Krice
Arcane
- Joined
- May 29, 2010
- Messages
- 1,648
I have to do something about the item weight data. I had an idea to use material and the size to calculate weight, but it's not that simple if you have only one type of size. I guess using some kind of 'shape' data would give better results, but I think it's difficult to figure out the volume from a shape unless you just use manual values. So it seems I just have to use manual weight for every item, which also is super tedious, because you have to guess how heavy everything is. I think for this reason some games use imaginary units for item weights, like "stones", because it's just way easier than using actual, realistic weights. I'm thinking about doing the same, but with internal "scientific" weights to calculate some light-weight (pun intended) physics calculations etc.