Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Judas - narrative FPS set on a disintegrating starship from Ken Levine's Ghost Story Games

vortex

Fabulous Optimist
Joined
Mar 25, 2016
Messages
4,221
Location
Temple of Alvilmelkedic
How soon is Judas coming? I would guess around winter holiday.
 

Major_Blackhart

Codexia Lord Sodom
Patron
Joined
Dec 5, 2002
Messages
18,330
Location
Jersey for now
Yeah but will it be any good? I mean there's a part of me that thinks when he's not buried up his own ass, Ken Levine can make a halfway decent game.

There's another part of me that thinks he got completely lucky as fuck and has no ability to replicate that. Kinda torn honestly.

Wish him well but I ain't gonna waste my shekels on it.
 

duskvile

Fabulous Optimist
Joined
Jun 3, 2023
Messages
200
He said that Judas will be something new based on narrative legos. No random generation but handcrafted with smaller set pieces with modularity. Very excited to play it.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,305
It reeks of "downscale this shit in order to release it NOW!". Probably a lot of stuff getting cut from the narrative legos plan, until the end result as far as C&C is something close to many games already out there.
There will still be some entertainment value, but probably not for the reasons the team intended. It's more about seeing what bizarre form they can twist System Shock into, and Levine's strange chemistry-set style experiments where he tries to slightly dilute wokism without causing an explosion of internet seething.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
It reeks of "downscale this shit in order to release it NOW!". Probably a lot of stuff getting cut from the narrative legos plan, until the end result as far as C&C is something close to many games already out there.
There will still be some entertainment value, but probably not for the reasons the team intended. It's more about seeing what bizarre form they can twist System Shock into, and Levine's strange chemistry-set style experiments where he tries to slightly dilute wokism without causing an explosion of internet seething.
This game's been in development for nearly 10 years. They damn well ought to release something soon.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,305
It reeks of "downscale this shit in order to release it NOW!". Probably a lot of stuff getting cut from the narrative legos plan, until the end result as far as C&C is something close to many games already out there.
There will still be some entertainment value, but probably not for the reasons the team intended. It's more about seeing what bizarre form they can twist System Shock into, and Levine's strange chemistry-set style experiments where he tries to slightly dilute wokism without causing an explosion of internet seething.
This game's been in development for nearly 10 years. They damn well ought to release something soon.
Time frames don't matter that much when you restart development several times, just look at Bioshock 4. Announced in 2019, first screenshot maybe sometime in 2024.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,835
Time frames don't matter that much when you restart development several times, just look at Bioshock 4. Announced in 2019, first screenshot maybe sometime in 2024.
It matters to the people funding this vanity project. :M
 

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,611
Location
Clogging the Multiverse with a Crowbar
OT:

Ken Levine hails cancelled Irrational project as 'the best game we never got to make'


The studio's monster-focused spinoff of SWAT was greenlit, before Bioshock became its sole focus.

Ken Levine, best-known for System Shock 2 and Bioshock, is not one for social media. Levine was the co-founder of Irrational Games and led the development of that studio's varied output in different creative roles for almost two decades, before the experience of developing Bioshock Infinite led to the studio's total restructuring as a much smaller operation.

Anyway, before Bioshock, there was SWAT 4: an excellent 2005 game, published by Sierra Entertainment, that was something of a revival for a more sim-oriented 90s series of shooters. Believe it or not, and this is going way back into the weeds now, SWAT began as a spinoff of the Police Quest adventure series, itself intended as an "authentic" depiction of law enforcement, hence SWAT 4's emphasis on proper rules of engagement and tactical gunplay.

SWAT 4 was a critical and commercial success and, as Irrational began concepting the game that would eventually become Bioshock, publisher Sierra wanted another SWAT title. Levine has said in the past the studio also "wanted the money really badly."

Irrational had made several very good games by this point—parts of SWAT 4 hint at the studio's future direction—and didn't want to just make another straightforward entry. So it combined the existing SWAT setup with a pre-existing pitch for a horror-focused shooter as SWAT: Special Division, which would later become known as Division 9. Levine has in the past made positive noises about this project, with a definite 'one that got away' undercurrent, but recently shared the only existing footage of the project and was unambiguous: "This, no doubt, is the best game we never got to make."

A post on the archived Irrational Blog includes the original pitch for the game as one where "Special Division is tasked with protecting the nation against the terrors that do not officially exist." Irrational used SWAT 4 to chuck-together the only gameplay demo of Division 9 that exists in around a week, and yes the similarities to some of what Left4Dead would go on to do are striking. The publisher liked the pitch, and things would have progressed from there, except Irrational got bought up by 2K and from thereon-in focused on Bioshock.

The footage that exists shows Division 9 as basically a slower and more tactical take on monster hordes versus spec ops, incorporating a bunch of original mechanics that allowed it to keep one foot in the sim-shooter side of things while going all-out on the monsters. A neat idea is how members of the squad can now become infected: completing the mission lets them receive treatment, but keeping them alive too long risks them turning.

Following Bioshock Infinite, Levine declared an intention to work on smaller projects, and is now creative director at Ghost Story Games, Irrational's successor. That studio is currently working on Judas, which last year got a reveal trailer: which, for all the talk of "narrative Legos" and a new way of doing things, looks… a lot like an heir to the Bioshock series.

 
Joined
Nov 23, 2017
Messages
4,123
Watching that video, it kind of looks like the idea of that game became that first person XCOM that eventually transformed into The Bureau: XCOM Declassified. That XCOM game started at Irrational Games, was moved over to Irrational Games Australia, who were later rebranded 2K Australia (there was a bit where Irrational was rebranded as 2K Boston) and then merged into 2K Marin (who also did BioShock 2) who would later take over the game completely after 2K Australia was shut down.

Talk about horrible mismanagement. Remember how fucking pissed of people were about that FPS XCOM game because there wasn’t a normal tactical X-COM happening, all the while 2K was sitting on the announcement of XCOM: Enemy Unknown. They could’ve easily quieted people down by just announcing Enemy Unknown was also in development, but they waited two years to announce Enemy Unknown and let internet outrage kill the FPS one in the meantime. I’m not sure I can think of another time a developer as done something like that.
 

duskvile

Fabulous Optimist
Joined
Jun 3, 2023
Messages
200
Wait, they've started with news articles. Maybe dev narrated gameplay trailer and release date will soon appear. Maybe at GA 2023. :)
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,552
I understand they really want everyone to think this is Bioshock1 again, but using exactly same production values might not be the best way to go about it?

And definitely one of the worst logos in history of mankind, seriously.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,108
Bioshock in space. I know that it will be mediocre shit with on the nose social commentary but I will play it.

edit: also Judas, the plot twist is visible from miles away
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,305
Explore the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense.
The ship’s leaders tried to turn you into something you’re not: a model citizen. And you sparked a devastating revolution to tear it all down.
Ok, so I guess that's going to be controversial spicy bit for this game, Levine will very slightly criticize the pandemic psychosis, with the most gentle kiddy gloves possible, and it will nevertheless create a huge shitstorm. Let the games begin.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
686
Location
Lost Continent of Mu
edit: also Judas, the plot twist is visible from miles away
The trailer shows explicitly that the main character causes the robots to become selfaware so I assume that isn't the plottwist.

Uhh... that the main character is a robot? That all humans in the game are robots?

Explore the corridors of the Mayflower, a spacefaring city whose citizens are trained to spy on one another and tear each other apart for the slightest offense.
The ship’s leaders tried to turn you into something you’re not: a model citizen. And you sparked a devastating revolution to tear it all down.
Ok, so I guess that's going to be controversial spicy bit for this game, Levine will very slightly criticize the pandemic psychosis, with the most gentle kiddy gloves possible, and it will nevertheless create a huge shitstorm. Let the games begin.
So it's We Happy Few in Space with Robots!
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,209
Happy Few is before the scamdemic, but the plot was also about manipulating people with a special medicine. Desu Ex would be a more fitting match, as now Warren says it's totally baseless conspiracy fodder.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
686
Location
Lost Continent of Mu
A big part of We Happy Few is that if you don't conform the other citizens will beat you to death with frying pans. Comparable to "spy on one another and tear each other apart for the slightest offense" in the description.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom