M. AQVILA
Arcane
Was that just "agenda" for PoE marketing purposes, or does he srsly think that?
He's exaggerating.
More relevantly, Icewind Dale and Temple of Elemental Evil required the player to create entire parties at the adventure's outset. "The games were tuned for D&D veterans. There are tons of ways you can make strategic errors. There are tons of ways you can make bad parties. What happens is 20 to 30 hours into the game, you can't go any further."
"Yes, the player made the error but we placed a high demand on them," Sawyer said.
I don't think you have to cut the option of making parties at all! But if a game asks the player to make a party, the system design should not be such that new players have to be extremely prescient and forward-thinking to avoid making a terrible group of characters. For example, in 1st Edition AD&D, demihumans often had level limits. If you missed this fact, you could make a totally viable character -- right up until you hit the leveling wall. Once that happens, you're essentially stuck.
Very few non-MMO RPGs allow character respec, but I think character respec is another good way to address balance range issues in games with a huge amount of character variety. You thought it was a good idea to make a party of Genasi Bards called Earth, Wind, and Fire. It was not a good idea, so if you accept a small cost, you can rebuild some -- or all -- aspects of your characters.
What the fuck? I was a complete noob and didn't even know what D&D or even tabletop RPGs were and I finished the game just fine.