate. Hence "the same but not the same" approach.Still baffled by the decision to make an entire fantasy world from scratch, as well as a new class-based system, only for it to have so much that's unoriginal. So you have the worst of both worlds, neither tradition nor originality.
it costs $1(it shouldn't have AAA price tag then).
Why is Josh Sawyer deflecting with Steam achievements? Doesn't want to piss off his co-workers?.
People can tell when a game is a labour of love, created by competent people. And can tell when it was created by talentless, clueless people.
That's like saying Michael Jordan was a pretty good basketball player. Technically true, but it doesn't quite desribe it fully.is that the combat system is better and the fights are more entertaining.
Yeah it's just the most glaring and negative aspect of the game, lets just put it aside.If you put that aside
Yeah it's just the most glaring and negative aspect of the game, lets just put it aside.
Why is Josh Sawyer deflecting with Steam achievements? Doesn't want to piss off his co-workers?.
People can tell when a game is a labour of love, created by competent people. And can tell when it was created by talentless, clueless people.
I don't think incompetent is what I'd call PoE and I'm saying that as someone who couldn't even manage to get to 50% of the first game. It's just that it's the type of game that at best you're going to forget about it month after finishing and at worst you're gonna drop it early. It just doesn't have that something that grabs you. When Kingmaker came out I played nothing but it for a whole week straight until encountering game-breaking which forced me to drop it. I had time off and I literally did nothing but ate, slept and played the game. Not even friends pestering me to play CS:GO could manage to persuade me and I usually go along with it. D:OS2 was the same for me even though I consider Kingmaker a much better game.
Honestly the most "objective" criticism I can give to PoE is that the writing was pretentious and boring, but beyond that I can't really say anything bad about it. It just didn't manage to hold my attention and make me feel involved. I read a lot of interactive fiction on a certain site that's sadly infested with SJWs but still produces some great, enjoyable games (if you can call IF games that is), and I usually know if the game will be good by reading the first 3-4 pages (which is a few hundred words at most). There was not a single instance where the IF seemed uninteresting/boring at the start but then turned out good and I probably played around hundred of them at this point. The only thing to keep in mind is that some IFs are stuck in WIP state for a long time or get outright abandoned, so it's possible that the could've gone to shit at some point had their development continue. That said, when it comes to those that actually had full release, my hunch was always correct and if a game grabbed me at the start, it was good right until the end.
That's like saying Michael Jordan was a pretty good basketball player. Technically true, but it doesn't quite desribe it fully.
It would be more appropriate to say that PF:KM has an amazing combat system (including a downright impressive amount of character building options).
And that it shits all over Deadfire.
>Makes a homebrewed and simpler version of D&DKingmaker has a ton of mechanical depth and character building options that really give people into that stuff a boner, but I really doubt the people Josh didn't court the second time around care about that at all. He posted a bunch of stuff before about how it was the more casual audience they lost, not the hardcore Codex and PnP types. Those people don't give two fucks about Kingmaker's mechanics, in fact they were probably a major turn-off. They like Divinity more because of its whimsical tone, simple turn-based combat and co-op play.
Imagine being a Greek faggot.Imagine ranting about how much you hate a game that's not all that different from the usual hivemind favourites for five straight years with almost no breaks in between.
>Makes a homebrewed and simpler version of D&D
>Loses the casual crowed
>Loses the hardcore crowd
>What happened?
kek
Based on his username, he's probably aImagine being a Greek faggot.
Kingmaker has a ton of mechanical depth and character building options that really give people into that stuff a boner, but I really doubt the people Josh didn't court the second time around care about that at all. He posted a bunch of stuff before about how it was the more casual audience they lost, not the hardcore Codex and PnP types. Those people don't give two fucks about Kingmaker's mechanics, in fact they were probably a major turn-off. They like Divinity more because of its whimsical tone, simple turn-based combat and co-op play.
Based on his username, he's probably aWallachian gypsyRomanian.
His point is wrong then.He didn't lose the hardcore crowd, that was his whole point.
So the people who don't give a fuck about the story and are only interested in character building and combat didn't like PoE/Deadfire cause the story was convoluted, boring and pretentious?Yes, the narrative that "Pillars of Eternity changed mechanics and lost the hardcore crowd AND it wasn't fun/interesting enough and lost the casual crowd and that's why it failed!" strikes me as bogus. In reality, I believe hardcore players and casual players largely disliked PoE for the same reasons, which are related to what Readher mentioned.
So the people who don't give a fuck about the story and are only interested in character building and combat didn't like PoE/Deadfire cause the story was convoluted, boring and pretentious?Yes, the narrative that "Pillars of Eternity changed mechanics and lost the hardcore crowd AND it wasn't fun/interesting enough and lost the casual crowd and that's why it failed!" strikes me as bogus. In reality, I believe hardcore players and casual players largely disliked PoE for the same reasons, which are related to what Readher mentioned.
So the people who don't give a fuck about the story and are only interested in character building and combat didn't like PoE/Deadfire cause the story was convoluted, boring and pretentious?
people who post on forums are all insane tbh