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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Lord Romulus

Arcane
Joined
Oct 12, 2014
Messages
765
Okay, I've spent 25 hours on the game so far and I can't even start the archery tutorial, because up till this point, all I've done is run around murdering and robbing everyone, and whenever I try to start the archery tutorial I get an instant game over screen because it says I've lost Sir Radzig's trust. Is there anyway to fix this? I already have equipment like shortened Milanese cuirasses, grand bascinets, and ceremonial maces, but I can't even finish the combat tutorial because I've murdered like 200 people and stolen 136k worth of goods. I can't even get my broken equipment fixed because it's all stolen and none of the blacksmiths I've seen want to repair stolen goods.

I earned everybody's trust again by just storing all my stolen goods somewhere and going to jail for 10 days, which by the way, every killed NPC will respawn automatically after 10 days, even named ones. But now I've encountered what I'm pretty sure is a bug, where you have to pay people to make them talk to you, except they go back to asking for money again once you try to talk to them again. People who I stealth killed didn't seem to ask for money, but I maxed out stealth from all the stealth killing I did, so I decided to just mace everybody to death instead, but now they're mad at me after they respawned and want money every time I talk to them. This is fine for most people, except for Sir Radzig who's pissed at me again, because I couldn't help killing a few guards in camp, and now he wants 700 groschens each time I talk to him, so then I decided to just kill his horse, loot its armor, and now I'm stuck in the main storyline unless I either throw out most of my money to talk to Radzig, or they get this bug fixed.

Love how there's so many ways to go through the quests though, I got bored with doing all these menials tasks in the plague questline, so I decided to kill everybody (which was easy because half of them had the plague and you could just stealth kill them), including the captive bandit which let me skip the whole questline and talk to sir Radzig.
 
Last edited:

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,607
Location
Bulgaria
So, not sure if I just missed it, but I feel like compared to the rest of the prologue it's undervalued that your char at some time makes his first kill.
I mean, he is horrified by all the killing around him, but when he first kills somebody, it's just like "Meh, whatever"?!
Of course this shouldn't be a huge thing like it probably would be nowadays, but still.
I thought the same thing. For me the first person I killed were the two Cumans who had abducted you-know-who, so it from a character development point of view, it could be seen as self defense.
Didn't you kill the bandits at the prologue?
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,348
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Didn't you kill the bandits at the prologue?
No, how could I kill them, I was a wimp. From what I see I still am. I just watched a video where a guy was explaining about how to improve our melee skills saying that his level 14 was "part of the way". I thought the cap was lvl 20?
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
Combat can be easily broken making almost every fight (all fights?) trivial. Just keep stabbing (right mouse button) until the enemy runs out of stamina. Then every hit will connect. Drink a stamina potion before combat if you want.

I do this every time now. Whittling the enemy down with master strikes and ripostes is boring as fuck. Risen had a similar system where you had to time your attacks and defense, but it was substantially more engaging and fun than this clunky crap combat.
Higher level enemies block or master strike you extremely consistently, so for them an alternative is to move up to them to force them in a clinch, win it instantly by just spamming M1 and then spamming stab and hoping the shitty hit detection works.
yes clinch is the way. probally boar perk work too i have to try.

carge the enemy and make them lose balance, who care about parry and riposte?
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
So, not sure if I just missed it, but I feel like compared to the rest of the prologue it's undervalued that your char at some time makes his first kill.
I mean, he is horrified by all the killing around him, but when he first kills somebody, it's just like "Meh, whatever"?!
Of course this shouldn't be a huge thing like it probably would be nowadays, but still.
later, henry clearly show a reaction about killing and massacring people.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
Has feinting ever worked for anyone else? It seems completely and totally useless in real combat and only worked in the tutorial.
 
Joined
Dec 17, 2013
Messages
5,415
You do realize that while you can block regardless of direction, in order to riposte you have to do a perfect block, which is directional, don't you?

Moreover, the opponent can do the same to you.

There's an in-game character that teaches you that.

I am 100% sure you can perfect block without any directional input. I've been doing it all along, just by pressing Q, which always works and puts you into slo-mo as long as you hit it early enough.

And what the hell is a riposte exactly? Is it just attacking after you perfect block? Those attacks do not seem any different from regular attacks.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,949
I'm in the mid 30-ies of FPS. I have had no stutters to begin with, so I haven't used the anti-stutter mod. Maybe in my case it's my GPU that's the bottleneck (Gigabyte WindForce GTX 780 Factory OC)?
Disable HT and VSYNC. What CPU is that?
Vsync is already disabled, though this is not relevant in a case where I can't reach 60fps anyway. What is "HT"? My CPU is i7 4790k
Go into BIOS during boot, find Hyperthreading (or HT) and disable it, then test it again with that configuration file that set threads like sys_main_CPU = 3 ...

If that works, enable HT again, and try multiply values by two, aka
sys_main_CPU = 6.

If both works, post about it there. Perhaps developers would get some clue. (I was solving stuff like that 15 years ago... While I have talent for multithreaded programming, one of the best, they should still be able to handle stuff like this decently. It just needs some testing, and possibly few special cases in game engine.)
It does sound like he's GPU bound, rather than CPU.

In case AwesomeButton isn't GPU limited, and for any hyperthreaded (HT) CPU with 8 logical cores, these would be better settings:

Code:
sys_main_CPU = 6
sys_physics_CPU = 2
sys_streaming_CPU = 4

But yes, the original conceit of this advice is that you're limited by your CPU.
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
9,133
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
You do realize that while you can block regardless of direction, in order to riposte you have to do a perfect block, which is directional, don't you?

Moreover, the opponent can do the same to you.

There's an in-game character that teaches you that.

I am 100% sure you can perfect block without any directional input. I've been doing it all along, just by pressing Q, which always works and puts you into slo-mo as long as you hit it early enough.

And what the hell is a riposte exactly? Is it just attacking after you perfect block? Those attacks do not seem any different from regular attacks.

perfect block does not need any directional input, but doing perfect blocks are just a failstate for ripostes/master strikes imo
the riposte/master strike is when you press Q just as they start to attack (much shorter window than perfect blocks) and you also need to be holding your sword in the same direction as their attack. you will perfect block then immediately counterhit
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
In my second playthrough now. The combat is extremely fun when the balance and progression isn't fucked up early game, fights feel fun and challenging and enemies don't die to single pokes from swords. I am also focusing on mace/shield now.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,607
Location
Bulgaria
Didn't you kill the bandits at the prologue?
No, how could I kill them, I was a wimp. From what I see I still am. I just watched a video where a guy was explaining about how to improve our melee skills saying that his level 14 was "part of the way". I thought the cap was lvl 20?
I mean the two half naked peasant robbers that are on the road to skalitz. Not the assholes on the watermill.
 

Crabcz

Novice
Joined
Jan 22, 2014
Messages
3
I've watched some of Vavra's interviews in the last couple of days and this is what i got from them.

There were more than hundred people who tested the game, but they never encountered most of the bugs you can see on youtube because they require just the right combination of things happening at once or they were unable to recreate them. Whenever they repair a bug (set of bugs?) the game must be replayed (all 100 hours of it) to check if something else broke in the process. A release date needs to be set up months in advance and after certain day it can't be moved (you need to negotiate shelf space, print disks and deal with other distribution necessities). So any postponment must be well in advance and even then it would be painful and with diminishing returns. The debugging phase should last couple more weeks.

Release and debugging have been keeping busy only smaller portion of the team so others (and himself) already work on some additional content. He confirmed the female protagonist and talked about the dog companion - complicated path mapping (path maps take a lot of memory and even autonomous movement/tree dodging of horses in woods had to be cut) and combat (during combat you stare straight ahead and all the animations - thousands of them - are done that way) so that's why all dogs are just medieval alarms, but they should be able to figure it out. He mentioned he really wants Czech dubbing but it's a major time (3 months minimum) & money investment which could be spend on developing something else. There is a small chance it could be a part of some DLC. He mentioned the possibility of blacksmithing which had to be cut as well.

They've created a lot of tools for the KCD development which took a lot of time and effort so they will reuse them in the future. He talked about releasing the tools to the modding community. The issue is that they heavily modified the cryengine and they have to check with crytek to see what tools they can release. Also the tools often have no documentation so only they can navigate through all their quirks. He named quest creating tool as something that could be released in the near term and also talked about possibility of selling some of those tools (he talked highly about some of them). The tools can create pretty much any game they want but they want to keep doing what they know how to do now. Beyond that he's being very vague. He didn't deny a continuation or another game from that era, but it's probably not 100% yet.

He also talked about money and that he started with $500 in his bank account which is coincidentally the same amount he's got there right now. The 17% stake in Warhorse won't change much because they plan to reinvest the money in their future projects.
 

Ramnozack

Cipher
Patron
Joined
Jan 29, 2017
Messages
900
You do realize that while you can block regardless of direction, in order to riposte you have to do a perfect block, which is directional, don't you?

Moreover, the opponent can do the same to you.

There's an in-game character that teaches you that.

I am 100% sure you can perfect block without any directional input. I've been doing it all along, just by pressing Q, which always works and puts you into slo-mo as long as you hit it early enough.

And what the hell is a riposte exactly? Is it just attacking after you perfect block? Those attacks do not seem any different from regular attacks.

perfect block does not need any directional input, but doing perfect blocks are just a failstate for ripostes/master strikes imo
the riposte/master strike is when you press Q just as they start to attack (much shorter window than perfect blocks) and you also need to be holding your sword in the same direction as their attack. you will perfect block then immediately counterhit
No, the direction you block in means nothing. All a master strike is like a perfect 'perfect parry'. As soon as a guy starts his attack animation you hit the block button and if you do it quick enough you will do the masterstrike.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,348
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I mean the two half naked peasant robbers that are on the road to skalitz. Not the assholes on the watermill.
Some random encounter happened to you which didn't happen to me. I ran straight to Talmberg and didn't meet any bandits.

Edit: there was a corpse robber on my return to Skalitz, but it was just one, and I chased him away.
 
Joined
Jan 11, 2013
Messages
288
With all the reports about bugs and questionable features in the game I was going to wait for several patches to buy it. But the whole drama about missing black people finally got to me. Today I was listening to a podcast called "Gamers with jobs" and the guy went for a 5 minutes rant about Vavra and the game and how the "community" gave the podcast authors shit for even mentioning the game on a previous show.

That's it, I'm buying the game now. I guess I'm easily manipulated.

I have only one question: is it better to play with a controller or is m&k okay? Can someone please share the impressions?
 

mungomunk

Barely Literate
Joined
Feb 25, 2018
Messages
4
Bathhouse Wenches, Lady Stephanie and Theresa. Who's next in line? How come I didn't get any collectable Witcher 1 style cards? This game truly leaves me wanting more...
 

Got bored and left

Guest
With all the reports about bugs and questionable features in the game I was going to wait for several patches to buy it. But the whole drama about missing black people finally got to me. Today I was listening to a podcast called "Gamers with jobs" and the guy went for a 5 minutes rant about Vavra and the game and how the "community" gave the podcast authors shit for even mentioning the game on a previous show.

That's it, I'm buying the game now. I guess I'm easily manipulated.

I have only one question: is it better to play with a controller or is m&k okay? Can someone please share the impressions?

It's totally fine with mouse and keyboard. Combat probably flows a bit better with a controller, but it works alright, and other things (specifically lock picking), are apparently way easier with a mouse. The interface isn't the best for m&k, but whatcha gonna do.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,238
Location
Azores Islands
I've watched some of Vavra's interviews in the last couple of days and this is what i got from them.

There were more than hundred people who tested the game, but they never encountered most of the bugs you can see on youtube because they require just the right combination of things happening at once or they were unable to recreate them. Whenever they repair a bug (set of bugs?) the game must be replayed (all 100 hours of it) to check if something else broke in the process. A release date needs to be set up months in advance and after certain day it can't be moved (you need to negotiate shelf space, print disks and deal with other distribution necessities). So any postponment must be well in advance and even then it would be painful and with diminishing returns. The debugging phase should last couple more weeks.

Release and debugging have been keeping busy only smaller portion of the team so others (and himself) already work on some additional content. He confirmed the female protagonist and talked about the dog companion - complicated path mapping (path maps take a lot of memory and even autonomous movement/tree dodging of horses in woods had to be cut) and combat (during combat you stare straight ahead and all the animations - thousands of them - are done that way) so that's why all dogs are just medieval alarms, but they should be able to figure it out. He mentioned he really wants Czech dubbing but it's a major time (3 months minimum) & money investment which could be spend on developing something else. There is a small chance it could be a part of some DLC. He mentioned the possibility of blacksmithing which had to be cut as well.

They've created a lot of tools for the KCD development which took a lot of time and effort so they will reuse them in the future. He talked about releasing the tools to the modding community. The issue is that they heavily modified the cryengine and they have to check with crytek to see what tools they can release. Also the tools often have no documentation so only they can navigate through all their quirks. He named quest creating tool as something that could be released in the near term and also talked about possibility of selling some of those tools (he talked highly about some of them). The tools can create pretty much any game they want but they want to keep doing what they know how to do now. Beyond that he's being very vague. He didn't deny a continuation or another game from that era, but it's probably not 100% yet.

He also talked about money and that he started with $500 in his bank account which is coincidentally the same amount he's got there right now. The 17% stake in Warhorse won't change much because they plan to reinvest the money in their future projects.
He's full of shit in regards to bugs. Game was launched in a terrible state bug wise, game stopping bugs, hard crashes on consoles that these fuckers had to notice, quests becoming impossible to complete due to npcs crapping out, etc.

Not to speak of performance and dialogue loading screens... Which for the life of me I'm still trying to understand why they are necessary.
 

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