Just wanted to say this game is fucking amazing. Was gonna write a whole post sperging about it but got tired of typing halfway through.
The way the npcs are schedueled, how they behave, how the world feels to travel, it's fucking incredible. The moment I knew I was "fully immersed" was when I went riding from the Monastery to do the House of God quest and along the way I stumbled across unmarked graves with treasures in them, 1 ruin with a hidden chest, burnt-out villages with bandits in them that i had to avoid, some bandits that tried to waylay me, and even ran across a beggar walking alone in a forest who asked me to stop; when i stopped and talked with him he was selling me wares.
I love that inside Rattay I was walking across the street and I peered inside the grocer's window and actually saw him conducting a transaction with a town villager, and in another occasion I stumbled inside a shop and was able to use the opportunity of the NPCs trading with themselves to steal stuff when they weren't looking.
I love walking through one of the forests and taking everything in as I'm on my way somewhere and deciding to hunt game in order to sell the meat for profit, or get hides for one of the tanners. Also... I think I love the combat. I can't believe I ever thought it was bad or clunky, cos I fucking LOVE it now that I'm giving the game my full attention.
This is the only game where I've ever allowed myself to indulge in "virtual LARPing". I'll intentionally seek out how the game wants to be played and try to meet its expectations instead of the other way around, like how I'll go out and hunt some game for food or for profit... even though I could just pick some herbs instead and sell them for probably more money and in less amount of time, or ignore the fact that there's a food pot every 5 feet; stuff like that.
Yes, I know the seams show, I know that that transaction between the trader and the villager is completely decorative and that it doesn't serve any function or purpose, but I still appreciated it, and the fact that I only glimpsed it by accident as I was walking by the window probably enhanced it. Yes, I know that beggar I found traveling through the forest is probably set to spawn at the same places throughout the world map, the same NPC, with the same wares, there's nothing special about it, but you know what? I still liked it. I didn't expect it and it was cool.
But the one "random" moment that happened that I think was truly legit was this one: so I finally arrived at the village where the Monastery is and I'm riding my horse to the place, through the village, and SUDDENLY I hear "Hey Henry! HEY! Henry" and I'm like, what the fuck? I turn around and standing there by the entrance to the tavern is motherfucking Fritz and the other guy. I know they will always be there, it wasn't a "random" moment, they spawn there, but it was the combination of the way they called out to me as I was passing by that I really liked, as I didn't *see* them, they saw me, and it was the AUDIO of them CALLING OUT to me as I passed by that made me find them. I really fucking liked that moment.
So yeah, you can see the seams and you can see the strings, but the game still manages to work everything to its advantage. One woodcutter's camp looks the same as the next woodcutter's camp, sure, and I know the NPCs share the same stock lines, but it still works out in the game's favor. It's the only open world game where I think using fast travel does the game a disservice, it is the only game of this kind where I think the play experience is made better by hoofing it on your horse.
EDIT: Another "emergent" moment for me was when I was traveling somewhere I had to find somewhere to sleep for the night and I randomly found this Miller and I stumbled across two NPCs talking about how they had a Cuman trapped inside. Nobody had said anything to me about any of this, I stumbled upon it completely by chance, and it was a fun quest. The only reason I experienced this moment was because I wasn't fast-traveling and because I was actively looking for somewhere to sleep, a really emergent moment that paid off in the game's favor.
Man this is the kind of post I would make fun of when people would sperg out about their virtual LARPing when Oblivion came out ^_^;;