Monkeyfinger
Cipher
- Joined
- Aug 5, 2004
- Messages
- 779
SQUEAL LIKE A PIG
Patch 1.5 Notes
New features:
- Henry can now wash away his sins by buying indulgences in
churches.
- Physically simulated women's clothing added.
- We scattered 16 new lore books around the world.
- Any forgotten or despawned quest items will now be moved to the
gravedigger's chest and the player will be notified via new quest"Lost
and Found".
Fixed issues:
- Guards no longer drop halberds. All previously dropped halberds
deleted. This should fix many performance and camera twitching
issues.
- Several bugs that caused abnormal CPU usage fixed. This should
improve performance for many players.
- Optimized lighting in battles should give the player few more FPS.
- Several crashes at the beginning of the first two quests fixed.
- Any remaining issues with going through doors should be fixed.
- Slow loading of detailed textures after long game sessions fixed.
- Archery tournament no longer causes inability to save.
- Infinite fader in archery tournament will no longer appear.
- Three more activities now have initial map markers.
- The game now autosaves on completion of most of the quests.
- The game now consistently autosaves before critical story events.
- Several helmet shadows added. Should fix any odd shadows of
player
- Many endless faders after dialogues fixed.
- NPCs now can swap weapons from melee to ranged faster.
- NPCs now reacts to player aiming at them with a bow and will try to
get to him faster, instead of only reacting to being shot at as
previously.
- NPCs being aimed at or shot at will no longer approach the player in
a straight line.
- A bug that prevented the player from talking to Father Godwin in
Mysterious Ways fixed.
- Corrupted autosave at the start of "Homecoming" quest fixed.
- It is no longer possible to stealth-kill NPCs in narrow spaces without
playing the animation.
- Cages in the quest "A Bird in the Hand..." should no longer disappear.
Any players with the quest in progress will have the quest reset.
- Master Karel now correctly goes to play dice in the evenings. So the
player can win all his money in "Rocketeer" quest.
- Executioner Hermann no longer keeps beating the player
unconscious when he is angry.
- Tutorial for axe and mace master strikes fixed.
- Miller Peshek can no longer get stuck in lockpicking tutorial.
- It is no longer possible to lockpick Peshek's tutorial trunk before
starting the tutorial, which was causing the tutorial to fail.
- Novice Antonius should no longer get stuck after saving while he
investigates the blood.
- Talking to Antonius before passing out from poison no longer ends in
infinite fader.
- When the player is ambushed during fast travel he will be placed
much closer to the enemies.
- Parts of Rattay Rathaus are now properly locked.
- Killing important NPCs during "Sheep in Wolf's Clothing" quest now
properly fails the quest.
- Erik now has lower RPG stats and is easier to persuade. This should
make the achievement/trophy Freud easier to achieve.
- The player can no longer evade some crimes by being mounted on a
horse.
- Knocking out Margaret during "Sheep in Wolf's Clothing" can no longer
break the quest.
- Killing the scouts near the mines before "The King's Silver" quest no
longer causes infinite fader in that quest.
- Loading the autosave from "The King's Silver" quest will no longer skip
one of the cutscenes in that quest.
- Final skirmish in "Robber Baron" quest no longer fails to start.
- The player no longer has the option to fix the leg of one of the
wounded if the wounded NPC is dead, which cause the game to
freeze.
- It is no longer possible to drop off the horse in "Run!" quest when the
player skips the cutscene.
- Encouraging Procopius to have his tooth pulled now works even when
the player has "Rocketeer" quest started.
- Objective now properly fails and gives more information in the journal
in "The House of God" quest when the player doesn't meet Zmola at
the scaffolding.
- "Gallows Brothers" quest can now be properly finished even when the
player steals the money in Talmberg.
- Hidden places in the monastery where the player could access his
horse inventory removed.
- NPCs should no longer sink into terrain on collision in Rattay.
- It is now always possible to knock on the bathhouse door in the "Next
to Godliness " quest.
- Saving the game while carrying a corpse no longer makes NPCs see
the corpse even after the player drops it.
- Fritz and Matthew are no longer frightened by corpses during "A Rock
and a Hard Place" quest.
- Any successful transaction now slightly raises reputation with traders
based on the transaction amount - only up to 75 reputation.
- Ambushers now carry torches at night.
- The player is now officially allowed to hunt in the forest after being
named Master Huntsman.
- The probability of ambush by just one stronger opponent is now much
higher.
- It is no longer possible to kill your opponents in "Chumps" minigame
without triggering crime.
- There should be more chatter dialogues between NPCs about the
deeds the player did.
- And 200 other bugs fixed.
On the other hand it shows how much of the game didn't work properly and in what (sometimes hilarious) ways.
If I want a documentary, I ll watch David Attenborough. Would be better if they fleshed out polearm & mounted combat, added two-handers & crossbows and fixed the homeopathic guardsmen issue. But who am I kidding - they ll most definitely leave this for next game or some major DLC
If I want a documentary, I ll watch David Attenborough. Would be better if they fleshed out polearm & mounted combat, added two-handers & crossbows and fixed the homeopathic guardsmen issue. But who am I kidding - they ll most definitely leave this for next game or some major DLC
Too bad we had to fire everybody and currently employ only documentarists.
Just a joke. Please don't take that one so seriously. I'm not trying to silence or laugh AT you.Too bad you couldn't come up with a less juvenile answer.
No. No, it won't get us closer. But it won't delay those things by a second either. These processes are parallel and independent and making a documentary is negligible in terms of money. Also, it was a KS goal, so we have to make it if we don't want to piss off our backers.will releasing & spending your resources on a documentary get us closer to that?
that this won't happen. I mean the DLC part. If we ever make any substantial changed or expansion to any systems then all of our customers will receive it in an update. We see paid DLCs as pure quest content and/or items (like the pre-order bonus armors). And after all, the DLCs have already been revealed. There's no "buy this to have crossbows in the game, MUHAHAHA, MUNEYZZZ!" DLC planned.But who am I kidding - they ll most definitely leave this for next game or some major DLC
I thought KC was always meant to be a trilogy.
Why has Vavra forsaken our little forum?Just a joke. Please don't take that one so seriously. I'm not trying to silence or laugh AT you.Too bad you couldn't come up with a less juvenile answer.
The "they're are doing X instead of (unrelated) Y" is an argument way too common among "angry gamers" and I find it funny every time it pops up.
So jokes aside
No. No, it won't get us closer. But it won't delay those things by a second either. These processes are parallel and independent and making a documentary is negligible in terms of money. Also, it was a KS goal, so we have to make it if we don't want to piss off our backers.will releasing & spending your resources on a documentary get us closer to that?
But seriously, I guess I see where you're coming from. I personally don't take any "ZOMFG 10/10 flawless gem! Don't you dare criticize it!" messages seriously. Of course, all of us in the company can see the game has many shortcomings. We know about all the glaringly missing or rushed content. We all want many parts improved. We all want many things that ended up on the floor of the cutting room see make it into the game.
And we did add a lot of stuff. We did fix and improve a shitton of other things. And we will continue for some time. We cannot however afford to do everything. The resources are not endless. I'm pretty sure you understand that.
Now, I understand that by "staying mum helps nobody" you aim to defend your attitude towards providing feedback. That's not necessary as I would never discourage you from doing so. We're getting a lot of it and we appreciate it. Really. And I get that it could be frustrating when you feel like your feedback is not being paid attention to. So it might seem like we are also "staying mum" but we certainly don't ignore the feedback. Quite the contrary. However, when we cannot give you a solid answer along "this and that is scheduled for a total overhaul in September update" then it's pointless to give any answer as the only alternative would be "Yeah, that'd be nice".
Can I tell you my opinion on the whole monastery quest? I'm afraid I can't.
Will the monastery ever improve? If it breaks, yeah. But we're not redesigning it. Ever. Not even in parts.
Will crossbows make it into the game? I don't know. And even even if I knew I would not be allowed to tell you until some official reveal.
Will polearms receive a complete overhaul (cause the system is terrible now)? Dtto.
And so forth.
And of course many things will never retro-make it into the game. But not for a lack of will on our part.
But rest assured
that this won't happen. I mean the DLC part. If we ever make any substantial changed or expansion to any systems then all of our customers will receive it in an update. We see paid DLCs as pure quest content and/or items (like the pre-order bonus armors). And after all, the DLCs have already been revealed. There's no "buy this to have crossbows in the game, MUHAHAHA, MUNEYZZZ!" DLC planned.But who am I kidding - they ll most definitely leave this for next game or some major DLC
Vavra got balls but even in the original pitch here there were some fucking morons complaining about "no magic makes it boring" IIRC.Vavra was trolled out, just like most devs in the past. No patience and/or time to argue with aspies and nerdragers, especially with him being a nerdrager himself.
Don't be daft. Where do you see bashing? In pointing out that the game's still got some homework to do? This ain't the codex I signed for.Really don't get the bashing of Smejki in regards to KCD or Warhorse.. He has been pretty transparent to us (as much as he can) and was responding to people's problems very quickly and is here for banter as well, not just as a studio hype man.
Nope. Just happen to be a long time codexer. I love this cave of endless unrelenting shitstorms.As for Smejki , thanks for honest answers. Are you doing communications for the game?