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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

deama

Prophet
Joined
May 13, 2013
Messages
5,017
Location
UK
Hopefully they'll have enough money and time to polish it up well the next time around. Though they might get too cocky to bother with it as much.
 

Baardhaas

Cipher
Patron
Joined
Dec 1, 2014
Messages
584
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here
caption this

Reminds me of those Scandinavian movies where the actors exchange meaningful glances for more than 10 minutes. Leaving it up to the viewer whether they hate each others guts, declared their undying love, or just decided who'll do the groceries for the coming week. It's a Euro thing though, not everyone has the mental faculties to appreciate such high class cinema.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,318
Baardhaas are you playing a salty version? That would explain your issues that have already been patched out.
No, I bought it in the latest steam sale (40% off). The versionnumber on the main screen reads 1.6.2.

But, after loading a previous save the pestilence part worked fine this time. I think Nicodemus and Johanka got waylaid by bandits because I was close enough to activate the AI's in the area. This time I waited in Sasau until Nicodemus and Johanka arrived. After advancing the main quest I got prompted for the Talmberg sidequests too. So all is good.
I did run in to another fine bug though.
In a previous quest Andrew was hanged after I framed him. For my current quest I visited the Inn in the glade again and lo and behold, there were two instances of Andrew. Not just dangling from a rope, but also very much alive standing outside the inn.

The game is doing so much stuff right I really don't want to bash it. But questbreaking bugs are simply not acceptable. That being said, it is quite a remarkable effort for a new studio and the attention to detail is superb.

It is funny when you reach the village before Nicodemus and then you ask "how is the situation here?" before he entered any house.
Anyway only real bug is label the letter as a stolen item, the fact everyone dies if you don't read is deliberate, I read about a crash issue when they try to lynch the prisoner, but it never happened to me.
 

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis
https://forum.kingdomcomerpg.com/t/patchnotes/42808

Patch 1.7 - October 16th

– Optimizations –
  • Texture streaming massively improved. Pop-in of more detailed textures or body parts should be much less apparent.
  • We have optimized despawning of items. This should positively effect performance for some players.
  • NPCs no longer randomly drop items while going into less detailed LOD state. This should slightly improve performance.
– New features –
  • Tournament! - The tourney takes place every few days in the courtyard of Rattay Upper Castle. Depending on how far you’ve progressed through the story, ask either the Samopesh blacksmith or Sir Hans Capon to make the necessary introductions.
  • Dice minigame improved - We have added a new set of dice with a “Joker” side and three types of straights to score. It is now easier to gain points with wild dice, so we raised the score limit to 4000 points.
– Quest bugs fixed –
  • Lord Divish now returns to Talmberg after the cutscene in Epilogue.
  • Bandit recruiters in “If You Can’t Beat ’em” quest are no longer afraid of corpses and the quest can be progressed even if you bring them physical proof of your success.
  • Quarry robbery in the “Gallows Brothers” quest now has a proper ending if the player refuses to join the robbers.
  • Fixed infinite fader before Uzhitz sermon, which arose during a certain patching order.
  • Fixed issue that caused Lord Capon to visit baths before starting the “Next to Goodliness” quest.
  • Fixed issue that caused Kunesh’s axe to disappear during loading thus preventing completion of Unexpected Visit quest.
  • Fixed issue that prevented player from getting cat-paw immediately after beating Gambler in “Miracles While You Wait” quest.
  • Fixed issue that caused Fritz and Matthew to attack each other after “A Rock and a Hard Place” quest.
  • We also squashed a bug that caused inability to hand over their share.
  • Soldiers continue to load trebuchet even if you talk to Sir Robard and deliver quest “Ruin”.
  • We also fixed a rare situation in which players could not talk to Sir Robard during “An Oath is an Oath” quest.
  • Changed behaviour of the captured Cuman, with this patch he talks to player even if the player has a really low reputation with Cuman faction. To be fair he did have a reason to distrust you!
  • There is no longer an infinite fader after killing an opponent in the fist-fighting quest line.
  • Erik at Vranik fort now has death protection, which prevents consequent cutscenes in the quest from failing.
  • Failure of “The Prey” quest caused by meeting thugs from “Debts Must Be Paid” quest when traveling with Hans Capon fixed.
  • Fixed issue that sometimes caused Captain Bernard to stop training the player after taking the “Marauders” quest.
  • Fixed incomplete dialogue option in “Saintly Remains” quest.
  • Fixed cutscene in Rocketeer quest.
  • Fixed interactor on the deer grave in “Hare Hunt” quest and the poacher camp cutscene trigger.
  • Talmberg groom should no longer get stuck in the castle door.
  • Fixed looped dialogue with Rattay scribe in Mysterious Ways quest.
  • Fixed infinite dialogue loop after giving Theresa gifts.
  • Fixed rare issue that prevented player from talking to Morcock after dealing with Timmy in the “My Friend Timmy” quest.
  • Quest “Keeping the Peace” now properly triggers game over if the player leaves Rattay
  • Fixed autosave in “The Sport Of Kings” quest.
  • Bug in “Next to Godliness” quest where Hans Capon didn’t enter the bath fixed.
  • “Hare Hunt” quest icon is now active only if the quest can be taken.
  • Issue with quest markers in “A Bird in the Hand” quest fixed.
  • Quest “Next to Godliness” now cannot be activated after Epilogue.
  • A rare bug with NPCs from different quests occurring during Talmberk siege fixed.
  • Combat Master Vanyek can now correctly duel with the player during “The Die is Cast” quest.
  • Fixed objectives and logs in “A Needle in a Haystack” quest.
  • Eating from a bowl in the monastery should now work without an issue.
  • Fixed interaction between “Wounded Soul” and “A Man of the Cloth” quests.
  • Fixed interaction between “Wounded soul” and “Pestilence” quests.
  • Small tweaks in the dialogue with blacksmith Zach in “All That Glisters” quest.
  • Bug which caused Hans Capon to talk only about “Robber Baron” quest even after finishing it fixed.
  • Rare bug that stopped progression after losing a dice game during “Keeping the Peace” fixed.
  • Bug that caused absence of important dialogue with Hans Capon during “Clothes Make the Man” fixed.
– Other bugs fixed –
  • Fixed rare issue that caused money disappearance during loading.
  • Fixed problem with uberlods that caused occasional disappearance of Pribyslavitz
  • Fixed another rare issue that caused combat lock on dead opponents.
  • Several small tweaks in the alchemy minigame UI.
  • Inflating breasts of sitting women have been resolved (Sorry guys!).
  • Fixed rare issue which caused a guard to evict a player from the jail for trespassing.
  • We emptied some overfilled chests in Rattay and prevented them from overfilling again.
  • Knocking out NPCs from stealth no longer makes their clothes bloody.
– From the Ashes DLC –
  • More shopkeepers in restored Pribyslavitz now sell repair kits.
  • Ambient music in Pribyslavitz now changes based on the number of buildings built.
  • Marius will now properly say why he won’t do anything when the player is trying to build something from the Ledger.
  • Small graphical glitches fixed
  • UI buttons no longer flicker in Ledger.
  • It is now possible to smoke and dry food in bulk.
  • A new sound is now played when drying or smoking.
  • Judgements are no longer accessible after failing the quest.
  • Events on Rattay square no longer appear during the Bailiff’s speech.
  • The chance of encountering enemies near Pribyslavitz is now lower after clearing the bandits.
  • Weaponsmith and armoursmith now properly display goods around the shop.
  • Weaponsmith and armoursmith now have more money.
  • Two of the woodcutters no longer stay in the village after the player banished them during one of the judgements
  • The smithy guard now guards the shop even after the shop upgrade.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
More excited about the tournament and upper-limit of dice being set to a score of 4,000 than I am about a quest DLC tbh. It doesn't help that the it has received broadly negative reviews. I'll probably check it, and From the Ashes, out once a few of existing the mods have been updated to work with patch 1.7. It's unfortunate that the team's vision of a "Hardcore" mode was so far away from what the community seemed to want, which is present in the Blood & Iron compilation. Rather than being stuck without a compass, I'm far more concerned about the difficulty and progression curve, which in the vanilla game is a bit of a mess that leaves Henry as a superpowered destroyer of worlds after fifty hours or so.

I do hope that the team releases the mod tools sometime in the next few months (this is overly optimistic, I am aware). The core audience, I assume, is far more concerned with the possibility of adding more content to the game with a robust modding kit than they are playing as a woman. We're now eight months past release, and I feel that DLC releases like these are doing far less to attract players back to the game than the possibility of player-generated content would. IMO, it should have been the #1 priority after release. Skyrim, and Bethesda games in general, stand as a testament to what an engaged community is willing to do with a wide-open sandbox when you give them the ability to properly mod it. This game is screaming out for more interesting side quests/content, for further re-balancing beyond changing numbers and spawn rates, and for the ability to just generally enrich the experience.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,961
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I was perplexed too when they announced the modkit will come out a full year after the release. I thought it's about a year too late, everyone will move on by then.

The DLCs sreceive negative reviews because they're not perceived as good value, not because they're bad. I haven't played Amorous Adventures yet but people reporting barely 2 hour gameplay sure sounds weird. Then again if it's true they can still refund so...

I guess Warhorse could've merged the first two DLC into one package and sell it for 15 bucks or so, everyone would've been happy. From a value-feel perspective it's always better to have a bigger chunk of content at once than nickle-n'-diming gamers with relatively small bits and pieces trickling every 2 months, even if the total price is roughly the same. That's just the way our brain works.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
I was perplexed too when they announced the modkit will come out a full year after the release. I thought it's about a year too late, everyone will move on by then.

That's my main concern. The game is no longer appearing in the top 50 most-played on Steam, even after a DLC release. Now, it's an extremely unique game and several hundred thousand people own it, so I'm sure that those who appreciated what it set out to do will come back when given a proper reason to, but I can't help but think that Warhorse may have done iireperable damage to its future earning potential by not having the modkit out earlier. More people consistently playing = more people consistently buying, even for a single player game.

The DLCs sreceive negative reviews because they're not perceived as good value, not because they're bad. I haven't played Amorous Adventures yet but people reporting barely 2 hour gameplay sure sounds weird. Then again if it's true they can still refund so...

I guess Warhorse could've merged the first two DLC into one package and sell it for 15 bucks or so, everyone would've been happy. From a value-feel perspective it's always better to have a bigger chunk of content at once than nickle-n'-diming bits and pieces trickling every 2 months, even if the total price is roughly the same. That's just the way our brain works.

I wasn't trying to imply that the DLC was bad - after all, I haven't played it. What I WAS saying, is that it has received negative reviews, compared to the previous DLC which received mixed reviews. When your most dedicated fans who are chomping at the bit for new content immediately say, "this wasn't worth the money", I think that there is a problem. I feel like Warhorse's priorities are out of order.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Yeah Warhorse are fucking up. Releasing small DLCs with more bugs is a stupid thing to do.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,961
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Yeah Warhorse are fucking up. Releasing small DLCs with more bugs is a stupid thing to do.

They have two more story DLCs to go, it'd be smart to bundle them up. throw in a bunch of additional content and sell it for 15 bucks to appease the fans, even if they release it next summer.
 

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,165
I think the purpose of these smaller DLCs is so they can get them out quicker and move everybody to Game 2 as soon as possible.
 

SlamDunk

Arcane
Joined
Nov 20, 2006
Messages
3,076
Location
Khorinis
After the disappointing cost vs. content ratio in the Ashes DLC I did not immediately buy Capon fearing it will suffer the same fate. Looks like my intuition was right...

To be honest, Warhorse's DLC game has been quite weak, so far.

EDIT: https://old.reddit.com/r/kingdomcome/comments/9pkv4b/warhorse_studios_announcement_dlc_bugs_hotfix/

Warhorse Studios said:
Warhorse Studios Announcement - DLC Bugs & Hotfix

Dear fans and supporters,

Development is a process! Over 110 people are working hard at Warhorse Studios to ensure a quality standard in Kingdom Come: Deliverance that we and you are expecting. To ensure this level of content quality, we heavily rely on your feedback and try to include as much input from our player base as possible.

On Tuesday the 16th, we released the free “Tournament” update and a new DLC, “The Amorous Adventures of Bold Sir Hans Capon." Unfortunately, a bug slipped through our systems which was only visible due to the high number of players that were playing the DLC on various system setups. Under certain circumstances the bug caused an entire questline to not appear for many players, leaving a frustrating feeling of insufficient content in the DLC. With your help, many bugs were identified and are being fixed as we speak. The associated patch is going to be released as soon as possible to offer the full spectrum of the DLC to every player.

We are deeply sorry for the circumstances and the frustration and ensure that Warhorse Studios stays true to itself, releasing sophisticated and thought-provoking quests with several options and ways to tackle them rather than release fillers to stretch gameplay.

Sincerely,

Warhorse Studios
 
Last edited:

Junmarko

† Cristo è Re †
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Joined
Jun 20, 2011
Messages
3,553
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Schläfertempel
To be honest, Warhorse's DLC game has been quite weak, so far.
Most DLC is just a mixed bag of stuff that doesn't make day one. At least Warhorse aren't taking the piss by releasing "Henry Beard Pack DLC" :lol:

Hopefully they have an actual Expansion planned at some point as well, not sure these will give it enough heft alone.
 
Last edited:

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
Man, every NPC being the info guy for most of the quests in settlements must be the biggest resource waste I saw in a game. Yeah its for realism but every different VA speaking the same set of lines makes the effort fruitless, at least lines shoulda been altered slightly but waste of resources regardless.
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
Man, every NPC being the info guy for most of the quests in settlements must be the biggest resource waste I saw in a game. Yeah its for realism but every different VA speaking the same set of lines makes the effort fruitless, at least lines shoulda been altered slightly but waste of resources regardless.

The TES-style approach of making 90% of NPCs interactable is probably the biggest waste of resources, really. You'd think that developers would have learned from TW3's bustling Novigrad how to best implement townspeople, but it seems we're stuck with a system in which the player can pointlessly stalk people all day for the sake of realism or some other such hogwash.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,221
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Witcher 3 is the worst. The cities feels like a western prop background.
 

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