Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Josh Sawyer's GDC 2016 talk about attribute tuning in Pillars of Eternity

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,972
It's an abstraction.
Nope, itd be alright if that were the case. This is just someone telling you a lie and you having to deal with it.
 

MrE

Literate
Joined
Jan 21, 2016
Messages
34
He left them out, no doubt about that. But, even if that doesn't make any sense for spells, it might (hehe) be considered relevant in case of guns and crossbows in a way. After you shoot a few times your muscles are going to feel it (especially if you perform an Aimed Shot, which takes more AP due to time to aiming obviously, though PoE doesn't have an equivalent), your aim is going to get gradually worse, let's say per encounter. So perhaps it should affect accuracy rather than damage dealt but there's something about it. Not trying to defend anyone, just applying a real life perspective.
It could affect recovery time.

Yes, maybe there should be a threshold determining whether your aim gets back to default per encounter or per rest.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,972
Not complaining about realism., This is not an abstraction of anything real, its just a lie told by sawyer so you think it is. An abstraction has a degree of logic, this has none.

When neither your physical build and/or strength nor your training have any weight on what you can use and carry around, then theres a lack logic, its not coherent.
Also gotta love that "realism was not a priority" when thats the entire reasons attributes exist in the first place. Its not even realistic in the confines of its own fictional world, of its own narrative.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
If he wanted to skip realism he might as well have just gone for some RTS/MMO shit like "attack" and left it at that.

Though that'd contradict all the wankery about arquebusses and armor and blah blah.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Might increases physical and spiritual strength and your ranged attacks are imbued with your spiritual power. :M
Every pellet, imbued with the power of your soul~

Neat snark, but this has been going on since forever...I remember a game from the 90's..Fallout or something it was called; had perks and things that made guns magically do more damage when the player got them or consumed items..I think it was a popular game around here... :M
 
Self-Ejected

Excidium II

Self-Ejected
Joined
Jun 21, 2015
Messages
1,866,227
Location
Third World
I don't remember anything besides bonus ranged damage perk.

In any case, I shit on SPECIAL as a system all the time so nice critical miss there.
 

l3loodAngel

Proud INTJ
Patron
Edgy
Joined
Nov 19, 2010
Messages
1,452
Well it could have made sense in FO, because your ranged attacks do more DMG, not your guns do more dmg. So you have learned to aim better and not your gun grew bigger over night. Before, you were just holding it wrong :lol:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom