Game is becoming more ruthless now with each new and side mission in Act III. The new enemy types have a huge HP pool, and some of their attacks, and attack combinations are really nasty. Also, some of the side missions in Act III are insane. I thought that that "The Wild Hunt" mission was pretty tough, but then I played the "The Red Knight" mission, and ooooofff, barely managed to do it with my A-Team (which means a lot of injuries and less vitality for the next missions). The difficulty curve on Hard is still good, imo, even though I complained about it at the start of my playthrough. Act I is difficult because you have very limited ressources (don't kick heroes for RP reasons!), have to play very carefully, and have to get kinda lucky with your item drops to make it through. Act II is where the game opens up, where you find a LOT of rare items, and where you can finally realize a lot of builds and team combinations, that can make Act II a cakewalk. It was definitely the most fun act, even though a little bit to easy. Act III brings you back to the cold reality by dropping you to really long main and side missions with enemies I described in the first sentence.
Also, the itemization in this game is pure bliss. Items feel impactful, they come with larger numbers instead of +5% more fire damage, and some items even give you nice modifiers like "Can't be backstabbed anymore", "Grants Heal Skill", or "Fires an additional arrow with 50% after hitting an enemy". Loving it.
Companions reactions are nice too, although they are pretty rare and not always consistent. Lady Morgawse having banter injections in a certain side mission that could have been completed before recruiting her felt pretty great, however, Sir Ector not complaining about Sir Dagonet trying to "eradicate" Christianity was pretty weak. Also, is it me, or does Sir Mordred feels kinda lackluster with his LVL 3 skills? It's kinda weird to see the main hero of the game being a generic tank with some spellcasting quirks.
Meh, anyway, I would love to see a fully fleshed out expansion pack for this game. It's really fucking good.
Also, the itemization in this game is pure bliss. Items feel impactful, they come with larger numbers instead of +5% more fire damage, and some items even give you nice modifiers like "Can't be backstabbed anymore", "Grants Heal Skill", or "Fires an additional arrow with 50% after hitting an enemy". Loving it.
Companions reactions are nice too, although they are pretty rare and not always consistent. Lady Morgawse having banter injections in a certain side mission that could have been completed before recruiting her felt pretty great, however, Sir Ector not complaining about Sir Dagonet trying to "eradicate" Christianity was pretty weak. Also, is it me, or does Sir Mordred feels kinda lackluster with his LVL 3 skills? It's kinda weird to see the main hero of the game being a generic tank with some spellcasting quirks.
Meh, anyway, I would love to see a fully fleshed out expansion pack for this game. It's really fucking good.