Excidium II
Self-Ejected
Those skills are more general videogame ones. Being a good RPG player is more about being good at character/party building.
Everything what he talked about, will it reflect in future balance patch for PoE?
They are stopping so you can go ahead play the damn game.Everything what he talked about, will it reflect in future balance patch for PoE?
There will likely be no more (balance) patches for Pillars. We'll know for sure in a few weeks.
Sorry, but complicated and unrealistic stuff never works. You don't need to be very smart to plan in combat. You need stamina, agi to execute move and str. to knock out or smth. similar. Cha is useful to inspiring other people or with classes that can logically utilize it. Same situation should be with int. Using multiple stats for combat you end up with POE. Un fun to play, no meaningful balance and etc.An intelligent combatant can possibly think of several movements ahead, predict and plan more precisely, read finer details in an opponent's body language. A charismatic combatant can instill various emotions in an opponent to make him or her flinch and shake his or her resolve, as well as better hide whatever shortcomings (s)he may have. So in a sense, they would directly affect, not the particular combat stats but the ways a combat encounter itself can play out (though they would probably affect some of the derived stats as well to keep things simpler and easier for calculations).
But of course, to have such and such, you would need to have a combat system that takes into account the likes of character traits, predictions, spontaneity, body language, (mis)direction, resolve. Does any computer role-playing game provide that? Not to my knowledge, even though some pnp rpgs do to various degrees. So, as a concept, I'm okay with the idea on a theoretical level.
SPECIAL stat system is bestest and most fun I've played with so far, doesn't have to be balanced to within an inch of its life to be a valid game mechanic.
Hmmm, let me get this straight. You're saying that you think an "optimal character" should never be a 20/10/10/3/3/3 kind of freak? In other words, not only should there be no dump stats in the sense that all stats are potentially useful to all classes, but there should be no dump stats in the sense that all stats are useful or even critical to all characters (ie, no matter how you build a character from a certain class, melee or ranged, offensive or defensive, he'll need them all)?
An intelligent combatant can possibly think of several movements ahead, predict and plan more precisely, read finer details in an opponent's body language. A charismatic combatant can instill various emotions in an opponent to make him or her flinch and shake his or her resolve, as well as better hide whatever shortcomings (s)he may have. So in a sense, they would directly affect, not the particular combat stats but the ways a combat encounter itself can play out (though they would probably affect some of the derived stats as well to keep things simpler and easier for calculations).
Not happening, Josh doesn't want anyone to do that much planning upfront.
There's a difference between being good at combat gameplay and being good at character building. Many good players will be good at both
Like somebody already mentioned, what's the difference between Bethesda games where you can max everything and become god and any game which doesn't allow for bad builds?
Like somebody already mentioned, what's the difference between Bethesda games where you can max everything and become god and any game which doesn't allow for bad builds?
Is this a serious question? In one of them you become a god, in the other you just don't ever completely suck.
Complicated and unrealistic? Compared to what? Never works? Whoa, there goes an entire RP history of several generations down the drain.
I disagree. Problem with POE is putting balance itself as a goal before anything else, not making more than a couple things factor into mechanics. Even your DnD example agrees with me.
Like somebody already mentioned, what's the difference between Bethesda games where you can max everything and become god and any game which doesn't allow for bad builds?
Is this a serious question? In one of them you become a god, in the other you just don't ever completely suck.
No, a rhetorical one. Intended to suggest there's no challenge in either of the situations (therefore neither is really fun).
Like somebody already mentioned, what's the difference between Bethesda games where you can max everything and become god and any game which doesn't allow for bad builds?
Like somebody already mentioned, what's the difference between Bethesda games where you can max everything and become god and any game which doesn't allow for bad builds?
Is this a serious question? In one of them you become a god, in the other you just don't ever completely suck.
No, a rhetorical one. Intended to suggest there's no challenge in either of the situations (therefore neither is really fun).
There's definitely more challenge when you're merely competent than where you're a god.
Lack of challenge in PoE is due to underlevelled or easily outsmarted foes, not due to "no bad builds".
I'd like to stress that this is a completely new system. For example in the first Fallout there was a lot of fun to be had discovering the system by trying different builds and testing them in the game world
If he has the right spell, you live. If he doesn't, you die.)
You'll never get that "omg, I created a different character and combat is entirely different now!" feel in a party-based RPG, that's just not how these games work.
Zorba the Hutt Sure, you're right. But it's not so crucial to my point, which is that mages in BG2 can become characters whose build has an impact, if not equal then at least beginning to approach the impact your character build has in a single character RPG. Even if that's not strictly true, I think a lot of people feel that it is.