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KickStarter Kickstarter Watch.

Grunker

RPG Codex Ghost
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Oct 19, 2009
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27,843
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Copenhagen
It was a serious question though. Everything we'd like is horrible hipster-stuff. I wonder what Skyway would like.
 

evdk

comrade troglodyte :M
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I don't know, given that his little trolling attempt / rant is full of factual inaccuracies, I didn't actually think it represented his real opinion, so why bother trying to get serious answer out of him. You'll get some variation of the EVIL PUBLISHER / codex has threads about games it claims to hate, co it means it loves them instead spiel, followed by being told to fuck off.

But of I remember skyway-kun's top ten correctly, then probably Baldur's Gate 2 Part 2
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Clearly Evil Publishers were preventing Obsidian from doing turn-based RPG like they always wanted so when they got a chance they started doing RTwP + cooldown DAO clone
Obsidian has never made a turn-based RPG and even as Black Isle Planescape: Torment and Icewind Dale I+II weren't turn-based. The only exception was Fallout 2.
As for not being able to make RPGs like another KOTOR, continue with Neverwinter Nights and similar and having to do "ARPGs" like Alpha Brotocol and Aliens RPG for SEGA or Dungeon Siege III for Squeenix to pay the bills, that is provable fact from their various pitches to publishers that got rejected.

Evil EA fucked Stoic devs but they survived and turned Banner Saga into three games after Kickstarter for which backers must pay again and again. Also stats are for nerds.
People have already told you several times that this wasn't the case and people knew what they were pledging for from the start (in fact this was the main reason why I didn't), I'm not sure how to make it any clearer to you than this (you can't even change any tier descriptions on KickStarter after they've been already posted, so it was there from Day 1): http://www.kickstarter.com/projects/stoic/the-banner-saga
bannersagaavum1.png


Shadowrun devs promised their backers noDRM version in an awesome RPG but now they have no choice but DRM version also no inventory and unlimited ammo! Good thing they ditched all those Evil Publishers - they would've forced them to dumb down the game
This one seemed kind of shady and tablet-gamey for me from the beginning and I didn't pledge, but they didn't go back on their promises either: http://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/453037
To reiterate, our Backers don’t have to choose a DRM-free version of the game or a Steam version of the game. You get both.
  • Backers who want a DRM-free experience with Shadowrun Returns (on Windows, OSX, and Linux) are getting the game, editor and all, and will be able to transfer community-created story files and update executables manually. (It works just like a non-Steam version of Skyrim: you can install mods manually or via a 3rd-party tool such as Nexus.) The DRM-free version will not require any internet connection or any form of online authorization to play. In addition, Backers who like the convenience and reliability of Steam and who want automatic updates, easy-to-browse content, and a DLC store are getting them.
  • We said that post-Berlin Campaign DLC would only be available on Steam but we never said why. We regret the omission. The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM. This didn’t come up earlier because the situation was complicated by the number of parties involved in the license and because the process was “ongoing”. Ultimately, we were able to successfully negotiate an exception with Microsoft for us to provide our Backers with a DRM-free version of the Kickstarter rewards (specifically the game and the Berlin Campaign) but that exception does not extend to non-reward DLC. So unfortunately, we cannot sell or give away DRM-free versions of the game or DLC on stores like GoG, and that’s why any future Shadowrun Returns DLC will only be available for purchase on Steam.
  • We will be updating/bugfixing the DRM-free versions (Windows, OSX, and Linux) of Shadowrun Returns, maintaining them along with the Steam versions. These updates will require Backers to re-download the game from the Harebrained Account Website, since it will not include auto-patching functionality.
shadowrunw3u8p.png
And I'm not sure why you think they would go through all that trouble if it wasn't indeed "publishers" (e.g. Microsoft) again and they didn't want to keep their promises.

Jagged Alliance ending up firmly in hands of trashmakers for "soccer dads" who can play the game only for 30 minutes. They will have full control of raping it. Of course Evil shitComposter will get their cut too.
I don't really know anything much about the new Jagged Alliance, haven't visited the KickStarter page even once and haven't played any of the shitty recent 3D reincarnations but even though I think that most of the newest stuff is low quality trash even here I'm inclined to believe that you will end up talking out of your ass in the end.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
DRM-free version... without patches, mod support and the ability to install any further DLC the moment any kind of DLC is out. So basically a castrated game if you don't want DRM. And if you will choose it you will have to buy Steam version again, a second time if you want more content.

But hey Kickstarter is for gullible people who can't see a forest behind trees like you just did.

We said that post-Berlin Campaign DLC would only be available on Steam but we never said why. We regret the omission. The reason is that our license to develop Shadowrun Returns actually requires that the game and its DLC be distributed under DRM.
"We forgot to mention that our license requires us to use DRM when we promised a noDRM game but hey we are telling it to you now because we got your money anyway" ? :lol:
They bullshit no worse than some EA. Those poor talented developers who suffered so long under the pub boot!

Banner Saga? They promised a single game first, only later it became 3 chapter bullshit.
 

stony3k

Augur
Patron
Joined
May 8, 2007
Messages
470
Strap Yourselves In
Sounds interesting, at least it's a different setting than usual. Let's see if they can pull it off, since it's already funded.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
So what if they announced 3 chapter shit day one on kickstarter? Why don't you whine about evil publisher forcing them to milk the not yet existing game and forcing people to pay thrice?

Hurr evil publishers always forcing devs to milk gaemz!
Independent Stoic goes to K$ , suddenly it's 3 games and not 1 even though the first one wasn't even in production yet.


That's not a bad idea actually. Kotors are better than any "RPGs" that came out in the past 4 years, maybe more
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
DRM-free version... without patches, mod support and the ability to install any further DLC the moment any kind of DLC is out. So basically a castrated game if you don't want DRM. And if you will choose it you will have to buy Steam version again, a second time if you want more content.

But hey Kickstarter is for gullible people who can't see a forest behind trees like you just did.
Not only are you full of shit but apparently you can't even read, here I will quote the pertaining parts again for you, one of them was the very first sentence:
To reiterate, our Backers don’t have to choose a DRM-free version of the game or a Steam version of the game. You get both.
The second right beneath it:
Backers who want a DRM-free experience with Shadowrun Returns (on Windows, OSX, and Linux) are getting the game, editor and all, and will be able to transfer community-created story files and update executables manually. (It works just like a non-Steam version of Skyrim: you can install mods manually or via a 3rd-party tool such as Nexus.)
The other one near the end:
We will be updating/bugfixing the DRM-free versions (Windows, OSX, and Linux) of Shadowrun Returns, maintaining them along with the Steam versions. These updates will require Backers to re-download the game from the Harebrained Account Website, since it will not include auto-patching functionality.

"We forgot to mention that our license requires us to use DRM when we promised a noDRM game but hey we are telling it to you now because we got your money anyway" ? :lol:
They bullshit no worse than some EA. Those poor talented developers who suffered so long under the pub boot!
Or maybe they... you know, didn't know this would be such a problem? I ask you again why they would go through all this trouble to appease their backers if they didn't care? Although I agree that not saying they have to be Microsofts bitch was a rather large omission on their part...

Banner Saga? They promised a single game first, only later it became 3 chapter bullshit.
No they didn't, the reward tiers which say "Chapter 1" were there from the beginning and you can't change those after a campaign starts, it was also the very reason why I didn't pledge for it.
The Funding period was also between Mar 19, 2012 - Apr 20, 2012 and the "Last updated" sign on the big FAQ in regards to the Chapters says: "Last updated: Sunday Mar 25, 4:31pm EDT"
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
I choose to believe Skyway's trolling, just like I chose to believe Grunker and Infinitron were in that other thread.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
An interesting comparison between Kickstarter and Indiegogo, nothing particularly new but made from a developer perspective:
IndieGoGo.com versus Kickstarter.com

There are many crowd funding sites including several new ones specializing in games. I know them all to just be a lot of hot air and expect them to go under in a year. But IndieGoGo has had some staying power and is an alternative to Kickstarter when you want to fund something outside the scope of kickstarter or if you cannot find someone to work with in the USA. While Kickstarter is certainly in need of many improvements, they are by far the king on this domain.

As I’ve preached in many of my blogs, the key to crowd funding is getting people to notice you and talk about you. Social Network plays a very key role in your success. But as much as half of your success could be attributed to the organic traffic on the site you’ve chosen to launch on.
recently ran an IndieGoGo campaign for the first time and I was very disappointed. I run Minion Games, a proven company with 7 Kickstarter campaigns under our belt and several more from my other company Kickin’ It Games. I like to think I know what I’m doing. I’d like to think that my customers would follow us wherever we go. I was wrong…

I ran two more or less identical campaigns on IndieGoGo and Kickstarter within a month of each other. I performed the same amount of marketing for both campaigns. I reached out to my network of customers and followers for both campaigns. I did very little different between both campaigns. What did we find? Well IndieGoGo campaign made about $2000 and Kickstarter made that in the first day and it’s now nearly $10,000 in 2 days.
The obvious take away here is that it’s extremely obvious that everyone’s first (and only) choice should be to use Kickstarter if at all possible.

TIP: It is also very important to accept payment in US Dollars as English Pounds scare people away.
On IndieGoGo which only got pledges of $2052 before it expired and failed. During this process I was able to make use of their interface and found out many of the differences between Kickstarter and IndieGoGo:
IndieGoGo uses YouTube videos and no splash image (Kickstarter has it’s own video hosting and allows you to define a nice splash image page that you can change to highlight things about your campaign)
Pledgers are charged when they back you and refunded if the campaign fails (Kickstarter only charges pledgers when the campaign ends successfully)
Can’t modify your pledge as a backer (Kickstarter allows pledgers to change their reward level and their total dollars pledged during the campaign. This is extremely valuable in Incentivising people to pledge more later in your campaign)
You cannot cancel your pledge once it’s made. The creator can only refund you after the end of the campaign. (Kickstarter you can cancel your pledge as long as it’s not within the last 48 hours and won’t make it below funding)
Allows for a underfunded campaign to still be completed (collected) at a higher rate of 9% (instead of 4%) (Kickstarter is an all or nothing deal with 5% fee)
No automatic or group mailings, thus no mailings to reward levels (Kickstarter allows you to send a mailing to everyone in a reward level)
http://www.jamesmathe.com/indie-no-go/
 

MaskedMan

very cool
Patron
Joined
Jan 9, 2008
Messages
1,864,629
Codex 2012 PC RPG Website of the Year, 2015 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
900k for a point and click adventure game, I hope he has a massive preview/demo/press program lined up, this could be a nail biter. :eek:
 

Zed

Codex Staff
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Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014

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