vazha
Arcane
- Joined
- Aug 24, 2013
- Messages
- 2,069
Jews, please, only abusable in historically accurate ways.No jews please.
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Jews, please, only abusable in historically accurate ways.No jews please.
You are an anti-Semite, when the Jews say you are one.Claiming that some Israelis elites are dreadful supremacists who abuse their position of power to oppress Palestinians does not make someone an antisemite.
polearm was cut content.So I played a bit and... It seems to be the kind of game where exploiting the systems is much more fun than the actual story / gameplay. Not to say that its a bad game - far from it and I can clearly see significant work and effort went into making this, but when there are things this game doesn't handle well, it goes full retard and just completely fucks it all up. Like, what's with the omniscient guards & citizens? Couldn't they think of another, better mechanic to deter you from assassinating & thieving? Reputation system is completely random, I just got -70 in a town I went past through, not talking to anyone. And the biggest gripe of all - whats with two handed weapons? don't tell me there were no two handed swords / axes at that time? And what's with unstorable polearms?
p.s. And the mainchar has the most insufferably gopnik / slavs in tracksuit face ever. Whoever came up with that needs his Zeman barometer checked.
he's british.p.s. And the mainchar has the most insufferably gopnik / slavs in tracksuit face ever.
So the monastery quest
cant you confront pious without hin poisoning you? I triedto do the questas it is intender, and at the beginning it was actually fun, until i get the fact tjat antonius is themost likely t be pious, and when you confront him, there isnt actually a way to accuse him of being the criminal? Bodok has this option and either i missed it big time or the quest is just stupid. Because the premise was awesome. The early stage was awesome, but in the end you have to intentionally make a mistake to finish the quest the"right" way.
Wtf is this
he's british.p.s. And the mainchar has the most insufferably gopnik / slavs in tracksuit face ever.
that was fuckin dumb. In many levels.So the monastery quest
cant you confront pious without hin poisoning you? I triedto do the questas it is intender, and at the beginning it was actually fun, until i get the fact tjat antonius is themost likely t be pious, and when you confront him, there isnt actually a way to accuse him of being the criminal? Bodok has this option and either i missed it big time or the quest is just stupid. Because the premise was awesome. The early stage was awesome, but in the end you have to intentionally make a mistake to finish the quest the"right" way.
Wtf is this
If you want t finish it the "right" way, you have to allow him to poison you.
If you don't care about it, you can just kill him and leave (or anyone for that matter, as you can only get the die (the item needed to get to the bad guys camp), when you kill him after the reveal IIRC).
I dunno if the designer just did not have enough time to flesh it out or he is just a a semi competent savant
The Japanese already created that game:I want to be able to sit in the counting house hiring goy adventurers to kill my enemies for fun and profit.
Which is impossible in KCD1
he's british.p.s. And the mainchar has the most insufferably gopnik / slavs in tracksuit face ever.
I dunno if the designer just did not have enough time to flesh it out or he is just a a semi competent savantIf I recall correctly the design of the whole monastery, made by one guy, started in November 2015 and implementation (in prototype stage) started in late February 2016. One of the core troubles with the whole monastery was that it was a microcosm and as such required a huge set of new systems or unique spins on the existing ones and as a result it started working at least semi-properly almost year and a half later which coincides with design lock-down (or rather writing lock-down - for voice-over production reasons).
That monastery quest was the worst, I gave it time, but was so tedious and frustrating. I ended up just googling the shortest way to complete it. Job done. Failed a load of missions, but it was worth it :p
I took ages (with hindsight, quite enjoyed how detailed it was), and still failed a bunch of missions.
I've mentioned this gripe before, but I'll do so again here as it's relevant to the monastery - kill your target, silently, with no one around, and yet suddenly guards appear within seconds. So guards, who aren't even in the monastery, can suddenly teleport to the location just because the game knows you've killed someone, but no one else does.
I think the answer is quite self-evidentAre these things in any way fixable?
Hope died last.I think the answer is quite self-evidentAre these things in any way fixable?