There's even evidence jeanne d'arc survived, she escaped to Wallonie, led a mercenary band and finally wed a local lord and had kids.
You got it all wrong. According to recent research conducted by Gender Studies faculcy, she in fact wed a local lady. Then adopted some kids from Somali. Warhorse should stop pretending they don't know it.
lol 50 fps everywhere with gtx 1080, i5 7600k and 16 gb of ram
wtf help
Try to take down shaders and lightning a notch.
all low still 50 fps gg
I like how you cite famous Swedish research institutes like metro.co.uk
So, since you kids have now played it, how are the rpg elements? Good like in Arcanum, or almost non-existent like in the other console games you kids like?
Too much money went to grooming Vavra's beard and not enough paying off the shills.http://www.metacritic.com/game/pc/kingdom-come-deliverance
metascore a bit lower than i expected
Sounds like a janky piece of shit to me, LOLOL with all these apologist SHILLS, it's not everyone's fault that you like janky AmeriSHIT! [Insert gif of that rare bug that appears if you go out specifically looking for it to show that the game is indeed shit and at the same time indicate the cleverness and wit of the poster]Talking about time limitations, I'm currently replaying Fallout for the first time this decade. Damn, I forgot what a wonderful mess it was. Crashes, fucked up dialogue trees, quests that can't be finished... or activated, projectiles that hover in the air before moving towards the target... My current playthrough isn't bad, I only hit a few dialogues in which the interlocutor assumed I knew something I didn't, but I remember the first time I played it wasn't such a smooth experience. And yet it ended up to be one of my favourite games of all time.
the enemy spoke Hungarian.
So, since you kids have now played it, how are the rpg elements? Good like in Arcanum, or almost non-existent like in the other console games you kids like?
They're pretty good. Seems like most of the choice revolves around HOW you complete things, ala Deus Ex style. But with additional RPG elements added in. There's also a lot of the game you'll likely end up missing. But the whole "THE WORLD GOES ON WITHOUT YOU" narrative seems a bit overblown so far. Still hardly into the game but just my observation thus far.
Ex. Need to get something from person A.
Options:
1. Persuade A to give you item
-------------a. Bribe A to give you item.
-------------b. Threaten A to give you item.
2. Break into A's home to steal item
3. Kill A, take key, take item
4. Pickpocket A, take key, take item.
------------a. Wait for A to get drunk for easier pickpocketing
------------b. Poison A for easier pickpocketing
Managed to beat Capon at both archery and swordplay.
Console footage made both look very difficult, but I find both to be rather easy so far.
I also found some ruins with a footlocker that contained, among others, 200 groschen, a war hammer and a gambeson. Nice!
Ooh, where?
Actually, the reviews seem fine, according to Metacritic. There are few shit reviews they have taken into account for their metacritic score.Looks like people didn't buy into "reviewers say game is shit" for both sales and public response.
Global:
So, since you kids have now played it, how are the rpg elements? Good like in Arcanum, or almost non-existent like in the other console games you kids like?
They're pretty good. Seems like most of the choice revolves around HOW you complete things, ala Deus Ex style. But with additional RPG elements added in. There's also a lot of the game you'll likely end up missing. But the whole "THE WORLD GOES ON WITHOUT YOU" narrative seems a bit overblown so far. Still hardly into the game but just my observation thus far.
Ex. Need to get something from person A.
Options:
1. Persuade A to give you item
-------------a. Bribe A to give you item.
-------------b. Threaten A to give you item.
2. Break into A's home to steal item
3. Kill A, take key, take item
4. Pickpocket A, take key, take item.
------------a. Wait for A to get drunk for easier pickpocketing
------------b. Poison A for easier pickpocketing
How are the rpg mechanics? How is character generation, character building, itemization?
Interesting - it appears you can dress as a soldier in a stronghold with probably a 50-80 men guard, and you won't be recognized as an impostor by other guardsmen. They simply pass you buy. I guess a Hitman-like cover system is too much to ask for, but it looks funny.