Val Doom
Literate
- Joined
- Apr 18, 2024
- Messages
- 28
All right, I managed to finish the main story.
Excellent choice & consequence that affects quest outcomes and follow-up questlines. Notable examples of this are the Talmberg poacher and quarry heist. There's also occasionally a way to resolve questlines with skill checks (other than the three common variants, namely speech, charisma and threats). It's not as extensive as VtMB or F:NV, but getting there. Combat is a hit or miss, it works best in 1v1 duels or group skirmishes in the late game. The camera targeting is absolute ass when trying to fight multiple opponents alone, but it doesn't matter during late game when you have become a one man army. No need to mention master strikes, everybody seems to agree they were a bad idea.
Even though the main quest didn't break this time, the game was still rife with bugs. These range from mildly amusing bugs with the NPC AI that don't affect anything too much to jarring ones that required me to load a save from a hour ago because a side quest got broken. It got to a point where I was walking on eggshells following the most obvious scripted route during quests because I was wondering if slight deviation would cause the code to crap itself and softlock the quest.
The environments, soundtrack and attention to historical accuracy were GOAT. The Codex, which I was reading quite a lot in between playing, was a nice addition.
Overall it's a solid 8/10. I might check out the most interesting looking DLCs (namely Band of Bastards and Hans Capon's adventures).
Excellent choice & consequence that affects quest outcomes and follow-up questlines. Notable examples of this are the Talmberg poacher and quarry heist. There's also occasionally a way to resolve questlines with skill checks (other than the three common variants, namely speech, charisma and threats). It's not as extensive as VtMB or F:NV, but getting there. Combat is a hit or miss, it works best in 1v1 duels or group skirmishes in the late game. The camera targeting is absolute ass when trying to fight multiple opponents alone, but it doesn't matter during late game when you have become a one man army. No need to mention master strikes, everybody seems to agree they were a bad idea.
Even though the main quest didn't break this time, the game was still rife with bugs. These range from mildly amusing bugs with the NPC AI that don't affect anything too much to jarring ones that required me to load a save from a hour ago because a side quest got broken. It got to a point where I was walking on eggshells following the most obvious scripted route during quests because I was wondering if slight deviation would cause the code to crap itself and softlock the quest.
The environments, soundtrack and attention to historical accuracy were GOAT. The Codex, which I was reading quite a lot in between playing, was a nice addition.
Overall it's a solid 8/10. I might check out the most interesting looking DLCs (namely Band of Bastards and Hans Capon's adventures).