Let me preface this by pointing out something people seem to forget. Squad is not working on this game because it's a labor of love. It's not a free mod. It wasn't a gift. Squad is absolutely no different from the development team who made Mechwarrior Online, Tribes Ascend, Sins of a Solar Empire, Minecraft, or the team that's currently working on Planetary Annihilation. Their team is also no smaller than most of these. This community has a chronic problem of fanboyism, people who have become exceptionally emotionally attached to the game and are willing to pour praise on the developers for everything they do, like every patch is a gift from god we should be thankful for. Do you think these people would be worshiping every patch Crystal Dynamics releases, the team behind Tomb Raider? Some people have this almost religious obsession with indy games, that because they aren't "evil publisher backed", therefore everything they do deserves to be defended to the death and they should never get criticism.
So let me ask this: What does Squad have to actually show for the last seven months?
I'll be honest, at this point in time, I honestly don't even care what Squad is working on any more. I care more about what the addon developers are doing, because their progress is better, their features are better, they seem to spend more time actually working on the game, and they've contributed significantly more to any interest myself - and probably many others - have in this game. As far as I'm concerned, 0.18, released last November, was the last time Squad actually did anything worthwhile. Development could've stopped since then and I wouldn't even have noticed. The team has grown in size considerably, and yet its progress seems to have slowed to almost a stop. Patches are no longer something I look forward to - all they're going to do is break my plugins - which at this point matter more than any Squad features - and give me nothing new or exciting.
Let me give you an example of what I consider to be a growing case of ineptitude:
- We were told .20 would include a system for 'modding' parts via changes in a separate .cfg, so you can change fuel tank values without messing with the original part.cfg. Not only was this system broken and not fixed in either of the 0.20 hotfixes, but a member of the community had to work with their primary code monkey to fix it.
- Remember when 'tweakables' were announced ages ago? Probably at the end of last year or maybe early this one? That same guy who fixed 0.20's broken feature for them also had time to implement the tweakable system for fuel tanks.
- Both of these features were developed and released inside of one week. He then also practically remade from scratch reentry heating, another promised feature we have yet to receive, in just a few days.
Christ on a cracker, three features we were promised months ago, some even longer than that, and it took a guy not even getting paid by Squad a week to make all three.