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King Arthur the Role Playing Wargame: How do I keep up?

attackfighter

Magister
Joined
Jul 15, 2010
Messages
2,307
This game is awesome, they got the difficulty just right (at least so far it seems...)

btw do archers cause friendly fire damage when the shoot into a melee? Logically they should, but from limited testing they don't appear to.

ALso todays steam discount is shitty as fuck. Oblibion for $5? :roll: That should be the normal price, and anyways considering Oblibion 2.0 (aka Skyrimway) is out who would want to buy the obsolete older model? Only the consolist of tards would see this as good deal.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Yes, they do cause FF - it's probably the only valid strategy to take down giants by slowing them down with expendable light infantry while the arrows do collateral damage.
 

RK47

collides like two planets pulled by gravity
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Dead State Divinity: Original Sin
Yeah, been wondering about that too. I hope they don't release at a bad time and miss out on sale cause people's wallets are spent over Xmas.
 

Fluent

Arcane
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The Real Fanboy
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Messages
830
bit of a raising of the dead here, but I also ran into the same problems with the game overwhelming me after the first several battles. In fact, new quests that were time sensitive started popping up way across the map in a forest region, and I had no chance to even make it that far let alone try to complete them in time. Is there some trick to not being overwhelmed here? Some way to slow down the game progression? I take it pretty slowly myself and at a leisurely pace. I was hoping it would be possible to play the game that way but it didn't seem possible on my first try. Might give it another go if there's a way to not get overwhelmed. And what difficulty should a newb-yet-rpg-veteran play at? Thanks! <3
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
I redid a whole campaign in hard last year, which quest are you referring too ? Also past a certain point in a game, a second army at least is mandatory to keep thing in check while wandering with your main force.
 

Chippy

Arcane
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6,241
Steve gets a Kidney but I don't even get a tag.
Everyone else has covered the tactics, but I suggest you read some walkthroughs before making any major decisions on who to side with. Save as often as possible. I replayed the game several times because there's two ways to go down the Pagan route, but only one of them leads you to getting Merlin as a knight. From memory, I think you had to get London as Camelot.

All these little intricacies in the game that I suppose were designed for replay value, but often didn't make sense. Still this is probably one of my favourite games of all time.
 

Fluent

Arcane
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The Real Fanboy
Joined
Apr 8, 2021
Messages
830
I redid a whole campaign in hard last year, which quest are you referring too ? Also past a certain point in a game, a second army at least is mandatory to keep thing in check while wandering with your main force.

it was several quests aimed at the forest in the middle of the map. i'm not quite sure of the details but they were popping up faster than i could handle them. good tip on the 2nd army, though. will keep that in mind.

Everyone else has covered the tactics, but I suggest you read some walkthroughs before making any major decisions on who to side with. Save as often as possible. I replayed the game several times because there's two ways to go down the Pagan route, but only one of them leads you to getting Merlin as a knight. From memory, I think you had to get London as Camelot.

All these little intricacies in the game that I suppose were designed for replay value, but often didn't make sense. Still this is probably one of my favourite games of all time.

just curious, what do u like so much about it? i remember liking it quite a bit when i played too, but i'm just curious on your thoughts on it.
 

Darth Canoli

Arcane
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Perched on a tree
King Arthur collection is on sale for 4€ on gog.

King Arthur Collection includes the following:
- King Arthur - The Role-playing Wargame
- The Saxons expansion
- The Druids expansion
- Knights and Vassals DLC
- Legendary Artifacts DLC
- King Arthur: Fallen Champions standalone expansion
 
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DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Everyone else has covered the tactics, but I suggest you read some walkthroughs before making any major decisions on who to side with. Save as often as possible. I replayed the game several times because there's two ways to go down the Pagan route, but only one of them leads you to getting Merlin as a knight. From memory, I think you had to get London as Camelot.

All these little intricacies in the game that I suppose were designed for replay value, but often didn't make sense. Still this is probably one of my favourite games of all time.
Can a new player actually play normally and have a good time? Having to read a walkthrough to play a game has the smell of metaknowledge overload and that is bad game design. It is no fun to reload and reload until you finding a specific thing that you need to do on a specific order, that isnt good gameplay, just abusing the load button to acquire the required metaknowledge.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Insert Title Here Pathfinder: Wrath
Oh yeah, I forgot about the most important tip concerning the provoking of spellcasting: Hide all troops in woods, so that they're invisible. When you are in firing range of enemy spells, keep taking out various cannon fodder from the forest. Press the assault once enemies are all out of mana.

Lol, sounds like American Revolutionary War.
 

Fluent

Arcane
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Can a new player actually play normally and have a good time? Having to read a walkthrough to play a game has the smell of metaknowledge overload and that is bad game design. It is no fun to reload and reload until you finding a specific thing that you need to do on a specific order, that isnt good gameplay, just abusing the load button to acquire the required metaknowledge.

I played it and had a blast, just assume u are going to miss things on your first run and play naturally, I guess. My issue was that quests were spawning too soon for me, and i believe they were time sensitive. I could be wrong or could have done something wrong to provoke that. But I'm definitely giving it another go without a guide or walkthrough, I want to experience it all as it comes. Give it a shot, it couldn't hurt.
 

Fluent

Arcane
Patron
The Real Fanboy
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Messages
830
from what I remember and now with my first hour playing again, this game is phenomenally deep. So rich in things to do outside of combat as well as tactics in combat, it's amazing a game like this even exists for us to enjoy! Shocks me whenever I find these somewhat obscure gems that are just overflowing with features and cool "stuff". Give it a spin, it's well worth it. :)
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
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Djibouti
King Arthur is one of my favourite games, and probably favourite RTS, of the previous decade. This only makes me ever more upset about the direction they took afterwards by focusing on diablo clones :prosper:
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
I mean, there is a few broken things in the campaigne that you could check , or jusk ask here if you have a doubt about something, but a walkthrough is certainly not needed.

My issue was that quests were spawning too soon for me
Most of the main quest are triger-sensitive, and the game clearly tell you for whicj one you should hurry.

Quest on a timer are either coming from the dlc ( those with the 40 tunr limit) or are random event.
 

Chippy

Arcane
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6,241
Steve gets a Kidney but I don't even get a tag.
I suggest you read some walkthroughs before making any major decisions on who to side with.

the fuck is this

no

Gives newbies a heads up that's all. If they're half as autistic as I am, they could spend hundreds of hours playing the game and then: "Ow fuck! I chose the wrong thing, and now need to reload on months of gaming!". And then they leave a shit review and never play the game again. Or they just level up in autism as I did and replay the whole thing.

Everyone else has covered the tactics, but I suggest you read some walkthroughs before making any major decisions on who to side with. Save as often as possible. I replayed the game several times because there's two ways to go down the Pagan route, but only one of them leads you to getting Merlin as a knight. From memory, I think you had to get London as Camelot.

All these little intricacies in the game that I suppose were designed for replay value, but often didn't make sense. Still this is probably one of my favourite games of all time.
Can a new player actually play normally and have a good time? Having to read a walkthrough to play a game has the smell of metaknowledge overload and that is bad game design. It is no fun to reload and reload until you finding a specific thing that you need to do on a specific order, that isnt good gameplay, just abusing the load button to acquire the required metaknowledge.

Yeah, you can just play the game first time and it'll be a blast. Personally I'm a big fan of the Arthurian legend, so I wanted my first playthorough to have certain knights in it before I completed the game. Merlin, The Green Knight (fucking awesome), Balan or Balin (take on whole armies themselves), and I remember getting Caradoc was easy to miss. But he was particularly awesome. I suppose it depends on how much you like the game to replay it multiple times to find all of the hidden gems. I remember asking how to get Caradoc & looking for answers on the internet and it was impossible; but I'd got him on my first playthough and forgotten how to get the guy on my second. Again, I think it's related to going down the stronghold > London route and not the Wales location.

Everyone else has covered the tactics, but I suggest you read some walkthroughs before making any major decisions on who to side with. Save as often as possible. I replayed the game several times because there's two ways to go down the Pagan route, but only one of them leads you to getting Merlin as a knight. From memory, I think you had to get London as Camelot.

All these little intricacies in the game that I suppose were designed for replay value, but often didn't make sense. Still this is probably one of my favourite games of all time.

just curious, what do u like so much about it? i remember liking it quite a bit when i played too, but i'm just curious on your thoughts on it.[/QUOTE]

It's been a few years, but off the top of my head:

  • Neocore did their Arthurian legend homework. They obviously loved the legend and it was evident in the art, music, and feel of the game.
  • Neocore don't give a shit about balance. Your knights can get wrecked by enemy archers, sidhe units, and cavalry, but they can become powerhouses that take on whole armies and it never gets old.
  • The graphics were awesome. The spell effects were particularly awesome. Level up crystal shard and cast it on an enemy army and you'll know what I mean. Get Merlin for the first time...your knights felt like the equivalent of medieval Space Marines.
  • It was the best version of a RTS/RPG lite game I've ever played. Neocore really know how to make class skills and spells stand out. Nothing in the skill tree felt wasted. Playing a Pagan knight that moved like a ninja through forest settings was as powerful as pulling down a metoer or casting a black hole on an enemy army.
  • It was packed with features. Not just the RPG elements (+ story) and classes, but the stronghold, the map locations, the types of units in your army. Get it right and you could have flesh eating giants in the same army as sidhe or regular troops.
  • They totally got how to make epic items epic. You could pick up a cursed sword and it would seriously weaken your knight, but you could remove the curse. They also gave the items backstories like in BG1.
  • They followed through on the concept of alignment & loyalty. Piss a knight off and he'll leave. But put the work in and you could have evil bastards on the same table as goody-goodies.
  • I'm missing stuff because I haven't played in a year or more, but finally: outside of Shogun Total War 2, the battles felt epic without them feeling cheap. If your knight stood against a entire army himself, it felt like you earned it to get that powerful. And each class of knight did it with their own style. Particularly as some of them had unique skills and spells. Plus they were not always so powerful that success was guaranteed. Unless you kinda gamed the system and ignored the passage of time.
It was one of my lasting disapointments that they didn't have time to complete the sequel. As it looked like they were gonna build on the first even more. I'll buy the next King Arthur game they make, but hoping they can go back to this with a third game in the future.
 

mikaelis

Prophet
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Joined
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Land of Danes
Codex 2013 Codex 2014
King Arthur is one of my favourite games, and probably favourite RTS, of the previous decade. This only makes me ever more upset about the direction they took afterwards by focusing on diablo clones :prosper:
Double upset that they abandoned them completely.
King's Crusade made on the same engine was giving me a constant crash after random missions (of course just before you are allowed to save). Never fixed as far as I am aware.
 

Fluent

Arcane
Patron
The Real Fanboy
Joined
Apr 8, 2021
Messages
830
Thanks for the posts fellas, they were interesting to read! :)

I have to say, I don't know if I've ever seen so much depth crammed into one game. Not only the tactics on the field of battle, but the out of battle stuff, the leveling up of hero units, just everything together makes an incredibly deep & rich experience. I had to actually stop playing and think about how I was going to level up Sir Kay. It's astounding levels of depth here, and it seems to be balanced in a way that u can carve out your own unique playstyle. I'm blown away frankly. I thought Crusaders was great (and it is), but this has even much more depth than that one does. Happy gamer. :)
 

Sarathiour

Cipher
Joined
Jun 7, 2020
Messages
3,276
I remember asking how to get Caradoc & looking for answers on the internet and it was impossible; but I'd got him on my first playthough and forgotten how to get the guy on my second. Again, I think it's related to going down the stronghold > London route and not the Wales location.

Pretty sure that getting caradoc is tied to wether you go old faith or chirstian.

Also, it's not wonder that codex like this game, it's a very unpolished game with a lot of charms and depth.
 

Chippy

Arcane
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Joined
May 5, 2018
Messages
6,241
Steve gets a Kidney but I don't even get a tag.
I remember asking how to get Caradoc & looking for answers on the internet and it was impossible; but I'd got him on my first playthough and forgotten how to get the guy on my second. Again, I think it's related to going down the stronghold > London route and not the Wales location.

Pretty sure that getting caradoc is tied to wether you go old faith or chirstian.

Also, it's not wonder that codex like this game, it's a very unpolished game with a lot of charms and depth.

Yes, but if I remember correctly there was 2 paths within the Old Faith. It was misleading because you could do the Merlin quests and still not get Merlin. In other words; maxing out old faith was not a guarantee that you would get all of the cool Old Faith knights. I wrote myself some notes for this in my installation (I think), but trust me, I spent months replaying this game to get the exact path right for the 12 Knights I wanted and it was...not easy.

You could follow the Old Faith and go for the Wales stronghold and if I remember correctly, the game played out differently to getting the stronghold in London. And still follow the Old Faith route.

Edit: These are my notes from when it was fresher in my memory. Spoliers. Please make any corrections as necessary as I'll probably play the game myself again in the near future.

Right I've cracked it for anyone else that wants to know: after 4 attempts and more hours than it should have taken: I got London/Logres first, then Powys declares war, then I did the Vision quest, and the Merlin returns/Caradoc/alliance with Wales quests pops up as soon as you get the Powys stronghold.

This unlocks the upper 2/3'rds of quests that had been locked in chapter 2 from my previous playthroughs, and as you get the Merlin Returns quest it should specifically say he will get the alliance with Wales.

No console codes, about 5/20 rightfull, and just before Aura of the Sidhe old faith. Chapter one finished, and only The Vision complete in chapter 2.

Picked Balin over Balan, don't exploit turns & levelling, Righteous alignment, Faith too high triggers Secrets of Merlin

Should say Merlin Returns NOT THE SECRETS OF MERLIN (Just high Pagan faith) Check enemies defeated and choices made in logres and wessex, also get avon castle (where quest begins).
 
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