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KickStarter Kingdom Come: Deliverance - Dan Vavra's medieval chad simulator

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
The cuman camp infiltration is fucking finnicky beyond all reason. Even if you have full cuman armor AND high speech AND you get there at night, there are always soldiers that are awake. There is one sitting on a bench next to the main entrance. I've reloaded maybe 20 times now and he recognizes me in about 50% of the cases. Then he gets up, keeps slowly following me around the camp and if he catches me and talks to me I have only two options - a charisma check or fail. And the charisma check is unwinnable, even with much higher charisma than him. If I stealth kill him, someone in the dark "sees" i. If I stealth kill any sleeping soldier people close by immediately wake up, even with 0 noise.

If by some scripting miracle I manage to pass by him and get to the bandit camp I can poison their food. I've tried about 5 times. I put Bane in the pot, nothing happens for about 10 seconds and then suddenly the entire camp magically wakes up and starts fighting me.

What is the point of the infiltration route when everyone has superhuman abilities?

the quest IS finnicky so I feel your pain, to a degree

I fared better than you though. I went inside at night through the cabin in the back of the cuman camp wearing their gear. One guy who watches the pot notices me, starts walking towards me. I start walking back to the cabin. I had no problem convincing him with my wonderful hungarian skills to leave me alone. He turned around, I killed him with dagger, dragged his body away from sight, went and poisoned the pot.
Then I poisoned the other pot there (was unguarded). All this worked well stealthily.
Then I went up to the bandit camp, tried to poison the last pot, but there someone saw me so I started running, on my way burning all their arrows and I ran away into the forest and away from them.
So I managed to do all the extra objectives and eventhough I failed at stealth, it was fun to do.

Disagree heavily.
If this is intended then Henry should be able to take people with him into combat. In real life, even codexers can pay people to be their friend. Not so in KCD.

Fuck other people.
 

Sergiu64

Arcane
Glory to Ukraine
Joined
Jun 8, 2010
Messages
2,644
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Sic semper tyrannis.
Anyway, its an optional quest.

So? That didn't stop Warhorse to promote the game with that quest especially. I also tried doing that quest sneakily but it was frustrating af, which is why I wiped the whole encampment out with a bow then I poisoned their food and burned their arrows in case they'd get resurrected over night by their evul necromancer, which they did. Great fantasy game KDC.

Well... I don't actually disagree. Its shit quality.
 

cvv

Arcane
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Then I went up to the bandit camp, tried to poison the last pot, but there someone saw me so I started running, on my way burning all their arrows and I ran away into the forest and away from them.

Does it count though? I mean if they see you poisoning their food does it reflect in the number of mobs you fight in the Přibyslavice battle?
 

cvv

Arcane
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Messages
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I've been reading all the raging about fighting multiple mobs and I gotta say, it was 100% true. It's completely, utterly, irredeemably idiotic.
True pros used a bow while backpedaling.
I've seen videos of this a year ago but I think they fixed this. Initially I aimed at a bow character but you can't use bow once a fight starts. The mobs always sprint up to you and never let you shoot them. I've spent hours levelling bow but so far archery has been good only for hunting big game like roe and deer. Which you don't need at all.
 

cvv

Arcane
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Messages
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
After 1/2 hour of more tries it seems you cannot poison the bandit's food. They magically "see" it from across the camp, in the dark, even with 12+ stealth, and within 5 seconds they automatically start chasing you. Even if you carefully crouch, poison the food and then quickly sneak away into the dark they have a magical GPS and they always home in on you, in the middle of a dark forest. Seems it's a hardwired script, probably so it's not too "easy" to beat the pre-Runt battle. Afaik you can only poison the cuman pot without being detected.
 

FreshCorpse

Arbiter
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I think there is a tension between the fact that you can be quite realistically ganked by a group of eight while travelling with the game's mechanics making that a common occurrence. Presumably the apparent widespread presence of bandits during the time period would have compelled the populace to travel in caravans. Why can't Henry avail himself of one?

It doesn't ultimately detract that much. KCD is still a great game and I'm having tremendous fun with it. And I think it's incredible for a company of less than 150 employees to create a game like this on their first attempt. Bethesda Games Studios nearly triple that number, an existing engine to work with and an enormous community that fixes their bugs for them and their games are still considerably less ambitious and less captivating.
 
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Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
So...I entered the monastery with Needle in the Haystack...I talk to Antonín, take the tour...one sidequest with a list of info about novices gets automatically completed because I read the list when stealing Necronomicon some 80 hours ago...and I can immediately tell Antonin that he is Pious, he admits it and...quest complete, 5 minutes after it began!

After I read so many horror stories about this quest I found this very amusing. Of course I will reload to actually be able to enjoy everything this quest offers before I accuse Tony again.

Does it count though? I mean if they see you poisoning their food does it reflect in the number of mobs you fight in the Přibyslavice battle?

I have no idea because I did not do the battle twice to check. I had no problems with the battle though, it went smoothly on first attempt. I was just content that my questlog is clean and no quests/objectives failed. Plus it was fun to do it half stealth and half action jackson running action movie-style.

I've seen videos of this a year ago but I think they fixed this. Initially I aimed at a bow character but you can't use bow once a fight starts. The mobs always sprint up to you and never let you shoot them. I've spent hours levelling bow but so far archery has been good only for hunting big game like roe and deer. Which you don't need at all.

I am able to backpedal and shoot enemies in the face on regular basis. And if I don't miss and use good arrows, it is usually deadly. Of course, playing on a gamepad and without any aim sight mods the missing sometimes happens.
 

Zed Duke of Banville

Dungeon Master
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13,114
So...I entered the monastery with Needle in the Haystack...I talk to Antonín, take the tour...one sidequest with a list of info about novices gets automatically completed because I read the list when stealing Necronomicon some 80 hours ago...and I can immediately tell Antonin that he is Pious, he admits it and...quest complete, 5 minutes after it began!
:rage: I wish this had been patched into the game when I played it. :argh::outrage:
 

Funposter

Arcane
Joined
Oct 19, 2018
Messages
1,818
Location
Australia
After 1/2 hour of more tries it seems you cannot poison the bandit's food. They magically "see" it from across the camp, in the dark, even with 12+ stealth, and within 5 seconds they automatically start chasing you. Even if you carefully crouch, poison the food and then quickly sneak away into the dark they have a magical GPS and they always home in on you, in the middle of a dark forest. Seems it's a hardwired script, probably so it's not too "easy" to beat the pre-Runt battle. Afaik you can only poison the cuman pot without being detected.

I seem to remember poisoning one pot of food wasn't too big of an issue. The real issue was lighting the arrows on fire. Infiltrating the camp in Cuman gear and seeing the cutscenes etc. is great fun, but actually completing the objectives is a bit of a mess. It would be the best quest in the game if it worked properly (as advertised), tbh.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,959
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Does it count though? I mean if they see you poisoning their food does it reflect in the number of mobs you fight in the Přibyslavice battle?

I have no idea because I did not do the battle twice to check. I had no problems with the battle though, it went smoothly on first attempt. I was just content that my questlog is clean and no quests/objectives failed.

I had a "camp sabotage objective failed" popup when I returned from the scouting trip and finished speaking with Radzig, even though I had poisoned two pots and set all arrows on fire. But that was probably a glitch, saw a few comments about that.
No idea how the food poison impacted the battle but I did notice the archers were barely a threat. I did this battle once before, shortly after the launch (where I also stopped my playthrough), and I remember I had to run up the wooden platforms in the cuman camp and kill some archers there since they were wrecking my buddies. There were none there this time around, just a few around the battlefield which were dispatched quickly.

I've seen videos of this a year ago but I think they fixed this. Initially I aimed at a bow character but you can't use bow once a fight starts. The mobs always sprint up to you and never let you shoot them. I've spent hours levelling bow but so far archery has been good only for hunting big game like roe and deer. Which you don't need at all.

I am able to backpedal and shoot enemies in the face on regular basis.

I guess I haven't tried this enough, got frustrated after a few attempts and concluded bow is not viable. Then again I have the Shakes perk and while it's fine for lockpicking and pickpocketing it screws with archery something fierce. I have Bow skill 7, the Drinking Habit perk (+2 bonus and +25% stability while drunk) and I still can't aim for shit.
 

mildTea

Learned
Joined
Mar 14, 2017
Messages
69
So...I entered the monastery with Needle in the Haystack...I talk to Antonín, take the tour...one sidequest with a list of info about novices gets automatically completed because I read the list when stealing Necronomicon some 80 hours ago...and I can immediately tell Antonin that he is Pious, he admits it and...quest complete, 5 minutes after it began!

After I read so many horror stories about this quest I found this very amusing. Of course I will reload to actually be able to enjoy everything this quest offers before I accuse Tony again.

Does it count though? I mean if they see you poisoning their food does it reflect in the number of mobs you fight in the Přibyslavice battle?

I have no idea because I did not do the battle twice to check. I had no problems with the battle though, it went smoothly on first attempt. I was just content that my questlog is clean and no quests/objectives failed. Plus it was fun to do it half stealth and half action jackson running action movie-style.

I've seen videos of this a year ago but I think they fixed this. Initially I aimed at a bow character but you can't use bow once a fight starts. The mobs always sprint up to you and never let you shoot them. I've spent hours levelling bow but so far archery has been good only for hunting big game like roe and deer. Which you don't need at all.

I am able to backpedal and shoot enemies in the face on regular basis. And if I don't miss and use good arrows, it is usually deadly. Of course, playing on a gamepad and without any aim sight mods the missing sometimes happens.

Must have been patched. When I finished playing 1.3 or so, the only option was to complete the routine. I also knew from a previous stealth action who Pious was, but talking to him didn't to anything and I had to follow the routine through 2 nights and wait for his "action". Just be glad this annoyance has been fixed.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,959
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
I seem to remember poisoning one pot of food wasn't too big of an issue. The real issue was lighting the arrows on fire. Infiltrating the camp in Cuman gear and seeing the cutscenes etc. is great fun, but actually completing the objectives is a bit of a mess. It would be the best quest in the game if it worked properly (as advertised), tbh.

Yeah, poisoning the one pot near the back entrance to the cuman camp is fine. You can't do this in the bandit camp tho.
And agreed, conceptually it's a fantastic quest, it's a shame they were so strict with the scripting. They basically broke their own rules of stealth just to make it more difficult to roam around the camps and poisoning their food.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
I had a "camp sabotage objective failed" popup when I returned from the scouting trip and finished speaking with Radzig, even though I had poisoned two pots and set all arrows on fire. But that was probably a glitch, saw a few comments about that.

You have to poison all 4 pots and burn all four arrow bushels to succesfully complete that objective, which I managed to do eventhough they saw me poison the last pot (and I burned all arrows while running away).


I guess I haven't tried this enough, got frustrated after a few attempts and concluded bow is not viable. Then again I have the Shakes perk and while it's fine for lockpicking and pickpocketing it screws with archery something fierce. I have Bow skill 7, the Drinking Habit perk (+2 bonus and +25% stability while drunk) and I still can't aim for shit.

Yeah I don't have shakes, I just picked somnambulant and claustrophobic.

Must have been patched. When I finished playing 1.3 or so, the only option was to complete the routine. I also knew from a previous stealth action who Pious was, but talking to him didn't to anything and I had to follow the routine through 2 nights and wait for his "action". Just be glad this annoyance has been fixed.

I am actually looking forward to experiencing this annoyance :p
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,959
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Whenever I save the game prompts me to overwrite an old save. However nothing ever gets overwritten, instead a new save is created so they multiply like bacteria. I have already 100+ saves. I can't even delete old saves manually, even if I run the game in the admin mode. Any idea what's up with that?
 

FreshCorpse

Arbiter
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Joined
Aug 23, 2016
Messages
781
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
Whenever I save the game prompts me to overwrite an old save. However nothing ever gets overwritten, instead a new save is created so they multiply like bacteria. I have already 100+ saves. I can't even delete old saves manually, even if I run the game in the admin mode. Any idea what's up with that?

I think 100 saves is the limit. The "save over another save" dialogue works fine for me. It also looks like I can delete saves manually - they are in %USERPROFILE%\Saved Games\kingdomcome\saves\playline0
 

Efe

Erudite
Joined
Dec 27, 2015
Messages
2,605
first thing i would look would be whether your username has spaces or special characters.
2nd would be file permissions for that folder
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Well, I loved the monastery quest. I spent about 5 ingame days there, so yes, the routine did get tedious (and I was up until 5AM yesterday because I wanted to finish this quest no matter what). But that tediousness is the whole point, to show what that monk life is like...so I didn't mind at all, the opposite. Did all the sidequests (brought the wine for the enforcers, helped the guy who got bullied by them, found the Art of Love pages, brought the arabian Avicenna book to Nevlas), participated properly in all the routines (and in four attempts never managed to transcribe that latin text without fault, it is hard as fuck to parse so the librarian always roasted me) while sneaking around during evening and night. Helped Pious fake his death, then stole his dice and brought his ass to jail.
There were few tiny bugs (journal entry being inaccurate and then getting changed to accurate one, dialogue not making 100% sense sometimes) but nothing gamebreaking.
I found this quest on the whole really ambitious and enjoyable, it reminded me of Beyond the Beef from New Vegas, complex, atmospheric, lots of moving parts and options, a kinda miniworld in the world. It also portrayed the isolation of the monks from the outside world really well. When the doorman monk says "get used to it, you are going to be wearing this for the rest of your life", yeah...
Kudos to Warhorse, their first RPG and already fencing with the best of them.
 

cvv

Arcane
Patron
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Messages
18,959
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Does Johann from Mrhojed ever replenish his horses after the disease event? i've been waiting for a few days now since the Pestilence quest finished and still nada. There is a quest related to one of his horses and I've also been saving for Jenda.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,117
Here's why it felt frustrating for me.
Yes, obviously this is legit criticism of design oversight/bug that I fortunately already had resolved so I didn't have to get poisoned or anything like that.


Also notice that when you go see the bandits and show them the dice, they ask you what you did with the body. I didn't kill him so a fight starts and I have to find another way to Vranik, that is basically asking the villagers around. Why the fuck wasn't I allowed to fight the bandits right away, which is what I initially wanted to do before learning about the monastery? It felt jarring, that a cutscene prevents you from taking events in your hands, but the final outcome is the same.

I didn't kill him either, I told them I left his body there and they were fine with that so I left them alone. But this issue you describe seems like a kind of...malicherná thing to complain about, no offense :) So the devs wanted to put a cutscene there, big deal..
 

cvv

Arcane
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Joined
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Messages
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Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
Smejki how does reputation work? I rob the entire Rattay blind, get caught by a guard, kill him, get caught in the streets, pass the speech check and my rep is intact. The other day tho the Ledechko butcher caught me rummaging in her chest, called the guards, I paid the fine and went my merry way. A few days later my eyes almost popped out - my Ledechko rep with the villagers has plummeted from 48 to 17. I mean, wtf?

Also my rep in Uzhitz is 27 for some reason which I'm not happy with since I want the "be liked everywhere" cheevo.

So how does this thing work and is there a way to raise rep with villagers? I promise I won't steal anymore. Lol.
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
The system is complex, to say the least. I've never had to delve into its inner workings so I'm not entirely sure. But!

Crimes raise local angriness. Angriness leads to more guards and people being more attentive(?). Angriness, I think(!), lowers over time. By itself, agriness only makes it harder for you to cause more crime undetected.
Crime must be detected to be reported to a guard.
If the player is detected and recognized(!) causing the crime or detected and recognized(!) in proximity shortly after the crime happened, the player is linked to that crime => you are a known culprit and, if the crime gets reported, the crime icon appears when you are in the affected crime area (called crime district - basically each town has its own constituent crime area).
When a person detects a crime they decide, based on severity and their RPG stats, whether to flee to guards to report it or to take the justice into their own hands (if they have the culprit). Note: A culprit may remain unrecognized! In that case people know who to chase but still don't know who it is.
As the people flee and shout, they emit the information and it could spread to other NPCs.
Reported crime is a crime which reaches a guard's ear, but only guards alerted by the shouting will join the chasing.
When you are approached by a guard, you have a limited time for surrender which forces the apprehension dialog. After that timeout fighting is the only option.
The apprehension dialog should handle all your unresolved crimes caused in the crime district. You can choose to refuse which leads to fight. All the other option bear the same result - charges are dropped. But only jail resets reputation (I think).

Anyway, you can reset the reputation by paying indulgences in churches or by serving your jail time.

I rob the entire Rattay blind
That by itself only raises angriness. You may have been caught steal some relatively cheap shit -> little reputation hit.
get caught by a guard, kill him
It might have been the only NPC around and nobody detected this murder and ascribed it to you
get caught in the streets, pass the speech check and my rep is intact
This only clears you off the charges. That still might have been some petty crime.

No idea what happened in Ledetchko. But the faction reputation is an average of personal reputations from all faction members. Which means pissing off one member of a small group might result bigger aggregate reputation drop than in Rattay with 100+ people. Also the reputation hits slightly propagate throughout the map. Which means pissing everyone around and hoping for godly status in the center is a pipe dream.
 
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cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,959
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.

Ok great info there.

But how about what happened just now. During the All That Glisters quest I'm supposed to check where the quicksilver change hands, on the hill nearby the monastery. I arrive, see a camp with two bandits, charge them immediately to get in a few free hits and at the last moment realize they're not hostile. I also spot an option to talk to them but alas, my hand was already in full swing. The first bandit took a warhammer in the face. I proceeded to kill them both, the objective checked out as accomplished. I went back and continued my investigation, playing dice, sleeping etc.

A day or two pass, I walk through the lower Sassau when suddenly a "grate" icon next to the compass appears, something I haven't seen before. It's usually the red purse there. I guessed it's an icon for a more serious crime but I couldn't figure out what I did in Sassau to deserve it. It didn't even occur to me it could be the dead bandits because a) they were bandits and b) it was a secluded forest camp.

Nevertheless a guard runs up to me and accuses me of murder. I spent 10 days in the slammer and my rep with Sassau villagers dropped to 16. Behind bars I had enough time to figure out i must've been the bandits.

Oh and also about my rep in Uzhitz. I remembered I practised archery....on some cows there. But it was in the middle of nowhere, north of the Bauers farm, when the family was long gone. Nobody could've seen me.

Any idea what could've happened in those cases? Is it possible someone found those dead bandits and dead cows and I got randomly accused because hey, we need a scapegoat and who cares about strangers?
 

Smejki

Larian Studios, ex-Warhorse
Developer
Joined
Oct 22, 2012
Messages
710
Location
Belgistan
I really don't know. It might indicate something got broken (wouldn't be the first time). I suggest sending these detailed reports to support mail address or directly to QA lead https://twitter.com/jan_rucker
Testing these systems is really hard but these cases sound well defined and replicable which helps a lot.
 

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