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KickStarter Kickstarter Watch.

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I don't mind though, as long as the games I like are also being financed, because before kickstarter, there was no chance of non-popamole games being produced. Yes, it can be irritating that they're milking the KS for all its worth, but nobody is forcing you to give money to it. If some people want to throw money at successful companies and think it is worth the stuff they get in return, why are you bothered?
 

tuluse

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Jul 20, 2008
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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
If they sold editions 1-6, don't they have enough money to finance the 7th one?

Why would they, when they can get free money from KS?

Yeah, I'm getting tired of kickstarter lately. From kickstarting businesses it evolved into succesful companies wanting people to pay for their shit.
They still probably have more freedom by doing crowd funding and self publishing. Book publishers probably have requirements about art and number of colors and number of pages, how many tables you can have per X pages and all kinds of silly things.
 

udm

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Make the Codex Great Again!
http://www.kickstarter.com/projects/1718477862/void-destroyer

What is Void Destroyer?
Void Destroyer is a independent space combat simulator and real time strategy hybrid. It is the "game of my dreams" that I've spent the past 4 years developing. Void Destroyer is a single player game. It is heavily influenced by classic space sims with my own personal touches as well as feedback from players.

This project has permanent real estate in my mind - development never stops.

Why a hybrid?
There are many space simulations out there, but to me they always lacked that additional amount of control I wanted. Yes I want to be the pilot, but I also want to be the commander. Adding real time strategy elements fulfills that wish for me and I hope for you as well. 2D maps/control interfaces in space sims always seemed to be too limited. Thinking about this flaw in most games, I added the 3D tactical mode, which gives the player real time strategy controls.

Players have found similarities to the game Battlezone and some have used the phrase "Fly Homeworld."

In Void Destroyer you aren't a lowly pilot, you are in command yet still on the front lines.



Even has a playable alpha here: http://www.voiddestroyer.com/download.html
 

mikaelis

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Codex 2013 Codex 2014
http://www.kickstarter.com/projects/1718477862/void-destroyer

What is Void Destroyer?
Void Destroyer is a independent space combat simulator and real time strategy hybrid. It is the "game of my dreams" that I've spent the past 4 years developing. Void Destroyer is a single player game. It is heavily influenced by classic space sims with my own personal touches as well as feedback from players.

This project has permanent real estate in my mind - development never stops.

Why a hybrid?
There are many space simulations out there, but to me they always lacked that additional amount of control I wanted. Yes I want to be the pilot, but I also want to be the commander. Adding real time strategy elements fulfills that wish for me and I hope for you as well. 2D maps/control interfaces in space sims always seemed to be too limited. Thinking about this flaw in most games, I added the 3D tactical mode, which gives the player real time strategy controls.

Players have found similarities to the game Battlezone and some have used the phrase "Fly Homeworld."

In Void Destroyer you aren't a lowly pilot, you are in command yet still on the front lines.



Even has a playable alpha here: http://www.voiddestroyer.com/download.html

Backed it up provisionally. Also, wee will see.
Also Zakrzewski : x
 

Overboard

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Joined
Mar 21, 2009
Messages
720
Sir, You Are Being Hunted is taking it up the arse from the UK's sales tax laws to the tune of 20%, although backers who declare that they are from outside the UK will help them ensure some of their total funding amount is exempt.

Reward survey
Hello! This survey is entirely optional for your tier. However, if you want to take a moment to answer it, you will be helping us out. As we detailed in one of our updates, we've fallen afoul of the UK's sales tax laws, which means we've paid 20% tax on every single backer's contribution. This was a big hit. If you live outside the EU and you backed Sir, You Are Being Hunted you can help us get back some of this money by providing us with your address. If you do this you are making sure we get all of the money you pledged.
Again, you don't have to do this, but if you do it will help make the game as good as it possibly can be.
If you have any questions you can visit the forum: http://www.big-robot.com/forum/ or mail us at support@big-robot.com Thanks!
 

Spectacle

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I asked about pledges as taxable income for a different kickstarter and this was what they said:


Researched tax consequences of crowdfunding - articles are inconsistent, but it appears there are no tax issues if under $1 million is raised, otherwise there may be consequences.
Discussed concept of “deferred revenue” with Michael - It means we don’t have to worry about closing Kickstarter in 2012, because we can treat the revenue as “deferred” - It is allocated to producing products we won’t be able to deliver until 2013, so goes as both income and liability on the books. “Deferred Revenue: Deferred revenues reflect situations in which money has been received, but goods and services haven't been provided. These revenues are also known as deposits, and they are not recognized as revenues in the income statement. Deferred revenues are not "real revenues" -- they don't affect net income or loss at all. Rather, they report on the balance sheet as liabilities. The journal entry to recognize a deferred revenue is to debit (increase) cash and credit (increase) a deposit or another liability account. When services or goods are provided, the entry is to debit (decrease) the deposit account and credit (increase) the revenue account -- the "real" one, which reports in the income statement and impacts net income or loss.”
Michael's example was that if a contractor receives advance payment for building a house (or a commercial building), it is expected that they will continue to incur expenses from the project over a period of time. So the calendar year in which he receives the money is irrelevant. That income is deferred revenue and must be accounted for at the end of the project. We're in the same situation - We will receive (assuming the Kickstarter campaign is successful) a lump sum, then will be paying contractor fees and other expenses from that over the following year. Each contractor will report personal income and presumably pay personal taxes on it. At the end of 2013, we'll have a record of income and expenses for the first game - and any deferred income we allocate towards the second game - and will pay business tax accordingly.

Gotta say, if Big Robot didn't do their homework, that's just unprofessional.

Sales tax is an entirely different beast though. It is not a tax paid by the company, but a tax paid by the customer, collected by the company. Whether the product is delivered this year or next year is irrelevant, the government still demands exactly the same cut of the sale price.

Of course, Big Robot should have accounted for this in their budget, but it's not something they can avoid paying. (They can use collected incoming sales tax to cover the sales tax portion of any goods they purchase for the business, but I assume the majority of their expenses will be rent an salaries, so that would only cover a small portion of the collected sales taxes)
 

Spectacle

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Sales tax is an entirely different beast though. It is not a tax paid by the company, but a tax paid by the customer, collected by the company. Whether the product is delivered this year or next year is irrelevant, the government still demands exactly the same cut of the sale price.

Of course, Big Robot should have accounted for this in their budget, but it's not something they can avoid paying. (They can use collected incoming sales tax to cover the sales tax portion of any goods they purchase for the business, but I assume the majority of their expenses will be rent an salaries, so that would only cover a small portion of the collected sales taxes)

Not necessarily, sales tax liability also depends on where the business is registered. They could've set up in Delaware or some other non sales tax jurisdiction.
They're in the UK so then they'd have to move everyone to Delaware, which would be expensive and require tons of paperwork, and that's assuming they could even get residency permits. There aren't any non sales tax countries in the EU (it's actually Value Added Tax, which works slightly differently). There's no way they could register in the US and still do the work from the UK without having tons of expensive tax lawyers, Her Majesty's Revenue and Customs would tear them a new hole. :)
 

Spectacle

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They're in the UK so then they'd have to move everyone to Delaware, which would be expensive and require tons of paperwork, and that's assuming they could even get residency permits. There aren't any non sales tax countries in the EU (it's actually Value Added Tax, which works slightly differently). There's no way they could register in the US and still do the work from the UK without having tons of expensive tax lawyers, Her Majesty's Revenue and Customs would tear them a new hole. :)

That is quite counterintuitive since the EU is made up of member states with tax regimes presumably more different relative to the US and one hears about such interestingly named financial innovations as "double irish with a dutch sandwich" all the time. But if that is true, then I may never back a UK kickstarter unless they can adequately explain their tax strategy. I want my pledge money making games, not welfare queens.
EU rules mandate a minimum VAT rate of 15% And yeah, if you're doing a kickstarter in the UK or anywhere else in the EU you should have a clear strategy for separating EU pledgers from the rest of the world, to minimize the number of pledgers you have to collect tax from.
 

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