vortex
Fabulous Optimist
How soon is Judas coming? I would guess around winter holiday.
Yeah but will it be any good?
This game's been in development for nearly 10 years. They damn well ought to release something soon.It reeks of "downscale this shit in order to release it NOW!". Probably a lot of stuff getting cut from the narrative legos plan, until the end result as far as C&C is something close to many games already out there.
There will still be some entertainment value, but probably not for the reasons the team intended. It's more about seeing what bizarre form they can twist System Shock into, and Levine's strange chemistry-set style experiments where he tries to slightly dilute wokism without causing an explosion of internet seething.
Time frames don't matter that much when you restart development several times, just look at Bioshock 4. Announced in 2019, first screenshot maybe sometime in 2024.This game's been in development for nearly 10 years. They damn well ought to release something soon.It reeks of "downscale this shit in order to release it NOW!". Probably a lot of stuff getting cut from the narrative legos plan, until the end result as far as C&C is something close to many games already out there.
There will still be some entertainment value, but probably not for the reasons the team intended. It's more about seeing what bizarre form they can twist System Shock into, and Levine's strange chemistry-set style experiments where he tries to slightly dilute wokism without causing an explosion of internet seething.
It matters to the people funding this vanity project.Time frames don't matter that much when you restart development several times, just look at Bioshock 4. Announced in 2019, first screenshot maybe sometime in 2024.
Ken Levine hails cancelled Irrational project as 'the best game we never got to make'
The studio's monster-focused spinoff of SWAT was greenlit, before Bioshock became its sole focus.
Ken Levine, best-known for System Shock 2 and Bioshock, is not one for social media. Levine was the co-founder of Irrational Games and led the development of that studio's varied output in different creative roles for almost two decades, before the experience of developing Bioshock Infinite led to the studio's total restructuring as a much smaller operation.
Anyway, before Bioshock, there was SWAT 4: an excellent 2005 game, published by Sierra Entertainment, that was something of a revival for a more sim-oriented 90s series of shooters. Believe it or not, and this is going way back into the weeds now, SWAT began as a spinoff of the Police Quest adventure series, itself intended as an "authentic" depiction of law enforcement, hence SWAT 4's emphasis on proper rules of engagement and tactical gunplay.
SWAT 4 was a critical and commercial success and, as Irrational began concepting the game that would eventually become Bioshock, publisher Sierra wanted another SWAT title. Levine has said in the past the studio also "wanted the money really badly."
Irrational had made several very good games by this point—parts of SWAT 4 hint at the studio's future direction—and didn't want to just make another straightforward entry. So it combined the existing SWAT setup with a pre-existing pitch for a horror-focused shooter as SWAT: Special Division, which would later become known as Division 9. Levine has in the past made positive noises about this project, with a definite 'one that got away' undercurrent, but recently shared the only existing footage of the project and was unambiguous: "This, no doubt, is the best game we never got to make."
A post on the archived Irrational Blog includes the original pitch for the game as one where "Special Division is tasked with protecting the nation against the terrors that do not officially exist." Irrational used SWAT 4 to chuck-together the only gameplay demo of Division 9 that exists in around a week, and yes the similarities to some of what Left4Dead would go on to do are striking. The publisher liked the pitch, and things would have progressed from there, except Irrational got bought up by 2K and from thereon-in focused on Bioshock.
The footage that exists shows Division 9 as basically a slower and more tactical take on monster hordes versus spec ops, incorporating a bunch of original mechanics that allowed it to keep one foot in the sim-shooter side of things while going all-out on the monsters. A neat idea is how members of the squad can now become infected: completing the mission lets them receive treatment, but keeping them alive too long risks them turning.
Following Bioshock Infinite, Levine declared an intention to work on smaller projects, and is now creative director at Ghost Story Games, Irrational's successor. That studio is currently working on Judas, which last year got a reveal trailer: which, for all the talk of "narrative Legos" and a new way of doing things, looks… a lot like an heir to the Bioshock series.
Why robots again? Best part of Bioshock was creepy and insane human enemies doing creepy and insane shit.
Ok, so I guess that's going to be controversial spicy bit for this game, Levine will very slightly criticize the pandemic psychosis, with the most gentle kiddy gloves possible, and it will nevertheless create a huge shitstorm. Let the games begin.Explore the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense.
The ship’s leaders tried to turn you into something you’re not: a model citizen. And you sparked a devastating revolution to tear it all down.
The trailer shows explicitly that the main character causes the robots to become selfaware so I assume that isn't the plottwist.edit: also Judas, the plot twist is visible from miles away
So it's We Happy Few in Space with Robots!Ok, so I guess that's going to be controversial spicy bit for this game, Levine will very slightly criticize the pandemic psychosis, with the most gentle kiddy gloves possible, and it will nevertheless create a huge shitstorm. Let the games begin.Explore the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense.
The ship’s leaders tried to turn you into something you’re not: a model citizen. And you sparked a devastating revolution to tear it all down.