Are there any?
What I hate about JRPGs and why I bounced off every JRPG I tried:
- dialogues are non-interactive cutscenes, you rarely get any dialog choices (if at all) but have to click through line after line of pointless banter; to make it even more aggravating, the dialog is being typed out instead of displayed immediately, and you can't skip an entire conversation with one click; it's extremely annoying and I hate it
- your average classic JRPG has extremely simplistic combat which is basically early Wizardry or Might and Magic style, except with longer animations to waste your time; games with proper tactical combat aren't even considered JRPGs in Japan, they're SRPGs, a similar but separate genre
- JRPGs, especially older ones, tend to focus on grind a lot; tons and tons of random encounters you have to slay your way through, it's so fucking boring
I tried several JRPGs but they all suffer from these problems to some degree. A couple of Dragon Quest titles (they are all grindy as fuck), Phantasy Star (grindy as fuck), some of the Final Fantasies (7, 8 - grindy and filled with tons of lame cutscene-based storytelling), Chrono Trigger (it was ok, but again way too much non-interactive dialog spam)
I do enjoy the SRPG genre though. It still suffers from problem #1 (too many cutscene-like dialogs) and problem #3 (grind) but at least the gameplay is actually fun. Played Tactics Ogre and several Fire Emblem titles. I can deal with the annoying way of delivering the story if the gameplay is good and tactical like that.
Games like Dark Souls and Dragon's Dogma aren't really JRPGs, they're action RPGs made in Japan.
Are there any games fitting the classic "JRPG" label that are actually fun and not just boring cutscene-fests with slow but simple combat and endless grind?
You'd probably like the combat in SaGa: Scarlet Grace, since it's pretty tactical, although it mostly boils down to focusing on whichever enemys' turn is coming up next.
It's butt-ugly, and it was on a shoestring budget, but it's fun to play.You'd probably like the combat in SaGa: Scarlet Grace, since it's pretty tactical, although it mostly boils down to focusing on whichever enemys' turn is coming up next.
A single look at it from steam, looks absolutely disgusting, fancy animations with maximum zoom in combat, combat doesn't seem tactical at all, more like classic jrpg garbage.
It's butt-ugly, and it was on a shoestring budget, but it's fun to play.
The combat forces you to think about what actions you use. People keep saying that it only is about attacking enemies so that their turn gets delayed. That will not help you. If enemy turns happen all after each other, they will rip you to shreds. Turn order is very important. You need to be able to get follow up attacks, inflict opponents with debuffs, and be careful with wether you use melee attacks, magic or ranged attacks. It can be advisable to skip a turn on rare occasions. Depending on what an enemy is about to do, for example, a future ranged attack, it is inadvisable to melee attack them. There are counters, interrupting spellcasters, and much more.It's butt-ugly, and it was on a shoestring budget, but it's fun to play.
I can't see it, care to elaborate?
I have played all those old (Shin) Megami Tensei games and I prefer any of them over the new ones. The last good SMT game for me was Strange Journey, anything after it was shit and some before it are also questionable.Anyone has thoughts on early SNES and PS Megami Tenseï games ?
It's butt-ugly, and it was on a shoestring budget, but it's fun to play.
I can't see it, care to elaborate?
You may have played it the wrong way if you found it grindy. Ever since FF8 came out on pc more than 20 years ago you had cheat tools available that let you add 100x of each new magic type you came across instead of having to do the meaningless magic stealing grind/timesink during combat. Those cheats even became built into the game in later multiplatform releases. Likewise the game also gives you a character equip that entirely disables those timesink random encounters, and that doesn't unbalance the game/leave you underpowered as the game scales enemies to your level to begin with. I still wouldn't recommend the game for anyone who isn't into anime or is out of school, but out of the few jrpgs I've tried it's the only one that can be entirely grind/timesink-free.some of the Final Fantasies ([...]8 - grindy
You may have played it the wrong way if you found it grindy. Ever since FF8 came out on pc more than 20 years ago you had cheat tools available that let you add 100x of each new magic type you came across instead of having to do the meaningless magic stealing grind/timesink during combat. Those cheats even became built into the game in later multiplatform releases. Likewise the game also gives you a character equip that entirely disables those timesink random encounters, and that doesn't unbalance the game/leave you underpowered as the game scales enemies to your level to begin with. I still wouldn't recommend the game for anyone who isn't into anime or out of school, but out of the few jrpgs I've tried it's the only one that can be entirely grind/timesink-free.some of the Final Fantasies ([...]8 - grindy
Despite liking the Final Fantasy series, I would never recommend it to you. I know you'd find me and burn my feet if I did. But most Final Fantasy games don't need grinding. Whoever tells you otherwise knows jack shit about the series. I have completed low level challenges of FF V, VI, VII and IX. It's probably doable in other games as well. What the average Joe doesn't know is that the games used to have level scaling. For example, you can low level challenge one of the secret super bosses in FFIX, and have a much easier time. Cheats are just for people who cheat in general.You may have played it the wrong way if you found it grindy. Ever since FF8 came out on pc more than 20 years ago you had cheat tools available that let you add 100x of each new magic type you came across instead of having to do the meaningless magic stealing grind/timesink during combat. Those cheats even became built into the game in later multiplatform releases. Likewise the game also gives you a character equip that entirely disables those timesink random encounters, and that doesn't unbalance the game/leave you underpowered as the game scales enemies to your level to begin with. I still wouldn't recommend the game for anyone who isn't into anime or out of school, but out of the few jrpgs I've tried it's the only one that can be entirely grind/timesink-free.some of the Final Fantasies ([...]8 - grindy
Ok so the way to enjoy the game is to use cheats and equipment that remove half of the gameplay features like random encounters and spell stealing... which is basically just the devs admitting that their core gameplay loop is utter shit and shouldn't have been in the game in the first place.
What genius game design. I'm sure a game where you have to disable half the features through cheating is an enjoyable experience.
Yawn.
You may have played it the wrong way if you found it grindy. Ever since FF8 came out on pc more than 20 years ago you had cheat tools available that let you add 100x of each new magic type you came across instead of having to do the meaningless magic stealing grind/timesink during combat. Those cheats even became built into the game in later multiplatform releases. Likewise the game also gives you a character equip that entirely disables those timesink random encounters, and that doesn't unbalance the game/leave you underpowered as the game scales enemies to your level to begin with. I still wouldn't recommend the game for anyone who isn't into anime or out of school, but out of the few jrpgs I've tried it's the only one that can be entirely grind/timesink-free.
Jarlfrank/anti-grinders are just assmad that games expect them to do work to advance their characters.
- dialogues are non-interactive cutscenes, you rarely get any dialog choices (if at all) but have to click through line after line of pointless banter; to make it even more aggravating, the dialog is being typed out instead of displayed immediately, and you can't skip an entire conversation with one click; it's extremely annoying and I hate it
- your average classic JRPG has extremely simplistic combat which is basically early Wizardry or Might and Magic style, except with longer animations to waste your time; games with proper tactical combat aren't even considered JRPGs in Japan, they're SRPGs, a similar but separate genre
- JRPGs, especially older ones, tend to focus on grind a lot; tons and tons of random encounters you have to slay your way through, it's so fucking boring
https://en.wikipedia.org/wiki/Lufia_II:_Rise_of_the_SinistralsThings that make JRPGs unplayable to me:
Animu shit.
And... well, animu shit.
Are there any that don't have animu shit?
Are there any that don't have animu shit?