>Uhhhhh so what mods do you guys recommend for this endlessly replayable game that reached the very peak of emergent gameplay
You're watering down a perfect experience you fucking plebeians. The hoi polloi these days, I swear.
This is a major exaggeration. There are some interesting things that happen systematically, but overall the game is very static and underbaked, which creates a serious lack of reactivity and C&C.
Kenshi is just like Morrowind in that the devs created a fascinating, vibrant world with a ton of interesting factions, goals, secrets, etc.... and yet no one is really doing anything. Just like in Morrowind, in Kenshi aside from random meaningless skirmishes out in the wild, everyone is just standing around waiting for the Player to do something. Except unlike Morrowind, in Kenshi there are no questlines to follow that alter the world state... just a few "triggers" that create change if you force them through on your own. Otherwise, you can barely even talk to anyone.
I don't think the game needed handcrafted RPG quests like finding Fargoth's ring or becoming head of the Mages Guild, but they needed to create more opportunities for the Player to roleplay and feel like they are part of the world. It's weird that you have all these factions who clearly have goals and problems that they could use your help with, but the game offers no pathway to join them or have meaningful interactions.
Hopefully this is something that gets addressed in Kenshi 2 so that it feels more like an actual living world, and not just a big sandbox with pretty environments and a lot of NPCs standing around with nothing to say or do.