IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
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Most of the jank came from attempting things that were a bit too ambitious for a small studio, monastery quest is a good example.
This.Bethesda has been the inspiration for many eurojank examples.
I remember when Angry Joe tried to pick a fight with Razorfist.This.Bethesda has been the inspiration for many eurojank examples.
I still remember Angry Schmoe's review of Risen (3/10) and a bit later Skyrim (10/10). His biggest complaints about Risen was jank and poorly executed ideas. These people are clowns.
This.Bethesda has been the inspiration for many eurojank examples.
I still remember Angry Schmoe's review of Risen (3/10) and a bit later Skyrim (10/10). His biggest complaints about Risen was jank and poorly executed ideas. These people are clowns.
Anglos always feel the need to feel superior, even if all they had is swimming in shit they would make fun of you that you're not shitting yourself.Bad stuff is that game is 50% eurojank, probably most hilarious so far.
What the fuck does this even mean? I am so tired of edgelord retards trying to score points for calling anything made in Europe Eurojank, when they gobble up horrible Bethesda animations for decades. Bad enough mainstream gaming websites do it, but now I gotta read this shit here?
Cinematic parts are OK except for strange movements of the heads and lifeless eyes and faces.Never had a problem with this supposed "jank". Not saying it's perfect but compared to your average Bethesda game Kingcom Come felt like the mother of all AAA games.
Kingdom Come in the main suffers from having had two leads each of which had a completely different vision for the game. We have Vavra, who is big into cinematic narratives (and is surprisingly good at it), and then you have the Operation Flashpoint guy who is into simulation and being hard core and shit.
I don't know exactly how development went but it's obvious those guys each did their thing separately and there was some difficutly trying to put the two toghether. And that's pretty much it as far as i'm concerned.
Cinematic parts are OK except for strange movements of the heads and lifeless eyes and faces.Never had a problem with this supposed "jank". Not saying it's perfect but compared to your average Bethesda game Kingcom Come felt like the mother of all AAA games.
Kingdom Come in the main suffers from having had two leads each of which had a completely different vision for the game. We have Vavra, who is big into cinematic narratives (and is surprisingly good at it), and then you have the Operation Flashpoint guy who is into simulation and being hard core and shit.
I don't know exactly how development went but it's obvious those guys each did their thing separately and there was some difficutly trying to put the two toghether. And that's pretty much it as far as i'm concerned.
I would rather compare it with good games. Saying something is less shit because there is bigger shit on the other side of the street is not good. Better to compare it with ice cream in next street?!Cinematic parts are OK except for strange movements of the heads and lifeless eyes and faces.Never had a problem with this supposed "jank". Not saying it's perfect but compared to your average Bethesda game Kingcom Come felt like the mother of all AAA games.
Kingdom Come in the main suffers from having had two leads each of which had a completely different vision for the game. We have Vavra, who is big into cinematic narratives (and is surprisingly good at it), and then you have the Operation Flashpoint guy who is into simulation and being hard core and shit.
I don't know exactly how development went but it's obvious those guys each did their thing separately and there was some difficutly trying to put the two toghether. And that's pretty much it as far as i'm concerned.
I think cutscenes being locked at 30 FPS make some of the problems in the animation worse. I think there's a mod out there that fixes it but the way it worked was wierd so i gave up and just got used to it.
But i mean, compare 36 million Kingdom Come versus 200 million Starfield:
Euro jank lmao.
It's often said that Vavra likes his cinematics and his games to be "narrative driven".Never had a problem with this supposed "jank". Not saying it's perfect but compared to your average Bethesda game Kingcom Come felt like the mother of all AAA games.
Kingdom Come in the main suffers from having had two leads each of which had a completely different vision for the game. We have Vavra, who is big into cinematic narratives (and is surprisingly good at it), and then you have the Operation Flashpoint guy who is into simulation and being hard core and shit.
I don't know exactly how development went but it's obvious those guys each did their thing separately and there was some difficutly trying to put the two toghether. And that's pretty much it as far as i'm concerned.
it wasTo say the game was in an acceptable state at launch is retarded
like three quests didn't close and there was some collision issues but it was perfectly fine and playable
Bethesda games are technically playable at launch.
Yeah, you can see it in Mafia too - Vavra tries to make his characters act like real people rather than theatre set pieces. Doesn't mean there can't be depth or emotion (Mafia ending had both in spades), but that you don't get the Larian-esque overacting and fake emotion.It's often said that Vavra likes his cinematics and his games to be "narrative driven".Never had a problem with this supposed "jank". Not saying it's perfect but compared to your average Bethesda game Kingcom Come felt like the mother of all AAA games.
Kingdom Come in the main suffers from having had two leads each of which had a completely different vision for the game. We have Vavra, who is big into cinematic narratives (and is surprisingly good at it), and then you have the Operation Flashpoint guy who is into simulation and being hard core and shit.
I don't know exactly how development went but it's obvious those guys each did their thing separately and there was some difficutly trying to put the two toghether. And that's pretty much it as far as i'm concerned.
You can see how well it works in Kingdom Come. The cutscenes feel like they are actually part of the game and experience.
It is not overly emotional or anything like that, as you can clearly see, for example, in Henry's interactions with Sir Radzig, especially after the "big revelation"...
We need more games like this.
It was a bunch of czechs celebrating their country's history and heritage.
There is something to learn here.
My point is the game wasn't in any better shape than a Beth game at launch, or a CDPR game. It's totally forgivable considering the small team that made it. The latter two have zero excuses.Bethesda games are technically playable at launch.
Wat?! Link please!I remember when Angry Joe tried to pick a fight with Razorfist.
Didn't go well for him, let me tell you...
It was quite a long time ago.Wat?! Link please!I remember when Angry Joe tried to pick a fight with Razorfist.This.Bethesda has been the inspiration for many eurojank examples.
I still remember Angry Schmoe's review of Risen (3/10) and a bit later Skyrim (10/10). His biggest complaints about Risen was jank and poorly executed ideas. These people are clowns.
Didn't go well for him, let me tell you...
I found it. Razorfist is a Honey badger when it comes to verbal arguments. Angry Joe is a clueless fat shill. He stood no chance. The destruction was hilarious. Never forget that Razor shit on Dark Souls though and sucked DA:I's dick. That made me lose alot of respect for him. I used to be a faithful follower. Still, to this day I'd never attempt to get into a debate with him.It was quite a long time ago.
I found it. Razorfist is a Honey badger when it comes to verbal arguments. Angry Joe is a clueless fat shill. He stood no chance. The destruction was hilarious. Never forget that Razor shit on Dark Souls though and sucked DA:I's dick. That made me lose alot of respect for him. I used to be a faithful follower. Still, to this day I'd never attempt to get into a debate with him.It was quite a long time ago.
He does have some shit takes from time to time, but he is one of the few youtubers who actually put effort into their videos.I found it. Razorfist is a Honey badger when it comes to verbal arguments. Angry Joe is a clueless fat shill. He stood no chance. The destruction was hilarious. Never forget that Razor shit on Dark Souls though and sucked DA:I's dick. That made me lose alot of respect for him. I used to be a faithful follower. Still, to this day I'd never attempt to get into a debate with him.It was quite a long time ago.
People like Razorfist demonstrate that high verbal ability doesn't equate with high intelligence (much like virtuosity in music doesn't equate to being a musical genius).
I still wouldn't want to get caught sparring words with the guy though.
I would rather compare it with good games. Saying something is less shit because there is bigger shit on the other side of the street is not good. Better to compare it with ice cream in next street?!Cinematic parts are OK except for strange movements of the heads and lifeless eyes and faces.Never had a problem with this supposed "jank". Not saying it's perfect but compared to your average Bethesda game Kingcom Come felt like the mother of all AAA games.
Kingdom Come in the main suffers from having had two leads each of which had a completely different vision for the game. We have Vavra, who is big into cinematic narratives (and is surprisingly good at it), and then you have the Operation Flashpoint guy who is into simulation and being hard core and shit.
I don't know exactly how development went but it's obvious those guys each did their thing separately and there was some difficutly trying to put the two toghether. And that's pretty much it as far as i'm concerned.
I think cutscenes being locked at 30 FPS make some of the problems in the animation worse. I think there's a mod out there that fixes it but the way it worked was wierd so i gave up and just got used to it.
But i mean, compare 36 million Kingdom Come versus 200 million Starfield:
Euro jank lmao.
He knows how to use words for maximum impact, that's one of the secrets of verbal sparring.
So that's why it feels so strange. I'm playing it now, about 25 hours in, and couple of times I've felt huge dissonance between your player character liberty of taking action and a need of illustrating the story bits to a player. Someone gave a good example here - when you go back to your village to bury your parents there is a cutscene - suddenly you are at a destination, few kilometers away, just because. The game doesn't take into consideration that you tried to get there by a horse. Fuck the horse, you are pedestrian now. There were at least a dozen similar situations in my experience. This is a big problem in a game, that teaches you that you need to take care of your sleep, provisions and all the other everyday stuff before taking a trip and you are teleported to a destination point or something you sould do by yourself happens during cutscene. Don't get me wrong, I love this game for now on, but it feels strange in places.Never had a problem with this supposed "jank". Not saying it's perfect but compared to your average Bethesda game Kingcom Come felt like the mother of all AAA games.
Kingdom Come in the main suffers from having had two leads each of which had a completely different vision for the game. We have Vavra, who is big into cinematic narratives (and is surprisingly good at it), and then you have the Operation Flashpoint guy who is into simulation and being hard core and shit.
I don't know exactly how development went but it's obvious those guys each did their thing separately and there was some difficutly trying to put the two toghether. And that's pretty much it as far as i'm concerned.