Broseph
Dangerous JB
To make narrative-driven games for the core gamer that are highly replayable.
That description sounds a little like
Fixed that for you buddy.
To make narrative-driven games for the core gamer that are highly replayable.
That description sounds a little like
Major layoffs happen all the time for stupid reasons. You don't like it, vote Communist.
This isn't even a reason. It's like if the execs at BP said "I'm tired of managing this oil stuff, lets start a bake shop" and promptly fired 99% of their employees. Assuming Irrational is profitable there's no good reason not to simply hire someone else to do the job making AAA-derp bioshocks while Ken Levine goes off and does whatever he likes.
This event can in fact be compared to things that have already happened in the gaming industry:
1) Bungie's departure from Microsoft and their abandonment of the Halo IP, because they wanted to move on and their contract with Microsoft allowed it.
2) The ousting of the Infinity Ward founders and the departure of much of their staff, driven in part by the fact that they were tired of being forced to rehash Call of Duty.
Both of these events aren't exactly the same as what happened to Irrational, but there are enough similarities that we can say that it's not entirely out of the question that something like this could happen.
Yes all the hard work of licensing Unreal Engine has been done.He wants the IPs and the existing resources. I mean, they have a working game engine with Bioshock Infinite -- all the hardwork there is complete. Not like you need anymore fancy rendering tech to sell your current gen games because they're still basically last gen with higher res rextures (at best).
Totally different though. In those cases those are people leaving that want to leave. In this instance it's Levine wanting to leave, and btw fuck everyone else working there, you are now out of a job. Nothing stopped Levine from leaving with a few people and letting someone else run the joint.
You're going to love this.He wants to take the IP with him. F*ck them all, he could care less. Sounds like many of them were the last to know. A true bastard.
If he wanted to leave, he could take a few select members with him and put somebody else in charge of the company. But that is not what a sociopath would do.
He would just fold, take the IP with him and row away in a little boat with some of his friends after punching holes in the bottom of the ship.
It's a long list but I am adding Ken Levine to the list of people I have to recognise their names in the future so I know what kind of bastardry to expect. I'm terrible with names but some a**holes warrant remembering. Ken Levine. Levine, is that Irish? I am trying to tag something to the name with association so I will remember what a bastard he is.
Oh, the sweet taste of bitterness from the young ones.Also, Ken Levine could learn a thing or two from Mass Effect.
The "lego building blocks", the "primitives", the "elements" of "a story"... it's caled a fucking event. Events build stories, it's a series of events that makes a fucking story. There isn't any mysterious quintessential thing that makes up a story - it's a thing that happens. It's called causality. You know, causality isn't as hard to understand as as quantum mechanics.
Mass Effect 3. Go play the 3 endings laid over each other. If all you're going to do to is design systems so identical events can be overlaid just like that, you're not doing fucking shit. Your code if a pile of crap if that's all it can do to weave a story. You're as bad as EA if that's what you're pillaging a company to set out to make.
Do you want to know what really builds a story in a game? I'll tell you what: It's simulation. It's actual game mechanics. That's to say, shit that isn't hard-coded or smushed or copypasted or hamfisted together like your typical Mass Effect ending cinematic. A true "story driven" experience with player input is not a slideshow, it is a chain of dynamic events.
Download Dwarf Fortress and marvel at all the little mechanics that culminate into a unique "story" each time you play. It's that kind of dedication to building functions, mechanics and systems which generate dynamic stories. Your block-building strategy is only going to create flat "choose your own adventure stories" with copypasta cinematics like ME3.
BOOM!Behind every misanthrope is a person who started out with the highest ideals … the problem is they kept almost all of them.
Yes, the name comes from a small town in Ireland situated between Goldstein, Cohen, and Shalowitz.Ken Levine. Levine, is that Irish? I am trying to tag something to the name with association so I will remember what a bastard he is.
Levine is the ultimate jizzbag. Can't wait to see the 2deep4u shit he spews out in indieware.
you would hire somebody who designed those shitty bioshock infinite levels just because of tits? you're what's wrong with the gaming industryWoah, for a moment there I thought she was in a bathtub with only foam covering her breasts. Would hire.
but without bethesda, who would drive japanese game devs to improve their games...Who knew it was that easy, I hope Bethesda follows suit.
When you've made a living out of finding incline in the most desperate times, like mr. racofer here, sometimes you can't help but feel that incline creeping up even at the most unappropriate of times.you would hire somebody who designed those shitty bioshock infinite levels just because of tits? you're what's wrong with the gaming industryWoah, for a moment there I thought she was in a bathtub with only foam covering her breasts. Would hire.
Levine, is that Irish? I am trying to tag something to the name with association so I will remember what a bastard he is.
Levine was born in Flushing, New York to a Jewish family, though he considers himself an atheist.
The fuck is wrong with you?Totally different though. In those cases those are people leaving that want to leave. In this instance it's Levine wanting to leave, and btw fuck everyone else working there, you are now out of a job. Nothing stopped Levine from leaving with a few people and letting someone else run the joint.
he could care less
actually a lot stopping levine from doing that. most importantly the fact that irrational has been owned by take two for the last seven or so years and considering how they have been shuffled, split and renamed over those 7 years, this smells of glorious leader taking blame for corporate restructuring and even if it weren't he's prolly bound by a contract that prevents him from working on games for a few years should he leave out of his own volition.Nothing stopped Levine from leaving with a few people and letting someone else run the joint.
Also System Shock 2 isn't a RPG, even Avellone says so.