Is it Thursday yet? No? Okay, I'll check back later.
Kickstarter is simply not enough to afford even a poverty living wage for more than a few people for a few months, it's as simple as that. It always was a pipedream.
This stupid argument again? The F2P game is the same fucking game mechanically speaking and the single player game is still getting released.
It's HHR, that's essentially his Modus Operandi.Moronic blanket statement.
This stupid argument again? The F2P game is the same fucking game mechanically speaking and the single player game is still getting released.
Good point, the MP of Conquistador and the DRM version of Shadowrun are going to be different games mechanically and the single-player games will never be released.
Oh wait...
Apple meet orange.
Kickstarter is simply not enough to afford even a poverty living wage for more than a few people for a few months, it's as simple as that. It always was a pipedream.
Kickstarter is simply not enough to afford even a poverty living wage for more than a few people for a few months, it's as simple as that. It always was a pipedream.
Tithe - 10%
Donating to the "Cure homosexuals" and "Take condoms away from Africans" organsiations - 10%
Sending your children to a Catholic school - 20%
Income lost to work distractions such as prayer and perfecting religious doublethink and hot waitresses - 10%
Some of us don't have your expenses HHR.
Kickstarter is simply not enough to afford even a poverty living wage for more than a few people for a few months, it's as simple as that. It always was a pipedream.
Moronic blanket statement.
Why not present a proper budget for a core game and then upgrades showing proper and realistic estimates for extra features, instead of asking for x amount of dollars and hoping to get 3 times more and then attaching random amounts to different features?
Apple meet orange.
1. Delay because of "distribution issues" with an announcement of multiplayer.
2. A delay in order to work on a F2P game.
3. A decision to not give the same support to the DRM-free version of the game.
So 1 and 3 are similar, and 2 is completely different. Some interesting logic you got there.
Kickstarter is simply not enough to afford even a poverty living wage for more than a few people for a few months, it's as simple as that. It always was a pipedream.
Moronic blanket statement.
Not really no, of course established studios with especially glamorous franchises to parade around like inXile and Obsidian will garner enough revenue on the strenght of nostalgia and many dedicated RPG fans, but otherwise very, very, very few games can amass a really significant sum of money. Most of that goes to pay for tons of different stuff.
Even the guys on The Banner Saga admitted that they took no income for themselves despite making 7 times more than planned, and they were forced to start a free-to-play minigame to subsist.
The only exception would be people out of second or third world countries who have lower living standards, but even Aterdux has run out of money.
lol just lol. Definitely going with Steam cause fuck that.These updates will require Backers to re-download the game from the Harebrained Account Website, since it will not include auto-patching functionality.
Why can't the just offer manual patches? Re-downloading the entire game on every update...what the fuck.We will be updating/bugfixing the DRM-free versions (Windows, OSX, and Linux) of Shadowrun Returns, maintaining them along with the Steam versions. These updates will require Backers to re-download the game from the Harebrained Account Website, since it will not include auto-patching functionality.
Why not present a proper budget for a core game and then upgrades showing proper and realistic estimates for extra features, instead of asking for x amount of dollars and hoping to get 3 times more and then attaching random amounts to different features?
Fuck if I know. Poor planning? Dishonesty? Hoping to get more money by being vague which actually seems to work, at least if you're a big name?